Second Life: Mesh vs Classic Bodies

The question keeps coming up in the SL Forum, what is a mesh body and why won’t my clothes show? I am so confused… Yeah, I can see how that would happen. So, I need something I can link them to. This is the ‘something’. I’ve tried to keep it simple for noobs without 3D modeling experience.

Basics

To understand Classic and Mesh avatars one has to understand Second Life™ has a history and understand some of the basics of 3D modeling.

Mesh & Classic Avatar 2017

SL Started in 2003, 2004 depending on what you define as ‘starting’. It started with a basic avatar that evolved over time. That is the Classic avatar. It is still with us.

If you take off everything your avatar is wearing that you can take off, you are looking at the Classic avatar. You can click the top menu Developer (press Ctrl-Alt-Q to reveal the menu item if it isn’t showing)->Avatar->Character Tests->Test Male/Female. This will set your avatar to the very basic (Classic) default-test avatar known as Ruth or Roth. Continue reading

Second Life Has New Avatars?

Did you know Linden Lab has new avatars for the noobies? I had not realized it. But, Cerise @ SLUniverse posted about the new avatars and I noticed that post. Want to see some of the new avatars and mesh clothes?

Linden Lab's New Starter Avatars - Classic is now the default.

Linden Lab’s New Starter Avatars – Classic is now the default.

This image shows the first page one lands on after clicking JOIN. By default they now have ‘Classic’ avatars selected. It is still possible to select Vampires and People. Those are mesh body avatars. But, the Classic Avatars look to be all new. The older avatars are still in the Library. I just don’t see them on sign-up process.  Continue reading

Next Generation Platform-SL2: The Avatars

Everyone is curious about what the avatars in the Next Generation Platform (NGP), or SL2, will be like and what we can do with them. Now we have some clues. High Fidelity is working on their avatars and has just release a set of improvements. See: Creating and rigging an avatar with Blendshapes in Makehuman. The information is somewhat compatible with the current Second Life™ and I suspect a hint of what is coming for SL2 or the Next Generation Platform.

This is a great video for designers. You’ll find references to a number software tools I have not heard mentioned in relation to Second Life. Some of those look to be handy for SL. Continue reading

Second Life: Skin Fair 2015 Review

I finally made it in Sunday Morning about 4 AM. There are some pronounced changes since the 2014 fair. For one, Appliers are much more prominent.

Skin Fair 2015 - Appliers

Skin Fair 2015 – Appliers

Makeup is changing too. Brows, lipstick, eye shadow… they are all more likely to come separate, which I like.

Tattoos are changing. Better, more detailed, and more tats targeted at various body parts. Appliers let us target various parts of the body. They also let us vary how they display via HUD. It is a new world of tats.  Continue reading

Skin Fair 2015

Opening March 13, Skin Fair 2015. Visit here: Skin Fair 1 & Skin Fair 2. There is no staging area so you have no choice but to teleport into one of the regions. The population limit is 45 per region. I haven’t yet been able to get in.

Mystic Canvass @ Skin Fair 2014 (starts March 14th!)

Mystic Canvass @ Skin Fair 2014 by Christiana Xevion, the slwonder, on Flickr

There is a strictly enforced script limit. 50 scripts max. That seems like a lot. I normally keep mine under 20.