That little baby girl grew up into the cutest DOLL… that is sort of what has happened with Second Life™ Jelly Babies. Earlier I wrote about the name Jelly Babies being trademarked. So, the Lab is not going to use that term for muted avatars. And I certainly am not going to call muted avatars muted avatars… ugh. That give no one an intuitive sense of what is being talked about.
JellyDoll and Fully Rendered Avatar.
I follow Mesh Body Addicts, a blog by LilDaria resident, Daria for short, which is all about mesh bodies and clothes. Love it. Daria is using the term JellyDolls in place of the trademarked Jelly Babies, which I like. So, we may have a new name for them. Continue reading →
I learned more about using Bento bones and animating after the meeting than I did during the meeting. The meeting lasted about 45 minutes. Discussion after the Lindens went back to work lasted over an hour. I broke my coverage into 2 videos. The meeting part is in the video here: Second Life: Project Bento 2016 Week 16. The ‘after’ meeting part is here:
I’ve trimmed the hour plus video down to 45± minutes by removing parts where there is no voice. This means you’ll notice some video jerks where I trimed out parts. You’ll have to watch the chat window too. You’ll hear some voice responses that are answers to questions and statements made in text/local chat that got trimmed out. You can see the text, you just don’t have to wait while it is typed. Continue reading →
This week I made it to the whole meeting. There is a request for merchants with products using the new Bento skeleton to join the Torley in make the feature announcement. This an opportunity for those helping with the Project’s development to get recognition and early promotion of their goods. Tentatively they plan to start shooting the video in a week or two. So, be at next Thursday’s meeting.
Also, there was a good conversation after the meeting. I have it in another video, which will be up later. I learned a lot in that conversation. If you are planning on working with Bento, you’ll want to listen to it.
For some time I’ve been writing about Jelly Babies or by a more geeky name, muted avatars. They are a major part of the RC Quick Graphics viewer. The muted avatars are still going to be part of the viewer, we just won’t be calling them Jelly Babies.
Render Auto Muting
Jelly Babies is a trademarked name. So, the Lab won’t use it officially. Nor is it to appear in the SL Wiki or Knowledge Base. So, if we continue to call Jelly Babies Jelly Babies the new SL users won’t be able to find them in any of the SL reference material and documentation. Google won’t lead them to the right place and that is a real problem. If you can’t find it in Google, it doesn’t exist… Continue reading →
First, I don’t know. Second, AFAIK no one has said anything to give us a substantial clue. But, I am curious. So, when I see Massively Overpowered writing about character creation I check it out. Following is a video showing the state of character creation in Black Desert as of September 2015.
You don’t start to see the creation tool until about TM 4:00.
I can speculate that some of the adjustment tools could be similar for Project Sansar. But, I wonder about whether we will have that much control over hair and make up. We have quite an industry making hair and make up. If all that is moved to the character editor, it will definitely change the fashion industry in Sansar.
One thing I think would be great to add to the character creation tool is the ability to play animations as they do toward the end of the video. I doubt that how animations are used in Black Desert and Sansar will be similar.
Black Desert is allowed more freedom as they only dealing with a limited set of appearance parameters in that they are dealing with humanoid forms. As Bento is showing us people are far more creative. There is a desire to have wildly bizarre characters. Have you thought what Halloween 2016 will be like after Bento is completed?
This past week a Third Pary Develpoers’ meeting was held. Not much in the way of NEW news, but lots of updates… except for one big block buster.
The Maintenance RC got prompted Friday morning and is now the main SL viewer: 4.0.1-310054. If you have been having problems and low FPS this release should help. This version is the second main viewer with the CEF. It also has lots of fixes. Continue reading →
Here’s your chance to be in the movies. The Lab has posted a Second Life casting call for a Drax machinima (1/14/16). If you are interested in showing off what you are working on, be at Bento Island, ADITI January 19 at noon (SLT – PST). The region won’t open until noon.
They’ll change the avatar when pigs fly… WELL!?!
While you cannot enter Bento Island early, I advise you to log into ADITI, the preview grid, early. The last few weeks have proven the log in process for ADITI is slow and flawed. I have yet to see my inventory update as the planned changes are supposed to. So, I’m pretty sure the new ADITI login process is not in place.
The notice advises those with avatars to show contact Draxtor Despres inworld. Provide him pictures and as much information about your creation as possible. I suspect he is looking for color and human interest and has less of an interest in the technical. What tools you are using will probably be pertinent.
Project Bento is one of the biggest changes to the Second Life avatar ever! More than 90 new bones have been added to accommodate features like subtle facial expressions, articulating fingers, smoothly-flapping wings, waving tails, and much more that was previously impossible or required complex workarounds.
If you’re a creator who’s testing out Project Bento, or one who’s eager to give it a try – now is the perfect time! We’re looking for creators to show off some of the possibilities of Project Bento for an upcoming episode of The Drax Files. There are detailed instructions on how to get started and how to get to the beta grid (aditi) on our wiki page. (TIP:Testing on Aditi does not cost you upload fees!)