To condense her longish article to a few sentences… The primary reason the Lab chose to build an engine was User Generated Content (UGC). Other engines are NOT designed to handle the novice designers unoptimized content nor manage Intellectual Property (IP) rights. An added benefit is being able to use third-party tools, think Marvelous Designer.
Be careful of eating too many sweets.
A couple of things they are thinking about is Open Source. The Lab has become far more appreciative of open source over time. So, they are still planning on having some parts of SANSAR eventually go open source. Unfortunately, that will not be anytime soon.
The Lab is planning to support more VR headsets. OpenVR being one of them. I assume that includes supporting more controllers too.
A new aspect, new to us, is in the ability to run SANSAR on Android and iPhone/iPad type devices. The Lab has always said they want to do this. New in this iteration is they mention whether or not an experience will run on mobile devices is going to be up to the experience designer. So, some complex builds would be limited to desktops with greater render power, simplified builds could run on mobile devices too. So, they are NOT adopting an everything-runs-everywhere philosophy.
One of the people that came to SL from Myst Online, Adeon Writer, is quoted and has opined in the article’s comments about what is technically possible.
i9-9900k – October 2018
Like most things, anything is possible. But that doesn’t say anything about whether it is likely or reasonable. Both likely and reasonable are generally matters of opinion and the answers are a matter of who you ask. And in matters of opinion, there is generally no final or definitive answer. So, it is a matter of understanding another’s viewpoint and reasons for their opinion.
So, will we have VR or can we have VR? The will and can questions have very different answers… probably. We know we can have VR because it has already been done. So, that answer is out of the realm of opinion. The Lab made a VR viewer for SL years back. Two more VR viewers have been made since then. One shortly after the Lab discontinued their VR viewer. Another just recently. So, can? Yes. As a fact, it has been done. Continue reading →
As it happened a tech contributing reporter for Forbes, Charlie Fink, was talking with Jason Gohlston, Sansar Studio Head, and got set up for his second ever tour of Sansar. Charlie made his own video and Drax with Strawberry Singh also did a video on the HoverDerby: World Premier.
There is a video of Ebbe at the Virtual Worlds Best Practices in Education conference. Daniel Voyager posted it and I picked it up from his site.
There is about 4 minutes and 20 seconds of a test pattern at the beginning. I’ve started the video 4:20 in. So, you only have a couple of seconds of it.
If leave the display of the video on mid-size display you see the live chat recorded scroll in the window to the right. Different links will display the chat differently. I thought this was the better one.
The location and computer rendering of the scene both suck. Sad. This looks like something from 10 years ago. The audio has apparently not been edited. So, you’ll have some volume issues but it is OK. Continue reading →
Warning – Things are changing quickly as this story unfolds. Some blog articles have changed since I started writing… So, if something is different from you expect from reading this… please remember time and change are factors.
It has apparently taken a couple of days for Ryan to reach a boil. See: I’m Taking A Break (1/10). That cuts off my primary source of Sansar news. 🙁 I’m not a daily reader, but more than once a week… Have you tried to find another dedicated to Sansar source?
So, what is going on? Is there a new employee at the Lab trying to make their bones? Someone that doesn’t like Ryan? Some new emphasis on a legal policy?
The Lab has already stated they need to rethink and reword some of their IP protection policy. One would think information about respecting helping those helping the Lab would make it through the company without regard to which project people were working on. It would seem to be a corporate culture thing to cultivate. But, I guess not.
Many of us have over a decade of experience with SL and LL and the engineers and managers. And some a bit with the Lab’s legal and marketing people. We have seen their blind spots and dumb mistakes. The last few years I’ve seen a change in those running SL, which I attribute to experience. The development of mesh was shaky, in not listening as well as they might to user feedback. Material, Fitted Mesh, Bento, and now Animesh are examples of good communication, better than mesh. I didn’t say ‘perfect’. And in that time how bloggers and other fans are treated has matured. At least this last go-around with Strawberry had me thinking so.
But, it looks like the Sansar team is going to have to go through the same learning curve. But, I had hopped the SL experience of the Linden support people, like accounting, legal, marketing…, would carry over. I suppose not, now that I see this second ‘take down’ call.
I think I’ve met Ryan in Sansar. Based on my biases and prejudices I am way cautious trusting him. But, what he has said so far is very basic. Paraphrasing, they asked me to take down these pictures, I took them down, and I’m pissed. Excuse me while I go cool off. So, there is not much room for drama or spin in what he has said. A bit rare for this community.
I do agree with him something isn’t right, or fair if you are still into ‘fair’. Other sites are posting similar images. So, what’s up?
UPDATE:Ryan has commented below. Seems the Lab has changed its mind. Images are back up. This is a good thing. My confidence in LL is increasing.
UPDATE 2:Seems problems are not over. More of the story is coming out. See Ryans new(er) post: I’m Taking A Break, which I think is an edit of the original.