We haven’t been getting much news from the Lindens on what’s up with SL. That is part of the reason I semi-retired from blogging. Now I just post when I have something interesting… interesting to me at least.
The recent Lab Gab (Episode #14 – Feb 21) video gives one of the better updates I heard in some time.
In it Ebbe and Grumpty are telling us about what is coming. The TL:DR… well… R=Watch in this case. Basically, 2020 and probably into 2021 the Lab will be focused on UPLIFT, the move to the cloud. Parts have already moved and those moves have given Lindens great expectations for how well SL is going to run in the cloud.
The feature add-ons we know about are being completed, EEP, name changes, new Premium Pluuuus… or however Grumpty pronounces it, and some other things will soon be completed. Soon is a couple of months for some things.
I’ve not spent much time following Sansar. I was disappointed to hear Linden Lab was laying off staff on the Sansar side. I wasn’t surprised. The VR hype is dying down and reality is setting in. This hype-to-real cycle seems to have moved slowly compared to other new tech cycles. Things are quiet.
Ebbe, Linden Lab CEO, is in this video talking about Sansar, as are other Lindens.
Jo Yardley posted about this video on her blog, which is where I found out about it.
This documentary does a good job of telling us where Sansar is. Some of the imagery from within Sansar is awesome. The chained economy is something we need in Second Life.
It looks like VR is not going to happen as the hype was claiming. It seems business adoption is driving VR, not gaming. Do you realize we are 10 years down the road from the Rift Kickstarter?
To condense her longish article to a few sentences… The primary reason the Lab chose to build an engine was User Generated Content (UGC). Other engines are NOT designed to handle the novice designers unoptimized content nor manage Intellectual Property (IP) rights. An added benefit is being able to use third-party tools, think Marvelous Designer.
Be careful of eating too many sweets.
A couple of things they are thinking about is Open Source. The Lab has become far more appreciative of open source over time. So, they are still planning on having some parts of SANSAR eventually go open source. Unfortunately, that will not be anytime soon.
The Lab is planning to support more VR headsets. OpenVR being one of them. I assume that includes supporting more controllers too.
A new aspect, new to us, is in the ability to run SANSAR on Android and iPhone/iPad type devices. The Lab has always said they want to do this. New in this iteration is they mention whether or not an experience will run on mobile devices is going to be up to the experience designer. So, some complex builds would be limited to desktops with greater render power, simplified builds could run on mobile devices too. So, they are NOT adopting an everything-runs-everywhere philosophy.
One of the people that came to SL from Myst Online, Adeon Writer, is quoted and has opined in the article’s comments about what is technically possible.
i9-9900k – October 2018
Like most things, anything is possible. But that doesn’t say anything about whether it is likely or reasonable. Both likely and reasonable are generally matters of opinion and the answers are a matter of who you ask. And in matters of opinion, there is generally no final or definitive answer. So, it is a matter of understanding another’s viewpoint and reasons for their opinion.
So, will we have VR or can we have VR? The will and can questions have very different answers… probably. We know we can have VR because it has already been done. So, that answer is out of the realm of opinion. The Lab made a VR viewer for SL years back. Two more VR viewers have been made since then. One shortly after the Lab discontinued their VR viewer. Another just recently. So, can? Yes. As a fact, it has been done. Continue reading →
As it happened a tech contributing reporter for Forbes, Charlie Fink, was talking with Jason Gohlston, Sansar Studio Head, and got set up for his second ever tour of Sansar. Charlie made his own video and Drax with Strawberry Singh also did a video on the HoverDerby: World Premier.
There is a video of Ebbe at the Virtual Worlds Best Practices in Education conference. Daniel Voyager posted it and I picked it up from his site.
There is about 4 minutes and 20 seconds of a test pattern at the beginning. I’ve started the video 4:20 in. So, you only have a couple of seconds of it.
If leave the display of the video on mid-size display you see the live chat recorded scroll in the window to the right. Different links will display the chat differently. I thought this was the better one.
The location and computer rendering of the scene both suck. Sad. This looks like something from 10 years ago. The audio has apparently not been edited. So, you’ll have some volume issues but it is OK. Continue reading →