If you have ever pressed Ctrl-Shift-1 to reveal the Viewer Statistics panel and wondered what all the stuff means, there is a good explanation of the items in the panel over at the Firestorm Viewer Wiki. See: Firestorm Viewer Statistics. Almost the same information is available in the SL Wiki: Viewer help: Statistics.
Network Transfer Rate Comparison
I think on both sites they have simplified the text for the less techy users. I think that is a bad idea, as the people looking for explanations of how the items in the panel work are likely tech savvy.
The first four items listed on the pages are the source of a lot of confusion; FPS, Bandwidth, Lost Packets, and Ping. So, I’ll provide a bit more information. Continue reading
From a speech by by Philip Rosedale, former Linden Lab CEO – 28 minutes. Philip uses Second Life to show what is happening in virtual worlds and how it will affect society. His thinking is interesting and in some ways a bit scary.
The video is the basis of an NPR show TED Radio: Why Build a Virtual World? Follow the link to see the video. I can’t embed it, only the audio portion, which is 9 minutes. The video and audio have different content. Both are interesting.
NPR/KPBS presented a radio show titled Screen Time. Philip Rosedale was a guest for the show. The audio above is also here: KPBS: Screen Time. The video is where some of the sound track for the show came from. The video is more interesting than the audio. The radio show has more context and less content, the audio is only 9 minutes long. It is worth checking both. Continue reading
Someone got the idea to run a poll of which sex is more fun, RL or SL/Virtual sex. RL won, no surprise there. But, 36% thought Second Life™ sex was more fun… hummm.
On a side note: It is the owner of Basilique, the place where the Lindens are doing their meet up today, that conducted the study: Canary Beck.
Maria Korolov posted a link to a recent study of sex in SL in her: Survey: virtual sex less fun, but more liberated.
The full study she refers to is here: Second Life sex versus real life sex. It is long and well worth reading. I touch on JUST the parts I found really interesting.
Goddess Xita by Alice DiXita, on Flickr
No surprise, they found in a 2012 study and this recent study that sexual practices in Real Life and Second Life differ. So, you are not the only one that is more kinky in SL than RL. Continue reading
Writing the annual review is a lot of work and takes time I will be using for RL projects. Ciaran and others have written their reviews of 2014. I’m going to skip mine this year. But, I do have some thoughts on 2014 and the coming 2015.
I have been tracking concurrent user numbers for the past 3 years.
Concurrent Users 2011 to 2014
There has often been a discussion about whether or not there is a seasonal aspect to the use of Second Life. I think the chart answers that question. It shows most clearly in the peak concurrent users line and a bit less in the minimum line, but it is still there.
Notice that about July-August of each year there is a low point in the numbers. From then to February-March the numbers increase to a peak then start to fall to the February-March low point. It seems pretty consistent from year to year for the last 3 years. Continue reading
It is a slow news day… So, I took some time to run down some stats. You might remember that back in January 2012 Hypergrid Business ran a rebuttal to and article by Hamel Au’s on New World Notes: Is OpenSim usage falling? vs OpenSim Gaining Regions… But Not Gaining Many Users.
Possible Trends – Jan 2012
The graph supplied by Maria Korolov on Hypergrid could be looked at numerous ways. In Hamlet’s eyes OpenSim was losing users. In Maria’s they were gaining users. My take was that for most of the last year OpenSim had been losing users. So, the red line is Maria’s and the green lines are mine.
It is now 9 months later. Has the trend changed? Is OpenSim gaining or losing users?
Browsers in Use
Since this blog is primarily about Second Life™ I think it fair to say my visitor stats are representative of SL Users. If you are interested in knowing what hardware and screen resolution other SL residents are using, read on.
The stats are from my Google Analytics account. If you use both Google’s and WordPress’s stats you’ll notice considerable difference in how they count visitors and page views. Google is much more conservative. In general Google reports visitors and WordPress page views. Since my readers read 1.76 pages per visit my Google stats are about half what WordPress shows.
Google provides stats that are not available from WordPress. For instance, how many people visit your blog every day? In my case: 80+%. Every second day? Third? Longer? Once a month? In my case: 2.2%.
Every so often I see someone using statistics to back up a viewpoint they have. It is very common among Warmistas and Deniers. We also see politicians misusing statistics. The most common misuse of stats is to select the data segment and use it to PREDICT the future. If that worked, everyone would get rich playing the stock market.
So, recent articles on stats got me wondering what was up. I used to write an article each month on SL statistics. Unless stats are showing change, they get pretty boring. It’s been 16 weeks since I wrote about Second Life Statistics (Sept. 2011).
Rod Humble, the Linden Lab CEO, seems to have been spinning a bit when he said, “…and over the holiday period we had over 20,000 new people sign up a day.” Well, take a look at the stats. I get the images from Tateru’s site, Dwell On It. I composite them in Photoshop to provide a longer period. You can click the image below to see a larger version.
It looks like for the month of December the average could be over 20,000 per day. So, the spin, like all good spin, has truth in it. But, since then the sign ups have been in a steady decline.
At the last Content/Mesh User Group Charlar Linden provided some interesting statistics on mesh in Second Life.
55% of users logging in are running mesh capable viewers. This number is probably mostly the pre-Phoenix mesh release stat. Talking with Jessica, of the Firestorm-Phoenix team, she believes the change to the newest Phoenix viewer will up that percentage to 80%
In the past week the sale of mesh objects has doubled (Gross Revenue).
18% of the regions in Second Life now have mesh objects rezzed in them.