Beau Hindman (YouTube name) made the video. He says he was first in Second Life™ (SL) in 2004 and has not been in SL for some years. So, this is a semi-new user experience.
Beau rambles a lot and stumbles on what he wants to say. He keeps his umm, errr’s to a level I can tolerate. The first 10 minutes is more just telling us what SL is than it is a logical ordered tutorial. Continue reading →
No surprise, they found in a 2012 study and this recent study that sexual practices in Real Life and Second Life differ. So, you are not the only one that is more kinky in SL than RL. Continue reading →
Everything ends. It is just a matter of when. We hear this story of Second Life™ ending all the time. It is not new. Lots of Chicken Little. That SL has not ended, does not mean it won’t. The sky COULD fall. But, I think we will have plenty of warning should the end draw near.
Mediterranean girl by Annahyss Resident, on Flickr
I came to Second Life from Myst Online, which has closed and come back a number of times. So, I’m used to games I like closing. Rizom is another one I liked and played for a time. It too closed and came back. Others just closed. Continue reading →
Touch Arcade has an article up that gets into the politics and corporate infighting that is affecting us all. See: Onlive is Dead – What does this mean for Game Streaming on iOS? Carter Dotson is the author. I think Carter has made several mistakes in his (?) analysis. But, overall however we get there the result is the same.
Nomnomnom! by Caitlin ‘Caity’ Tobias, on Flickr
My primary take away is Carter is saying that Sony is attempting to break Apple’s choke hold on game streaming for mobile devices. He could be right about that. The idea that if something is not available for iOS via the Apple Store, it loses a huge market share is true. But, I am not sure you can base the hypothesis Apple has a stranglehold on the gaming market. Continue reading →
Ciaran Laval comes up with interesting stuff and often unique perspectives. He has an article up about MadPea Games. His take is that since MadPea can develop games in Second Life others can too. True. That is proof positive. But, there are games and then there are GAMES.
Party Area? by Ciaran Laval, on Flickr
One support in the argument for Second Life as a game development platform is the new region Consignment. As you explore the region you’ll find the history of MadPea games. So, there is no doubt MadPea has been developing great games for some time and they are popular with SL users. But, are these the games gamers look for? Continue reading →
Yesterday Unreal announced they are offering Unreal Engine 4 for a 5% royalty fee only payable when quarterly sales reach $3,000 per quarter. This isn’t just the engine they are offering. It is sample projects, asset packs, and tutorials.
Today I am seeing they are releasing Unity Engine 5. So, if your tired and haven’t eaten, like me and confuse Unreal and Unity, it starts to make sense why they would release a free older version. Still pretty awesome. But, not so awesome after food and a nap.
But……….. there is a Personal Edition and a Pro Edition of Unity Engine 5. The Personal Edition is FREE, no royalty. However, if your game nets sales of US$100,000 then you are expected to upgrade to Pro ($75/month), which at that point should be no problem. Continue reading →
It seems the gaming news site Massively is being closed down, in spite of a 40% per year readership growth rate. Click the link above to learn more.
I used to follow Massively’s section on Second Life. But, as SL coverage there decreased, so too did my interest in Massively. While I am not certain of the future of Massively (will someone buy it?), it seems doomed. If it does pass, I’ll feel the loss.