This is a new video of how the LEAP is changing their thinking in regard to the Oculus Rift type headsets.
I went through today and updated my blog roll. I removed sites that have not posted anything in the last 12 months or so.
I added two or three replacement links. I also added several from the Firestorm Gateway Project. For information on the project see: NEW: Share your love of Second Life with new tools. Continue reading
Massively Overpowered has an article about a surprising purchase of an in game rifle. See: ONE-OF-A-KIND ENTROPIA UNIVERSE RIFLE. Will we ever see such high priced items in Project Sansar?
One of the problems in Second Life™ is the copyboting. It isn’t just a problem for those of us in Second Life. It is a problem for anyone placing content on the web or digital media in general. Continue reading
I am fascinated with Second Life images appearing on Flickr. Many are strictly artistic, others erotic, many pornographic, and most just pictures. I’ve noticed some of the fashion blogs have very talented people doing the art, but how to categorize those images is debatable. While commercial art is still an art form there are the elitists that look down on anything that cannot be classed as fine art. Some going so far is to eliminate photography from the field. My thinking is there is nothing that says people have to be sane or even rational, especially when it comes to taste.
Some like to use what I’ll call mood images in their promotional/commercial art that I think really increase the visual impact. I find it as artistic as any fine art and debatably more challenging to create as one must achieve multiple goals. I am impressed when I see people creating, basically, ads that I would class as art. Others are making promotional material that shows their products in purely functional ways with beauty is barely a consideration. That doesn’t mean that work isn’t artistic, at least for me, I just see other art as more. Continue reading
There are advances in the High Fidelity project. They have released a video to show us what they were up to in September.
Several bloggers have pointed to a bit of video from a recent talk that John Carmack made. He is well known in gaming circles. If you don’t know the name, you’re not keeping up with your game history or Oculus Rift.
Ciaran provides a quick review of that bit of video. See: Joyce Bettencourt Captures Fascinating Chat With John Carmack At Oculus Connect 2015.
From a speech by by Philip Rosedale, former Linden Lab CEO – 28 minutes. Philip uses Second Life to show what is happening in virtual worlds and how it will affect society. His thinking is interesting and in some ways a bit scary.
The video is the basis of an NPR show TED Radio: Why Build a Virtual World? Follow the link to see the video. I can’t embed it, only the audio portion, which is 9 minutes. The video and audio have different content. Both are interesting.
NPR/KPBS presented a radio show titled Screen Time. Philip Rosedale was a guest for the show. The audio above is also here: KPBS: Screen Time. The video is where some of the sound track for the show came from. The video is more interesting than the audio. The radio show has more context and less content, the audio is only 9 minutes long. It is worth checking both. Continue reading
With Project Sansar in development at the Lab the inhabitants of Second Life™ are wondering what avatars will look like in the new world. I don’t know. But, a game just reaching its final Beta test may give a clue. It certainly shows what is possible. Check this video.
The game is Bless – Embers in the storm. An MMO. The Korean developers have been working on this game without much hype. The video shows an AWESOME character customization capability. You may have noticed it includes tattoos and even scares. You can tweak the eyelashes… (Note: Bless is just completing its 3rd closed beta and headed toward open beta. Bless news. And we have no idea when a US version will be available.) Continue reading