Second Life: SL Go’s Demise Does Affect You

Touch Arcade has an article up that gets into the politics and corporate infighting that is affecting us all. See: Onlive is Dead – What does this mean for Game Streaming on iOS? Carter Dotson is the author. I think Carter has made several mistakes in his (?) analysis. But, overall however we get there the result is the same.

Nomnomnom!

Nomnomnom! by Caitlin ‘Caity’ Tobias, on Flickr

My primary take away is Carter is saying that Sony is attempting to break Apple’s choke hold on game streaming for mobile devices. He could be right about that. The idea that if something is not available for iOS via the Apple Store, it loses a huge market share is true. But, I am not sure you can base the hypothesis Apple has a stranglehold on the gaming market.  Continue reading

Developing Games in Second Life

Ciaran Laval comes up with interesting stuff and often unique perspectives. He has an article up about MadPea Games. His take is that since MadPea can develop games in Second Life others can too. True. That is proof positive. But, there are games and then there are GAMES.

Party Area?

Party Area? by Ciaran Laval, on Flickr

One support in the argument for Second Life as a game development platform is the new region Consignment. As you explore the region you’ll find the history of MadPea games. So, there is no doubt MadPea has been developing great games for some time and they are popular with SL users. But, are these the games gamers look for?  Continue reading

Unity Engine 5 Goes Free

Yesterday Unreal announced they are offering Unreal Engine 4 for a 5% royalty fee only payable when quarterly sales reach $3,000 per quarter. This isn’t just the engine they are offering. It is sample projects, asset packs, and tutorials.

Today I am seeing they are releasing Unity Engine 5. So, if your tired and haven’t eaten, like me and confuse Unreal and Unity, it starts to make sense why they would release a free older version. Still pretty awesome. But, not so awesome after food and a nap.

But………..  there is a Personal Edition and a Pro Edition of Unity Engine 5. The Personal Edition is FREE, no royalty. However, if your game nets sales of US$100,000 then you are expected to upgrade to Pro ($75/month), which at that point should be no problem.  Continue reading

Massively Closing?

Massively-that-was

It seems the gaming news site Massively is being closed down, in spite of a 40% per year readership growth rate. Click the link above to learn more.

I used to follow Massively’s section on Second Life. But, as SL coverage there decreased, so too did my interest in Massively. While I am not certain of the future of Massively (will someone buy it?), it seems doomed. If it does pass, I’ll feel the loss.

Oculus Rift Crescent Bay

The Road to VR CEO Brendan Iribe has announced Oculus releasing news of Crescent Bay, a new Oculus Rift prototype. The specs available are impressive but contain some speculation:

  • Higher Refresh Rate (confirmed as 90Hz)
  • Higher resolution (likely 1440p)
  • (Possibly) Higher FOV
  • Integrated Audio
  • 360 Degree Tracking (LEDs now on back of headset too)
  • Oculus licensed Real Space 3D Audio Specialisation (10 years in development)

Follow Road to VR for more breaking news  on Crescent Bay.

LEAP Motion Controller 2014-35

This hands free controller is thought by many of us to be the answer to how to deal with hand movement while wearing a HMD (like an Oculus Rift). Jo Yardley has an article on the progress LEAP Motion is making with their VR effort. See: Leap motion announces VR related progress. She includes a video LEAP made (1:30 min) and a link to the source article at LEAP Motion’s site.

Oculus Rift - Image by: Franklin Heijnen - Flickr

Oculus Rift – Image by: Franklin Heijnen – Flickr

Like many LEAP Motion controller owners, Jo does not use the controller often. Mine mostly sits in the box too. You can find LEAP controllers on eBay cheap. I am hoping that changes when the Oculus or another HMD unit go retail.  Continue reading

Understanding the Render Pipeline

This isn’t a Second Life specific article, but SL is all about getting our world rendered and concepts are similar in all rendered worlds. Arton Rotaru found the blog page and posted a link in the SL Forum. So, if your are curious and wonder how hard can it be to render a world? Then this is something for you.

Lost-Eden_003

Lost Eden 2014

Also, if you are a creative type and hopping to optimize your builds to reduce lag, there are concepts you will likely find interesting.

See: Render Hell 1.0 – For discussion see the SL Forum: A lovely explanation of how a Render Pipeline works.

On the blog the top video is just the author’s explanation of what is come and why he made the page.

The rest of the page is an illustrated text. Some illustrations are pictures. Others are short animations or videos.

 

Bits of News 2014-28 #2

Iris Ophelia has an article up on New World Notes (NWN) about her experience in the as yet unreleased SIMS-4. It is a long article for NWN. See: The Good, the Bad, and the Unclear: My First Impressions of The Sims 4 Create-a-Sim Demo. (Translating for non-SIMS people, Create-A-SIM means create an avatar.)

She writes about what she liked and didn’t. For instance the SIMS developers are going for a CG look not a photo-realistic look. Hats can be worn over hair… apparently any hat over any hair. I wonder how they did that? I would love to be able to wear hats with any of my do’s. Continue reading