Second Life is part of a presentation at the Burlington Performing Arts CentreI (Burlington ON, L7S 1T7). The performance calendar describes it this way:
Tottering Biped @ Burlington Performing Arts Centre – Oct 2015
The online virtual world of ‘Second Life’ stretches thousands of kilometers and millions of visitors. While searching for her lost sister, Jessica struggles to find out what – and who – are real. Life and its double are at stake in this multi-media exploration of loss in the digital age. The Second Life was devised by the company through workshops with light, movement, and text over a four-year period. The Second Life explores the increasingly fluid relationship between the real, the digital and the spiritual.
From a speech by by Philip Rosedale, former Linden Lab CEO – 28 minutes. Philip uses Second Life to show what is happening in virtual worlds and how it will affect society. His thinking is interesting and in some ways a bit scary.
The video is the basis of an NPR show TED Radio: Why Build a Virtual World? Follow the link to see the video. I can’t embed it, only the audio portion, which is 9 minutes. The video and audio have different content. Both are interesting.
NPR/KPBS presented a radio show titled Screen Time. Philip Rosedale was a guest for the show. The audio above is also here: KPBS: Screen Time. The video is where some of the sound track for the show came from. The video is more interesting than the audio. The radio show has more context and less content, the audio is only 9 minutes long. It is worth checking both. Continue reading →
The financial people think it is Facebook and Apple that are positioned to win in the Virtual Reality War. But, it won’t be a fast war. It will last years. Quoting Chris Ciaccia :
[A] Piper Jaffray analyst Gene Munster stated that virtual reality is likely the next key trend in technology, writing, “We liken the state of virtual and augmented reality today as similar to the state of mobile phones 15 years ago. It likely will take a decade before mainstream adoption as necessary improvements in displays and applications as well as lower pricing are needed to drive demand.”
We are getting closer to hands on. The Oculus Rift is to release in the first quarter of 2016. At this point I think the first round of pre-release technical challenges has been met. So, any possible delay would be from manufacturing and supply problems.
Now that the Samsung Galaxy S6 is in production the supply of display screens for the Oculus should be adequate.
Unity and Unreal, game engine platforms, are both announcing support of HTC RE Vive. This means game developers can move away from having to develop support for the various VR headsets and use the support provided by Unity and Unreal. This saves developer’s time and means new games will move through the development pipeline faster. Continue reading →
Yahooo is working on a virtual reality product. So, it should come as no surprise that Google (et al) is working on one too, or at least investing in one to the tune of half a billion dollars. To get an idea of what the investors are thinking check out this video. In the video below, you never see the scare, just the reactions.
In the video the people know they are in VR. Imagine putting on augmented reality glasses, a Google thing already, and having the scary monster in the room with you…
Cierra Anatine, at SLUniverse, points readers to an article about that project. The article has quotes from people in tech and entertainment. I think they have been reading the comments about Oculus Rift and are subconsciously quoting… all sounds very familiar. Continue reading →
From Inara we learn Draxtor Despres, of Flufee and World Makers fame, and Jo Yardley, creator of 1920’s Berlin in Second Life™, will be hosting the show. Both Drax and Jo are pretty much pro Second Life™. So, I see the coming of this show as a balance to the negative energy of the Metareality’s podcasts.
I think people have always needed multiple sources of information. Humans tend to be biased, prejudiced, and often have an agenda. That is not necessarily a bad thing. But, it does make it hard for us to see things without our particular colored glasses. Between Metareality and Drax Radio we can probably get a more accurate picture of Second Life. I am looking forward to how this goes. Continue reading →
I just found 123D Catch and wrote about it in: New 3D Modeling Tool – 123D Catch Review. 123D Catch is a program that runs on iPhones, iPads, and desktops. It allows you to turn photos of an object into 3D models that can then be ‘printed’ as real physical models. Of course Second Life™ users would use the result as 3D models with textures for import to SL.
However, 123D Catch is only part of a suite of 123D programs being created by AutoDesk to capture the consumer design market. We have new technology like Cubify 3D Systems that can turn 3D models into real life objects.
The suite of programs is free and consists of:
Catch – Uses photos of real objects to generate a 3D model.
Design – Create 3D models on your Mac, PC, or iPad
Sculpt – 3D sculpting
Make – unique projects using incredible slice or fold techniques.
I came across an article on a new way of building 3D virtual worlds. (Thanks Hamlet NWN) Well, may be not so new, it came out in 2011 I think. But, the process, new to me, is being used to create the independent adventure game: Rustclad. The development team has a video out showing the process they are using and early scenes from their game.
You can see they are using a more organic style than we typically see in Second Life™. Sculpties were introduced to Second Life to enable the creation of this more organic style. I am not sure we have ever taken advantage of sculpties as intended by the creator of them: Karl Stiefvater (Qarl Fizz, formerly Qarl Linden). May be I’ll ask him some day.