There are a couple of new… concepts… revealed in the interview.
It is interesting to find out the names of people we know from movies and books are people looking at Sansar. The reproduction of the CES show in Vegas and the creation of Ready Player One are apparently impressive.
CES 2018 – Intel
Ebbe is still saying we are in the very early stages of development. If you have been in Sansar™, you’ll probably agree. I do.
This year will see a shift in the Lab’s focus from developers to consumers. This is the year Sansar will ‘LIKELY’ come out of beta. But, I wouldn’t bet big money on it. We may see it slide into 2019. Continue reading →
I found two interesting points. In the early testing they ran into problems with users getting dizzy. Recent testing shows they have eliminated that problem. I suspect as people are so different there will still be people that get dizzy or suffer simulator sickness. But, in general people will have a good experience. The author got to visit Sansar and thought very well of the experience.
The other is that there will be a group entering Sansar in August 2016, by invitation, from those that have signed up. Then Sansar will go public in January of 2017.
I suspect I’ll only make it into Sansar in January. But, that is only 5 months or so away.
Listening to the audio I found the interviewer thinks somewhat as I do that for sometime VR is going to be a bit primitive and rough around the edges. Its going to take some time for it all to come to gather.
You may need to use 3D modeling to create objects for your project but do not have the technical experience yet to do so, or find that your package of choice does not provide the feature that you need (for example, creating spheres in SketchUp is very difficult). There is an alternative, user-friendly solution though. You can create your objects in the online virtual reality world Second Life
I think that is pretty interesting…
Even more interesting is they promote the Firestorm Viewer as the viewer of choice. Their reason for recommending Firestorm is the Collada export feature found in Firestorm.
The article provides a tutorial on how to export 3D items from Second Life™ using the Firestorm viewer.
Bloomberg Business talked about Virtual Reality (VR) a few days ago. In the show was a few minutes with Ebbe Altberg, Linden Lab CEO. The discussion of VR starts about 10:30m in.
My take away is that gaming adoption of VR is going to be slow. Mostly because of cost. Other uses of VR are likely to lead the adoption race. Medical and military use seem to be the leading fields for VR adoption.
In other news, the Oculus Rift is already behind the tech curve. Seems Sony is adding features to their Playstation implementation of the headset that Oculus don’t yet support. Wouldn’t that be an upset?
Also, Unreal has added in world modeling. You can build your game/world inside the world. Very Second-Life-ish. So, does that put them ahead of Linden Lab? I doubt it. I still give the edge to the Lab based on their experience with virtual worlds and economies.
Linden Lab’s CEO Ebbe Altberg spoke at VWBPE 2016, Virtual Worlds Best Practices in Education. There are some interesting points made in the speech. Some are changes and others are just making it more clear what the Lab is planning with Project Sansar®.
For about 12 minutes Ebbe was talking about Second Life™ and Project Sansar. Then the question and Answer part starts. The moderators were doing an excellent job of focusing questions. That got lots of ground covered.
I’ve done my summary style index. Paraphrasing. And I’ve added links into the video for those things I think have impact.
The most impactful thing I took away from this Q&A is how often Ebbe implies and says Project Sansar and the final resulting product will not be a replacement for Second Life. He provides way more information on why not. If you’re an educator, you may well be keeping your projects in SL with… I’ll say… links to very focused experiences in Sansar.Continue reading →
The TL:DR is that Second Life did not catch on because the rewards of Second Life didn’t cover the cost of the learning curve, in people’s perception. The article puts that much more convincing worlds.
Ryan covers how Sansar will be different and that it targets the ‘developer/game maker’ rather than the user. But, he never answers the question implied by the first half of the article.
So, interesting, but no great insights.
Danial writes far more about the article from the perspective of a resident of Second Life™ that lives through the times being discussed. (Click Daniel’s name at the top of this article.)
One of the better people in Second Life™ is Torley Linden. When I first started playing in Second Life I soon found Torley How-To videos. His personality comes through as fun and joyful. I can’t imagine a better spokesperson for Second Life and Linden Lab.
A Lab Chat meeting with Ebbe Altberg, Linden Lab CEO, was yesterdays (1/21) big event. We learned new things about Second Life™ and Project Sansar. We are starting to see reaction from a few to the new information.
Lab Chat – 2016-01-21
I am paraphrasing what I heard on the audio and I’ve shortened it. For some questions the answers were repeating what was said earlier. So, I’ve included time marks to you can easily find the actual statements in the audio stream. I have also expanded on what Ebbe says from what I believe is implied. Take that with however much salt you feel is appropriate. Continue reading →