The Dark Metaverse

Daniel's Stats

Daniel’s Stats

That sort of sounds like a title for a science fiction movie… I think this, Dark Metaverse, is a term coined by Maria Korolov of Hypergrid Business in: Estimate: 50,000 regions in ‘dark metaverse’. Daniel Voyager comments in the article and takes the stats a bit farther in: Updated graphs on the size of SL and OpenSim grids 2014.

The idea behind the name, Dark Metaverse, is that there are more virtual worlds out there than we know about. Those not reporting stats are ‘dark’, meaning we can’t see them. We just barely know they exist. As to how many users and how much use they get, we can only speculate.

In Daniel’s article he makes a statement similar in concept to something we often hear; ‘I do hope for growth in Second Life regions this year or next year because that will be good for the Second Life economy as a whole and good in terms of numbers.

While people leasing more regions is good for Linden Lab, I’m not sure that more regions are good for the virtual world; Second Life. The more room residents have to roam in, the less likely they are to meet others. We have the Chun-Yuen Teng’s and Lada A. Adamic’s published paper: Longevity in Second Life to show player retention is very much a factor of how many interactions a player has.

There is probably some balance point at which more regions decrease player retention and below which crowding causes enough unpleasant interactions to decrease retention. I have yet to find that study. So, we can only speculate. I thing we are most likely above the balance point. So, I am not convinced more regions is a good thing for SL’s player retention.  Continue reading

Some Stats 2013-28

On Plurk I noticed Hamlet’s article: New SL User Retention is 20% (Wha?) I mentioned that stat in one of my ‘Rod Interview’ articles. Rod had said of the 400,000 new sign ups to SL each month 20% stay longer than 30 days.

Stats - Do they Work?

Stats – Do they Work?

Hamlet was thinking about that and wondering about the numbers. Hamlet had thought about past numbers and remembered that previous monthly sign ins was in the range of 500,000+. If there are 1,000,000 sign ins per month now and 400,000 of them are new sign ups each month, Then that means SL has only grown to 600,000 over a number of years. How can 20% stay and not drive up the sign in count? That should add 80,000 users per month.

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Some Interesting Second Life Stats

Daniel Voyager posted an article on mesh viewer adoption statistics. The stats were collected by Kadah Coba, one of the Firestorm developers, and put into a graph Daniel found posted on SLUniverse. I am assuming that Kadah used stats the FS Team collects from the splash page of their viewers or viewer stats that come from the Lab or… may be some combination of sources.

Chart by Kodah Coba Showing Adoption of Mesh Capable Viewers

Chart by Kadah Coba Showing Adoption of Mesh Capable Viewers

I stopped being interested in the mesh stats when adoption went over 90%. But, this chart does clearly show the influence that the Firestorm, and formerly Phoenix, viewers have on the community. Too bad they don’t have anyone that understands how to use that influence to improve the community. But, they do a good job improving the user experience with their viewers.  Continue reading

Second Life 2012 Statistics

It is hard to find good statistics on Second Life™ that tells us what is happening. Nor have there been any exciting ‘statistical’ developments this year. So, I haven’t been writing much about them. I did want to summarize them for 2012. It took me some time to get around to it. But, here they are.

User Signup per Day

User Signup per Day

Signups per day tells us something. It is just debatable what exactly. We can’t separate re-signups, those creating Alts, from new users signing up. We can’t even get an idea of how many people may be going for an Alt. My belief is the majority users have at least 1 Alt.

But, we have never known and as far as I can see there is nothing that would have changed the rate of users creating Alts. So, the signup rates are hopefully consistently distorted.

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Second Life Concurrency

Well… everyone is talking about the decrease in the number of concurrent users. I have certainly noticed the currently online numbers displayed at login decreasing. In 2009 I was seeing 80,000 and climbing. Now it is rare to see 70,000 and common to see around 40,000 to 65,000 with the median generally reported to be about 52,000. So, is SL dying? Is the sky falling?

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