Microsoft announced the coming release of Windows 11 June 24, 2021. So…. Will Second Life run on Win11? Yes. There are very few changes in Win11 that would effect how applications like Second Life work. So, we expect the change over to be a non-event for SL users.
So… then what changes?
There are lots of articles out written by the beta and early adopter users. A change is the opening menu. One of the changes in the menu is Live Tiles. If you use them, this change will SUCK. They are gone. But, in return, we get Windows Vista-like widgets… Oh Great!
We get a new Microsoft Apps Store… I never thought of the store as part of the Windows Operating System. But, that is in the update news. The main talking point is they are making it easier for you to find apps. I’ll take that to mean, we have changed our advertising strategy.
One of the people that came to SL from Myst Online, Adeon Writer, is quoted and has opined in the article’s comments about what is technically possible.
i9-9900k – October 2018
Like most things, anything is possible. But that doesn’t say anything about whether it is likely or reasonable. Both likely and reasonable are generally matters of opinion and the answers are a matter of who you ask. And in matters of opinion, there is generally no final or definitive answer. So, it is a matter of understanding another’s viewpoint and reasons for their opinion.
So, will we have VR or can we have VR? The will and can questions have very different answers… probably. We know we can have VR because it has already been done. So, that answer is out of the realm of opinion. The Lab made a VR viewer for SL years back. Two more VR viewers have been made since then. One shortly after the Lab discontinued their VR viewer. Another just recently. So, can? Yes. As a fact, it has been done. Continue reading →
There is an ongoing quest, for those of us texturing clothes and things in Second Life™, to upload better quality images. So, here is some new information on making better textures or aka diffuse layers. See Compression Depression.
Beq Janus, is one of the people working with the Firestorm team and has tweaked the mesh uploader and other parts of the viewer, been involved in tracking down bugs, and figuring out workarounds for various problems. Now she is on about a discovery made with the help of Whirly Fizzle, all starting with one of Hamlet Au’s New World Notes posts about Frenchbloke Vanmoer… who?
Whoever, down in the Debug Settings it is said there is some magic. Unfortunately, it isn’t there, often as is the case with magic. The magic appears surprising to some as they do not understand the trick and think the wand, hand waving, and abracadabras actually do something magical.
However, there is a lesson to be learned and another step in the quest for better SL image uploads.
SL Universe is Gone – Sort of… but gone. Actually, the SLUniverse forum redirects you to the Virtualverse site as of October 10. You’ll have to open a new account to use the new site. This is the pages showing when an SLUniverse URL is entered.
SLUniverse Gone – 10/2018
Viewer Blocked – There is an Android viewer named IM to Second Life. As of last Friday, the Lindens have denied that viewer access to Second Life™. Seems there were privacy and security issues. Serious enough ones to cause the Lindens to act.
New World Notes has a big (lots of words) article, big for NWN, about the SL Secrets website, the owners getting banned, and the Second Life™ Governance Team… maybe writing the word ‘system’ rather than ‘team’ would be more accurate.
This ‘secrets’ site is one of those sites with things on it where we can never know the truth. It is all unverifiable they said versus the others said and one side is bound by privacy laws and can’t speak in their defense. Just the drama prone scenario politicians love. Sway the emotional…
Gossiping about Sam
If you don’t know, SL Secrets is a website where bullies, haters, and gossipers can go to create victims and dox them and troll readers. Snowflakes show up to whine and cry.
There is no way to vet the claims that show up there. So, it is all drama. Unfortunately, there is a market for it.
I enjoy looking through the images appearing on Flickr. Also, in a few threads in the Second Life™ Forum. One of the more fun threads that just popped up is My photo has a 97.7% chance of being awesome. Of course it does…
We can blame or congratulate Bree Giffen for starting the thread. Patch Linden has gotten in the thread, proving Lindens do have a sense of humor.
So… am I cute? Well, I’m not overwhelming the A.I.
The point of EveryPixel.com is to evaluate images using A.I., Artificial Intelligence. As you scroll through the SL Forum thread you realize it is either a stupid A.I. or using a different criteria than we do for our appreciation of images in threads like How does your avatar look today ? and The VaNiTy ThReAd. The Every Pixel site does explain what they are evaluating on. Part of the rating and apparently a significant part is the technical aspects of the image; contrast, vibrance, composition… Continue reading →
For SL users there is the Apple question, will Second Life™ run on Apple? Or… continueto run on Apple?
In June of this year Apple announced its discontinuing support of OpenGL after macOS 10.14 Mojave (scheduled for release Sept 2018), the core aspect of SL’s render engine. It will take a couple of years for Apple to phase it out. But, updates and support officially stop now. For some time support has been really bad.
Core architecture is from the beginning days of 3D graphics.
Designed is based on outdated thinking.
OpenGL is a legacy tool with updates ‘tacked’ on.
Hardware GPU work flow has changed.
Never designed for multi-threading.
Today’s rendering is asynchronous.
On the PC side of things OpenGL is still supported. We can’t know for how long. Khronos, OpenGL’s developer, has introduced Vulkan. (See: State of Graphics: DirectX 12 & Vulkan – 4/2016) Development is exciting and popular. The group is on the forefront of some interesting tech. But, I don’t know that it will be helpful for SL. Continue reading →
A Blender update is coming… soon. The Alpha version and nightly builds are available now, here: Blender Latest. But, I want to know if this is an update I need or want. So, I went looking through what people are saying. The big one for me is… the User Interface is changing. Ugh.
So, here is a video (8/13) that does a decent job of showing us the changes.
The video producer provided these time stamp entry points. I suggest you start at the 2:12 TM. Or if you are only interested in how it affects those of us using it for Second Life™, just read my comments below.
TIME STAMPS 1:22 – Alpha, Beta & Release Candidate 2:12 – UI Redesign 3:24 – EEVEE, the Physical Based Real Time Render Engine 4:43 – New Work Engine: OpenGL 5:19 – Grease Pencil (2D Animation Toolset) 6:38 – Matcaps (Material Capture) 7:48 – Zootopia Hair Shader 8:01 – Pixar Open Subdiv 8:34 – Dependency Graph, Asset Manager, Static Overrides and More 9:16 – Daily Blender Build Download 10:16 – Blender Resources
The new render engine looks to be awesome. But, the User Interface (UI) is going to kill me. They seem to be trying to make Blender easier for new users to learn. …like 3D modeling and animation can be easy to learn? Still probably a good thing no matter how annoying I find it.
They moved most of the stuff at the bottom of windows to the top… give me a break… That will take a bit to get used to. Continue reading →