Best looking…

Massively Overpowered has an article up titled: THE DAILY GRIND: WHICH MMO HAS THE BEST EYECANDY? Readers are contributing screen captures. Surprisingly only a couple of images surpass what we have in Second Life™, at least in my opinion.

 

I decided to put some of my images from SL up in a comment. From following people on Flickr I know there are people with far nicer images.

Second Life: Oculus Rift CV1 Viewer & How To

Hamlet at New World Notes is pointing out David Rowe has a SL VR Viewer working. The page Hamlet  linked to is out of date. The new news is in the comments where David says,

Oculus Riftを貰った

Oculus Riftを貰った

David Rowe Post author5 Jul 2016 at 11:22 am

Just tried LL’s Rift viewer and, well, it’s surprisingly un-good. It’s like the graphics are being fed from the wrong framebuffer object or the pipeline is being misconfigured when you switch into HMD view. Intentional or bugs? I suppose time will tell. The graphics should be able to be so much better (even if understandably the FPS isn’t so good)!

Links:

Note Jo Yardley’s comment about being able to use Vorpx with a regular viewer (i,e., like Firestorm, Alchemy, or LL’s regular viewer) to view Second Life in your Rift. I haven’t tried it myself but am told it can be used.

Continue reading

Graphics Cards and VR

The site Road to VR has an article about Nvidia and the changes they are making to improve VR performance and that tech moving into game engines. See: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

Waiting for my ship

Waiting for my ship

Until recently video cards were given geometry (the mesh world), lights, and a camera position and they rendered an image. As the camera moved the geometry was reloaded shaded and rendered again with mesh and lights in relation to the camera. (Which is technically saying it backward. Consider the camera fixed and to change the view we move the world. Think of your computer screen as the camera. It sits on your desk never moving. Everything displayed on it moves. Thus the reason for reloading geometry.)  Continue reading

Photoshop Updates

Those of us subscribing to the Adobe CC have received a set of updates. One of which is the latest version of Photoshop.

They have moved things around. So, some of the features I regularly use are not where I expect them to be. Annoying. But, once I get used to the changes, it will be better. Less clicks. And there is a new feature for masking and selection.

Photoshop Updates

Photoshop Updates

Second Life: Intel HD Graphics – How to Improve

Recently an acquaintance with HD graphics ask for help because of video problems. We haven’t been able to find the solution needed, yet. But, we did come across a number of tips on how to make Intel’s HD Graphics work better. So, I’ll pass those along.

.✻ Soft Tones ✻.

.✻ Soft Tones ✻.

First before spending time beating on a problem only to discover it is a dead horse, check the system requirements. Next read through what I have here, before you start beating. Also, remember, clearing the viewer’s cache is likely to make things worse. So, save that idea for the ‘no-hope-left’ stage.  Continue reading

NVIDIA Settings 2016

Calla Cela got settings for NVIDIA card, specifically her 970, from NVIDIA tech support. She made this handy video. Using it I decided to check my settings it has been forever since I looked at them. zOMG! When the Lindens changed the install folder name, (like L O N G ago) my SL setup apparently went away…

There are some gotcha’s in her video. Nothing wrong. Just some places where you are likely to hit a wall. Continue reading