“Everything’s gonna be alright.” by ℳαγα (Foxx.Pawpad), on Flickr
Those running it and Second Life™ are having problems. It is hard to tell what is going on as I can only find bits and pieces of people’s conversations as they try to resolve problems. Continue reading →
Jason Dorrier writing for Singularity Hub, a site covering and analyzing technology, has an article up titled What Is the Metaverse? The real question he asks in the article is, what are we going to do with the metaverse?
While Jason published his article May 21 (today), he used this video from February 2015 to illustrate what a virtual world (VW) looks like.
Jason points out that the HyFy world is an open world and will be filled with whatever people create. I suppose that is somewhat a novel idea for those unfamiliar with Second Life™. Continue reading →
There is an update to the Linux story. The Lab has made a blog post on the subject. The link is iin an update I added to the end of my post: Second Life Losing the Linux Viewer? Inara Pey has also written about the update and included an audio clip of Oz talking about the change at the Third Party Developers’ meeting. I link to her in my update. Continue reading →
Everything ends. It is just a matter of when. We hear this story of Second Life™ ending all the time. It is not new. Lots of Chicken Little. That SL has not ended, does not mean it won’t. The sky COULD fall. But, I think we will have plenty of warning should the end draw near.
Mediterranean girl by Annahyss Resident, on Flickr
I came to Second Life from Myst Online, which has closed and come back a number of times. So, I’m used to games I like closing. Rizom is another one I liked and played for a time. It too closed and came back. Others just closed. Continue reading →
A part of LLGetObjectDetails() is the flag: OBJECT_HOVER_HEIGHT – Gets the hover height of the avatar.
If id is not an avatar, 0.0 is returned. Normal values are in the range of-2.0 to 2.0 with a default value of 0.0. This value does not reflect the avatar shape’s “Hover” setting, only the dynamic viewer setting. Continue reading →
We are getting closer to hands on. The Oculus Rift is to release in the first quarter of 2016. At this point I think the first round of pre-release technical challenges has been met. So, any possible delay would be from manufacturing and supply problems.
Now that the Samsung Galaxy S6 is in production the supply of display screens for the Oculus should be adequate.
Unity and Unreal, game engine platforms, are both announcing support of HTC RE Vive. This means game developers can move away from having to develop support for the various VR headsets and use the support provided by Unity and Unreal. This saves developer’s time and means new games will move through the development pipeline faster. Continue reading →
For Second Life™ it is thought the Oculus Rift is the most interesting development coming for 3D viewing. But, that is in the future. We may possibly see a retail version this year, but probably not. Daily Tech reported in March that the release date was slipping to 2016. None other than Oculus VR founder and chief Palmer Luckey announced the release date was moving back to early 2016. There were the usual disclaimers… ‘unless something goes horribly wrong’ … ‘but, it isn’t and won’t’ …
HP ZVR Holographic Display
Oculus is suffering now from feature creep and perfectionism. There is no lack of spin and hope. So, we can’t know when we will see it. Continue reading →