Second Life Notes

I am suddenly swamped with RL things to do. So, not much time for a post. However, a couple of notes…

WARNING: Flashlight Apps

Word is going around about a flashlight apps on smart phones. Seems the ten most downloaded flashlight apps are all spyware. A company named Snoopwall has published a report on these apps and named names. See: Snoopwall (Android App) and get their free app.

Battle for VR

Gwyneth Llewelyn, a writer I enjoy reading, has posted: The battle for the future virtual world environment is on! It is a good analysis of the current VR competition.

She points out an interesting statistic. Goods sales at the peak of the SL Hype Days (2007-9) was in the range of a few million dollars (US) per year. Now goods sales are around 500 million, half a billion. That is growth.

Gwyn sees the VR and virtual world products as only serving a niche market with a small number of users. That is accurate today. But, a lot of people are trying to figure out how to make their new VR products relevant to the masses. Facebook and Google are pouring hundreds of millions into development of VR products. While the dreamers like Zuckerberg, Rosedale, Lucky, and others might just jump and spend money, multi-billion dollar companies tend to analyze market potential and size their investment to the potential return.

Check out Gwyn’s article. See what you think.

Magic Leap – Google’s World?

Magic Leap

Yahooo is working on a virtual reality product. So, it should come as no surprise that Google (et al) is working on one too, or at least investing in one to the tune of half a billion dollars. To get an idea of what the investors are thinking check out this video. In the video below, you never see the scare, just the reactions.

In the video the people know they are in VR. Imagine putting on augmented reality glasses, a Google thing already, and having the scary monster in the room with you…

Cierra Anatine, at SLUniverse, points readers to an article about that project. The article has quotes from people in tech and entertainment. I think they have been reading the comments about Oculus Rift and are subconsciously quoting… all sounds very familiar.  Continue reading

Photoshop CC 2014

There are some tutorials coming out from Adobe showing what is new in the latest releases of Photoshop. This one is on the font selection changes made recently. See: Adobe Typekit.

We now have far more ways to find fonts and preview them than we used to have.

There is now an easy way to deal with missing fonts you may find when working with a colleague’s files.

Another new feature is smarter Smart Guides. Scroll down for the tutorial.

There are changes in linking Smart Objects.

Bits of Second Life 2014-42

I have lots of interesting bits this time. RL has been keeping me busy and I have SL projects I am trying to complete. So, I’ve been collecting these for a few days. There are several thing here that will affect most Second Life™ users.

Second Life 2014

Second Life 2014

Web Design Second Life

The Lindens have a new job opening posted. Web Design Engineer Wanted.

Second Life HTTP & CDN

I’ve been writing about the subjects for weeks. The Lindens have now made an ‘official’ post in the SL Blog. See: The Sky Over Berlin (and Elsewhere).

I have no idea why they chose the title they did. But, the post has a nice graph that shows the speed up the changes are making. Continue reading

Bits of Second Life 2014-41


I have seen a little about nVidia’s new graphics cards, the 970 and 980 cards. The Road to VR has a good article on the new video cards. For those thinking about Oculus Rift this is an informative article. See: Big News for VR: Nvidia’s New Graphics Cards.

NVIDIA 980 - 10/2014

NVIDIA 980 – 10/2014

For 3D to work, whatever type, the system needs to render the world from two camera positions. This literally doubles the work the card must do. Fortunately, the texture handling, loading and unloading, doesn’t double too.

The article points out how the new cards are optimized for duel image processing.

Top 10 Hunts

Fabulously Free has their list of the top ten hunts out. See: FabFree Hunts. Most have a Halloween theme.  Continue reading

Second Life for Oculus

As builders plan for a world to be seen by Oculus Rift users we hear a bit more about building things to real life scale. It is a good idea and has many benefits.

Babe @ Lost Eden - 2014

Babe @ Lost Eden – 2014

What we aren’t hearing much about is how to avoid making visitors sick, simulator motion sickness. I suppose many think that the Oculus Rift people will take care of such problems. The Oculus people are certainly putting thought and engineering into building a system that will avoid giving people simulator sickness. But, they advise those building for Oculus headsets to make sure they can keep their frame rates above 60 FPS…

I suspect the majority of Second Life users seldom see 60 fps. I know with my Quad Core and GTX560 I seem to get 25 to 50 FPS most of the time. If I am in a crowd, it is more like 8 to 12.  Continue reading