I like to have a collection of tutorials to which I can send new Second Life™ users. Every so often I update my in-world note card list. I give that to new players I meet.
Strawberry Singh has a series of introductory(?) videos and she is adding to and updating her collection. Her post Introduction to Second Life is pretty much an outline of those videos. She has done a good job of answering questions new users have. Including signup, downloading, and installing the viewer, something often missed by tutorial makers.
I find 1 or 2 posts a month in the Second Life Forum asking how to get into SL. These are people that signed up but somehow didn’t realize they needed to download the viewer. It has been a while since I signed up a new avatar. So, I don’t really understand how they miss understanding they need to download the ‘game’. I just know they do. And these are people that write well when posing their question. So, they aren’t mentally handicapped or simpletons. Continue reading →
The ‘trick’ is to turn off avatar rendering when you first arrive in a crowded place. (Ctrl-Alt-Shift-4) One press turns off avatar rendering and a second press will turn it back on. B turning it off your viewer can concentrate on rendering the ‘area’. Later when you render avatars they ‘seem’ to render faster because the viewer just has to render them as all else is already rendered.
This doesn’t make it any faster or actually reduce render time. Actual time to a final render is probably longer. But, psychologically we break the wait time into two parts with each being less than the single pass render but added together… more. Basically it is just easier on our patience.
Over on SLUniverse the question was asked about whether large inventories degrade viewer performance and cause region crossing problems.
Oct 2014 – Testing Alchemy Viewer
Trinity Dejavu give a pretty good explanation of how inventory size affects viewer performance here. I think basic information needed for understanding inventory was skipped over and a couple of points could have been more accurate. So, I added my 3 cents worth and I’ll post it here too.
To understand inventory one needs a basic idea of how assets, the stuff in your inventory and the regions, are handled by the Second Life™ system. I’ll keep it lite.
Everything in SL is a collection of vertices and textures/images. Primitives, cubes, spheres, etc., are just some numbers; type, size, rotation, and position. The lists of vertices for primitives are built into the viewer, so no downloads beyond the parameter values. So too the avatar is built in. All that is ever downloaded for primitives and the avatars is a list of numbers, parameters. For the avatar we call the values collection: Shape. Continue reading →
We get them from time to time. We have one that is annoying for those of us using the Preview Grid.
BUG-5563 – My Password and Inventory don’t update on Beta Grid (aditi).
The idea on the Preview Grid is that it updates your inventory to be what you have on the main grid when you change your password. This bug means that is not happening.
It is a bit confusing but the report is the Preview Grid does not get your new password. So, if your main and preview grid password was fred and you change it to Sue111, you will use Sue111 on the main grid and have to use fred on the Preview Grid.
Some find that both passwords will work on the Preview Grid for a time.
Fabulously Free is a blog I recently started following. It has interesting stuff most every day. They mention the Cherries on Top hunt, running until Feb 28, Free SL Couture, Fab Friends – Advice on SL things, Nail Me – free fashion, and Princess Rose Hunt.
Having watched the blog for a couple of weeks now I have decided this is a good site to recommend to those new to Second Life™, free stuff, advice, and how to’s. And much of the free stuff looks really nice.
The list of hunts Fabulously Free provided this Friday is a couple of dozen long. They list both grid-wide and in-store hunts. Continue reading →
There are lots of tutorials on this subject. This article isn’t a tutorial. It is a collection of tutorials and information about making video using Second Life or any virtual world. I saw that Hypergrid Business has an article up titled: 5 tips for video tutorials and 3D simulations. The article is written by Ann Cudworth.
Image by Honour
She manages to write the whole article without using the word Machinima. I’m not that much into Machinima so, there may be some nuanced difference between the terms machinima and video tutorials. But, I don’t see it. Continue reading →