I am behind this week. Too many fun things to do and work keeps interfering with my life. However, there is some interesting stuff happening.
Well… no Deploys post this week. However, the main channel and I think RC channels got updates.
Flickr Down – Sad… no pretty picture today.
Second Life Server 19.05.10.527185 – Main channel – Internal Fixes – Fixed EEP Regressions. I think the regressions are the things that broke when the other thing got fixed… Whatever, they are sorting it out.
RL has me bouncing from client to client. Not much time to play. But, I did make it to Thursday’s CCUG meeting. This meeting was status reporting, questions about what is being worked on, and what may be considered in the future.
A berry good introduction to Second Life™ popped up on YouTube yesterday, How to Get Started in Second Life New User Tutorial.
Save a link to the video. You can refer people to it that ask about Second Life™.
There is currently no DEPLOYS post which is sort of expected this week as a maintenance project is in progress this week. From Grid Status a few days ago,
Scheduled – Our engineers will be performing maintenance on the Second Life network May 13 – 16. We hope to perform most of the maintenance early in this window, but it may extend several days if needed.
Residents may experience problems connecting to, being disconnected from, or an inability to log in during this time, as well as possible issues rezzing objects, teleporting, or crossing regions. We hope to keep these disruptions to a minimum and greatly appreciate your patience during this time as we work to make Second Life more robust.
We will resolve this status once the maintenance has been fully completed.
May 7, 16:16 PDT
There was no Third-Party Dev UG meeting last week, so no news from there. Not much from the Server-Scripting UG meeting either.
The last week’s updates seem to have improved our chances of staying connected. I managed to fly my Shergood EC-135 around the Bellisseria continent taking off, making 78 crossings, and one of my better landings at the busy Dog Bone landing strip.
My flight log from 5/2019 Post Disconnection Fix
However, earlier Sunday when flying in Eden-Fruit Islands I was being unseated consistently on the first crossing. Moving from landing field to field I found it tended to be the first to third crossing. Changes between the EC-135 and different H-160’s and my script & attachment counts didn’t make a noticeable difference. So… server or connection is the likely problem…
Simon Linden tells us the stats on region crossing disconnects are greatly improved. He will be doing more work to improve crossings. Continue reading →
Last Friday there was a Third-Party Dev UG meeting that ran 48 minutes. The video is here. I’ve included the interesting stuff mixed in.
The main channel will stay with version #19.04.22.526534. No restart. This is the version pushed to reduce disconnects. In my experience, things are much better.
Blue Steel, Le Tigre, and Magnum will update to version #19.04.25.526669 on Wednesday. The version is listed as having Internal Fixes and Fixed EEP Regressions.
Rider Linden met with an SL group, Visionaire, to explain EEP. It is an hour plus video.
From the Server-Scripting UG: [12:34] Oz Linden: And we’ve already put in place a bunch of improvements [think detectors & stats] to our RC monitors to help prevent a similar recurrence (with more coming soon)
As of the 4/18 server change was to roll the server OS back. In doing so some are seeing less script time available. One or two have seen a drop from 100% of scripts to only 30% to 60% run.
Oz says they have lots of performance data for that metric. So, they will be checking as they move to re-upgrade the OS. The simulator OS has to update as part of the pre-move to the cloud.
There are other script performance things planned. So, the Lindens will add in a look at the script slowing issue along with those. Continue reading →
Since last Thursday my teleporting and crossing to other regions has deteriorated. Then today in the middle of the Server-Scripting User Group my Internet goes down. :/ I get disconnected from Second Life think I got bit by the SL bug. Then can’t relog. My computer can’t find SL… A little more troubleshooting and I realize I can’t go much of anywhere on the Internet. Call COX. They are on it. They know it is down.
Fantasy Faire: The Celestial Plain – 2019
About 30 minutes later I’m back up according to the router diagnostics. But I can’t connect to much of any place. Oh… but my laptop can. It uses the default DNS servers and my Desktop uses Google and OpenDNS free. So, I change the DNS servers my desktop uses and all is great. SL works again and better than it has all this last week. Well dang.
So, are my disconnections from the SL server bugs or my DNS server problems or both? No way to tell.
This week the Deploys post tells us the usual server rollouts are changing. Monday, no changes. Tuesday RC Le Tigre and RC Blue Steel are to update to version 19.04.22.526534. I can’t find any release notes for this but it is very likely targeting the disconnection problem. On Wednesday the same version may roll to the Magnum and the Main Channel depending on Tuesday’s result. Thursday will depend on what happens Tuesday and Wednesday. Continue reading →
The Lab has posted “THIS IS A SCHEDULED EVENT Apr 10, 05:00 – 07:00 PDT”
Apr 8, 12:12 PDT Scheduled – Second Life will be undergoing scheduled inventory maintenance from 5:00 AM to 7:00 AM PST on April 10th, 2019. During this time, residents may have issues with any inventory related activities including building, logging in, as well as avatar and object rezzing. Please refrain from rezzing in-world, in addition to transacting in-world, on the Marketplace, or on the Lindex during this time.
This coincides with the grid update in the RC channels. So, expect problems. PS: Maybe not. Deploys says no rolls Wednesday.
Why am I crashing constantly… is a growing thread in the SL Forum. I’ve been hearing of this problem since about December-January. Then it was only older computers and viewer versions. However, it has been growing. With the last main channel grid update, the problem seems to have exploded. The Lindens have commented on it, Darn Teleport Disconnects (4/8).
On my own-
People currently have various ideas as to what is happening and how to fix it. There currently is no fix. So, don’t be doing drastic things; clearing cache, reinstalling, clean reinstalling, reinstalling Windows… none of these things are going to fix it.
Depending on who you talk to it is Animesh that is the cause or Enhanced Environment Project or the upgraded OS the servers are being updated to or it is the move to the cloud (we aren’t there yet). Take your pick. All causes have people unaffected by the it-is-this-cause.
As some users and the Lindens understand the problem it is server side. So, all viewer brands are going to suffer the TP disconnect problem. I’ve seen it with Firestorm and the Linden’s SL Viewer.
There was lots of detailed information in the third-party dev UG meeting last week. We got a bunch of information on what is happening with a couple of problems. Currently, disconnects and detachments are front lines.
From ‘How Does Your Avatar Look Today?’ 4/2019 – Click
The main channel rolls to #19.03.15.525315. This is the OS upgrade. It includes the EEP support.
The RC channels Blue Steel, Le Tigre, and Magnum will be the first version with UDP asset fetching disabled or removed. See the Tools & Tech section of the SL blog Obsolete Asset Fetch Disabled for more details.
The UDP change will mean older viewers using UDP asset fetching will stop working correctly. Avatars are likely to not render or render as Ruth/Roth. Sooner or later you will have to update…
The RC channels will have a change that is hoped will help with the disconnect problems people are experiencing, which seems to have started in December or January. Some think EEP is causing the disconnects. EEP is coincidental with the disconnects. The current analysis of the problem suggests it is in the TCP communication between the viewers and servers.
In the March 29, Third-Party Dev UG meeting Oz talks about the problem and why it took the Lindens so long to notice. Video Basically, the problem is not showing in the performance stats the Lindens watch.
The disconnects seem to fall into groups, those occurring during a teleport and those that are periodic (disconnect every so many minutes). People trying to chase the problem down are having problems reproducing the disconnect. They have the problem rated as #1 & #2 and have lots of people on it full time plus a QA team of remote users, meaning far from the Lab distance-wise.
There are rumors about different things one can do to stop the disconnects, change the WL/EEP sky, cancel a TP mid-teleport (cancel, open World Map – find destination region – wait for it to come up and you pop in), and others. For others the key is location, Blake Sea is a problem and Heterocera is not a problem. Continue reading →