Monday was a US holiday, Labor Day. So, scheduled things are off this week. As of 9:45 AM this morning and 3:45 PM this afternoon there is no Deploys thread post in the forum. However, my mainland home region did restart this morning.
There probably was no roll and this was just a 2-week restart for performance’s sake.
RL pulled me away today and I missed the Server-Scripting UG meeting… 🙁 Continue reading →
This week has seen discussion on the ARC/ACI values and how broken they are. See the SL Forum thread: Rigged mesh LoD bug. I knew ARC/ACI weren’t all that accurate. But, I thought they were reasonable comparisons. I still believe once up on a time they were. But, in light of this new information I can’t prove that.
ARC = Avatar Render Cost
ACI = Avatar Complexity Index
Comparing ACI in LL, FS, and BD viewers
The purpose of ACI is to influence users and designers to buy and create more efficient mesh content. Something along the lines of Consumer Reports, but free and in your face.
A couple of things have happened that has not only changed ACI’s usefulness but distorted it and pushed us away from its goal. Possibly even making it counterproductive Continue reading →
Some points in the listing lead to speculation the iOS and Android support would be a server side render streamed to the devices. A Bright Canopy sort of thing. If that is the direction, would it be a monthly charged service or a Premium benefit?
For SL users there is the Apple question, will Second Life™ run on Apple? Or… continueto run on Apple?
In June of this year Apple announced its discontinuing support of OpenGL after macOS 10.14 Mojave (scheduled for release Sept 2018), the core aspect of SL’s render engine. It will take a couple of years for Apple to phase it out. But, updates and support officially stop now. For some time support has been really bad.
Core architecture is from the beginning days of 3D graphics.
Designed is based on outdated thinking.
OpenGL is a legacy tool with updates ‘tacked’ on.
Hardware GPU work flow has changed.
Never designed for multi-threading.
Today’s rendering is asynchronous.
On the PC side of things OpenGL is still supported. We can’t know for how long. Khronos, OpenGL’s developer, has introduced Vulkan. (See: State of Graphics: DirectX 12 & Vulkan – 4/2016) Development is exciting and popular. The group is on the forefront of some interesting tech. But, I don’t know that it will be helpful for SL. Continue reading →
[11:10] Grid Status Update: Rolling Restarts Main Channel Roll: Scheduled – We will be performing rolling restarts for regions on the main Second Life Server channel on Tuesday, August 14th, beginning at approximately 3:00 AM PDT. Please refrain from rezzing no copy objects and remember to save all builds. Please check this blog for updates.
[11:13] Grid Status Update: Rolling Restarts RC Channel Roll: Scheduled – We will be performing rolling restarts for regions on the Magnum, Blue Steel, and Le Tigre RC server channels beginning at approximately 7:00 AM PDT on Wednesday, August 15th, 2018. Please refrain from rezzing no-copy objects, and remember to save all builds. Please check this blog for updates.
[11:19] Grid Status Update: Scheduled Second Life Maintenance: Scheduled – On Wednesday, August 15th, we will be undergoing scheduled maintenance to Second Life starting at 6AM PDT. During this time, residents may be logged off and will not be able to log in until maintenance is complete. Please keep an eye on this blog for updates.
So, we have some down time ahead. Early Monday morning there was a previous bit of planned down time. Continue reading →
Not many attending last Friday… Some news mostly updates.
The Bugsplat RC Viewer should be identical to default viewer. The only difference is it uploads crash reports to the Bugsplat system. The Lindens are wrapping up their evaluation. There is no information pre-evaluation on where this is going. Oz Linden through it was going well. But, until the numbers and Linden-users’ evals are in no can know.
There is a Voice RC Viewer out and another in QA that uses a newer Vivox SDK. In the newer one voice crashes recover automatically.
Oz tells us there are 3 other viewer candidates likely to appear this week (#33).
The Animesh RC will get an update. Another Rendering changes version is coming. A new Maintenance version is in the wings waiting for a simulator change – the offline communication thing. The point here is to be more reliable in delivering messages at login, which were sent to you while you are offline.
Also, there are 3 Project viewers; the Estate Management Tools’ new features for the ban list, for which they are looking for feedback. There is the Snapshot Viewer which has no change, but they hope to get back to soon. For now, they are likely working on the Facebook problem with snapshots not uploading. The whole world seems to be on FB’s case. Continue reading →