Content Creation UG 2017 w45


Permissions are an important part of the animesh project for accessories. So, they are going to be looked at and possibly changed.

Simon Linden points out they realize the permissions thing is a problem. But, until they figure out what to do, keep doing what you are doing… as far as permissions on products.

At this point, the Lindens do not know if they will support accessorizing. While Vir says he would not be enthusiastic about releasing without accessories, it may be a necessity, but it isn’t a goal.

Good discussion from Vir and Simon on what they may be able to do and the complications. Look at the 1:00:00 TM.


Respond to what you are learning here and your concerns in the SL Forum.


00:00 to 11:15 – Medhue is working with his avatar pre-meeting.

11:30 – Meeting starts.

14:00 – Can flag a prim as animesh.

15:00 – Still some bugs

15:45 – Open Floor

16:00 – Rider Linden updates on EEP

20:20 – Linking Mod-Keys – Lots of discussions

35:00 – Vir opens meeting to other topics – Baking on Mesh.

36:00 – Problem with teleporting region to region

38:30 – Vir points out this is the FIRST STEP in Bakes On Mesh. Speaks of problems

41:00 – Normal and specular maps

42:00 – Dropping mesh

47:00 – Reworking Materials

48:30 – Pathfinding

50:00 – Render Cost & Land Impact

51:00 – Series of questions and short answers

2 thoughts on “Content Creation UG 2017 w45

  1. I was wondering what was animesh. I thank your for this post that did help me get a better picture. But I am still confuse as to why it requires a special viewer.

    I think you are an experience opensim user too . If I compare animesh features to NPC opensim feature would you say its doing the same thing ?

    As you know opensim offer non playing character . There are server side bot you can use in your region. You can see them now and they dont requires any sort of viewer characteristics not already available .

    For exemple NPC dancer are used in by Aine dance ball so you can dance in couples in events even if your single. You can also visit outwordz VIRUNGA – HOME OF THE MOUNTAIN GORILLAS where NPC are use to move jungle animal including elephant hypothalamus tigers and even Diane to present an immersion experience .

    So would you know care to explain me what is the difference with ANIMESH ?

    • The reason a special viewer is needed is because the current viewers only know how to handle a skeleton that is connected to an agent, person. New viewers will be able to render mesh & skeletons NOT attached to a viewer. The OpenSim NPC’s sort of cheat by pretending the NPC is attached to a viewer. So, if I understand, the OS NPC’s cost more to render than animesh because of the work-around.

      OpenSim NPC’s are in some ways better than animesh for making and animating NPC’s. But, animesh will likely be more versatile. We will be able to make pets and other non-humans. Some designers are thinking of using animesh to animate the sails on a sailboat. Others are planning to use it to animate steam engines.

      Also, we will be able to attach animesh to our avatars.

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