This is a quick 5 minute tutorial by a kinda cute young man that is easy and to the point. He doesn’t cover all the details or provide all the possible adjustments but, he shows you how to get the job done.
There is an interesting discussion in the SL Forum about a problem some people have had making Normal Maps for Second Life™. Jake Koronikov opened the thread. Jake had a problem with the normal maps creating a visible seam in the model.
For instance, the seam between the front and backsides of the avatar leg. Of you were making a manikin and using a normal map on it that seem would become visible as a step in the surface rather then the smooth surface it is supposed to be. You can see his images of the problem in the thread: Tangent spaced Normal Map seam visible in uv border area. Continue reading