Second Life Normal Maps & UV

There is an interesting discussion in the SL Forum about a problem some people have had making Normal Maps for Second Life™. Jake Koronikov opened the thread. Jake had a problem with the normal maps creating a visible seam in the model.

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For instance, the seam between the front and backsides of the avatar leg. Of you were making a manikin and using a normal map on it that seem would become visible as a step in the surface rather then the smooth surface it is supposed to be.  You can see his images of the problem in the thread: Tangent spaced Normal Map seam visible in uv border areaContinue reading