I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.
I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.
Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.
In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading →
This morning about 11:30 AM The Lindens announced Project Bento is now live. The main Linden viewer has updated to include Bento. Firestorm has talked about releasing their Bento capable viewer next Monday the 12th. I suspect if things go well for them they will release an update. But, FS is picky about quality, so there could be delays. Still I’ll bet on next Monday.
The Firestorm viewer is used by half to three-quarters of SL users. The Linden viewer is used by a quarter to a third of SL users. So, until Firestorm adopts something many developers and merchants consider too few people as being able to use the feature to justify releasing products using the feature. Continue reading →
nPose is a tool for adding animations to things. It avoids pose balls, handles multiple people and animations… generally a good useful tool. It isn’t the easiest to use but, once learned it is handy and quick. Today I saw a notice that Howard Baxton, nPose lead programmer, is stepping down. He provided this notice 11/12/2016:
Have no fear! The future of nPose is solid and progressive. The only difference is I will not be involved. Leona has agreed to pick up the pieces and move forward. Her scripting and organizational skills are far better than mine so expect nPose to have a new face lift.
Leona has been involved with nPose since before the 2.0 release and has made most of the contributions to what nPose has become. I know she is working on even more exciting features which you will see in the next release. I am very grateful for all of her hard work and feel badly I am leaving her even more.
Please give Leona all the same support you’ve given me. She will give everyone a great and amazing nPose.
The nPose headquarters are here. (Map URL) You’ll find demos and tutorials on using nPose.
Penny Patton is one of those people that think, which usually gets me in trouble. She has an article out titled Virtual Space/Infinite Space. Her paradigm for conceptualizing land in Second Life™ is different from how I suspect most people think of SL land.
Gift of a friend
If you are looking for land or feeling confined by borders or just looking to reduce the cost of tier then her article is something you will be happy to have found.