Second Life Tool nPose Change

nPose is a tool for adding animations to things. It avoids pose balls, handles multiple people and animations… generally a good useful tool. It isn’t the easiest to use but, once learned it is handy and quick. Today I saw a notice that Howard Baxton, nPose lead programmer, is stepping down. He provided this notice 11/12/2016:

FLF11112016

FLF11112016

Have no fear!  The future of nPose is solid and progressive.  The only difference is I will not be involved.  Leona has agreed to pick up the pieces and move forward.  Her scripting and organizational skills are far better than mine so expect nPose to have a new face lift.

Leona has been involved with nPose since before the 2.0 release and has made most of the contributions to what nPose has become.  I know she is working on even more exciting features which you will see in the next release.  I am very grateful for all of her hard work and feel badly I am leaving her even more.

Please give Leona all the same support you’ve given me.  She will give everyone a great and amazing nPose.

Howard

So…

The nPose headquarters are here. (Map URL) You’ll find demos and tutorials on using nPose.

Cheap Efficient Use of Second Life Land

Penny Patton is one of those people that think, which usually gets me in trouble. She has an article out titled Virtual Space/Infinite Space. Her paradigm for conceptualizing land in Second Life™ is different from how I suspect most people think of SL land.

Gift of a friend

Gift of a friend

If you are looking for land or feeling confined by borders or just looking to reduce the cost of tier then her article is something you will be happy to have found.

Virtually free land…

Second Life: How Many Polygons Can I Have?

When we upload mesh items, clothes or other things, one of the questions is how many polygons can I use? An alternative of that one, how many should I use, is also common.

Home

Home

For the second there is no ‘numeric’ answer for the ‘should’ version. The common answer is: as few as will do the job. But, how many can we use? Is there a limit? Continue reading

Second Life’s End of InvisiPrims?

With the release if the Maintenance Viewer (4.0.2.312269) in week #11, invisiprims pretty much died their final death. Support ended for these critters in 2011. The code that renders them invisible has been in viewers up to this release. But, with this release something changed.

Dry Dock via Invisiprim - Noted by: Callum Meriman

Dry Dock via Invisiprim – Noted by: Callum Meriman

Inviziprims were prims with a special texture that caused things behind the texture to become transparent. Rendering-wise this was nightmare and problematic. The Lindens took advantage of a happenstance of the render pipeline to get them to work. I understand Crazy Mole once built a dry dock using invisiprims (the picture). Many boat builders used them to make the water inside their boats disappear. Continue reading

Second Life: NEW BONES, New AvaStar 2.0

This is a big deal. I’ll get into what it means and what some of the possibilities are.

For years Second Life™ users have been asking for more bones. That would let users make avatars with tails that are easily animated. Or with more than 4 arm-leg appendages. We will be able to have a centaur with 4 legs, two arms, and a tail, something that is way complicated now and pretty lame. Or a spider with 8 legs.  Continue reading