Second Life Bits 2018 w05

The rent is too damn high… a popular exclamation in Second Life™. For relief check out Penny Patton’s article Reducing the Cost of Land by Scaling Down.

This is not her only article on reducing land cost or making more efficient use of Second Life. So, you may want to browse her blog.

I’ll point out here that Penny’s ideas on the ‘Default Camera Position’ are being adopted by the Lab. We will soon have “Preset Default Camera Positions” as a feature of the Linden Viewer.

Doors – Another thing with Penny and her building to scale. In another article, Smaller Doors Anyone Can Fit Through, she on about making doors into SL building to scale.

The handy knowledge in this article is for those that have bought homes/building other have made. How does one scale down a building and still fit through the door? Penny has the answer.

Animations – I came across this video from a post in a Plurk.

Notice the hand and face animations.

On Plurk Dutchie® has been promoting the ‘dance’ chair. There are some NSFW images from the dances.  Continue reading

Second Life: Bento Dance

I thought this was neat. The hands are the only only Bento change I noticed. We are still a bit of distance from Bento facial animation.

This is pretty neat. I think it impressive animation. You’ll find the animation is from Abranimations (Map URL).

For more see:

Second Life: Cheap Thrills

Cheap is good. Thrills are… well… thrilling. So, where do you get yours? Thrills…

I was playing around and got a notice that the Cheap Thrills show was about to start. For whatever reason, I decided to check it out. I was impressed.

I took the opportunity to video the show. It lasts an hour. I didn’t want to make an hour-long video. So, I edited out lots of the show. But, there is enough to give you an idea of what it is like. I took out some of the more interesting parts… I didn’t want to spoil the surprises.

The show is impressive. SL tech is put to surprisingly good use. Slick presentation. A few very good illusions are used. The choreography obviously requires some serious animation effort.  Continue reading