Second Life’s Content Creators’ UG May 31, 2018

…one animesh attachment per avatar. 06:00 – What is the max poly count for animesh? Animesh and attachments (linkset) tops at 100k. Oz Linden says they are not planning to add or change limits. They do plan to change how avatars and animesh will jelly doll. 07:35 – Do particles emit from a moving point in animated animesh? No. Particles emit from an object center. Animation will not change that point in animesh. 09:30 – ARCTan changes, to land imp… Continue reading

Second Life: Animesh RC Nearing – CC UG Meeting 2018 w24

…being worked on. We will see the Linden solution in the next update of the Animesh viewer. Animesh can be rezzed and then animated to appear some distance away from the rez point. If the distance one could animate from the rez point were unlimited, we could see a griefer circus of things rez’d no telling where dancing across our lawn or through our homes. The idea is to set a limit using the bounding box of the animesh pre-animation at rez time. A… Continue reading

Content Creation UG 2017 w45

…ed. Just the project viewer is updated. Shadows now work. I think he means animesh things now cast shadows. Animesh linksets now will allow a mix of animesh, mesh, and prims. To be more technically and grammatically correct… linksets can now contain any type of prim. I think the primary reason was the need to have a prim for the root of the animesh link set. Also, viewer crashes were fixed. So, less crashing. We can now flag a prim as animesh… Bec… Continue reading

Second Life – Beta Animesh is HERE

…here. 2017 Oct Animesh Test Release Notes: This is the first build of the Animesh Project Viewer. Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it… Continue reading

Second Life Content Creation UG Video Index 2017-07-27

…ne of this project. May be later. 0:03:40 – Vir’s immediate goal is to get animesh working. 0:04:25 – Mounted Rider Problem 0:05:25 – How will animesh physics work? Same as it does now. An animation will not cause an animesh item to collide just as a current avatar animation does not change the avatar’s physics. 0:06:35 – Open floor starts… 0:07:15 – Can we scale animesh? Like supporting sliders? Initially no. Would like to later. Vir is hoping to… Continue reading

Second Life News 2018 w46 – Animesh

…e are seeing the official release of Animesh. The wiki explains how to use animesh. Animesh Guide. You’ll be reading a lot about Animesh today and the days to come. There are some bumps in the road. Those will be looked at in the weeks to come. One of the OLD problems with SL Mesh is going to become a new level of pain. I’ll explain. We are not able to drop mesh items we have attached to the avatar. For a coat or hat that is not a problem. Animesh Continue reading

Second Life – Content Creation UG 2017-08-10

…team. 07:30 – Vir talks about the new stuff, saying not much to say about Animesh. This past period he has been working on Animesh cost, and presumably Avatar Complexity Cost, they are related. For now, they are running test outfits through different machines with different settings but the same outfit. From this they hope to gather information that will allow them to make an algorithm that better reflects actual render cost for a wide range of m… Continue reading

Second Life Content Creation 2017 w37

…n yet. Waiting on project viewer. 23:00 – Discussion about attachments for animesh. 24:30 – There will most likely be a follow-on Animesh project. It will be about adding more NPC help and features. 26:45 – More UG meetings. No… it will change over time. But, separate topics at this point is more a problem than help. 27:50 – How far are we from texture baking viewer. The server side is in sight. The viewer side has undecided facets. So, no ETA. 31… Continue reading