Second Life News 2018 w46 – Animesh

I was upgrading my computer with a larger C: drive. Cloning a 1TB drive with only 35GB of free space takes far longer than I expected. Plus, Acronis’ idea of fitting a drive to a larger disk is rather lame. The Western Digital free version of Acronis is a great tool for adding new drives, but it has FEW options for cloning.

The fire dance

The fire dance

I now have my main workstation back and continue my fight with Adobe software. Photoshop 2019 is good. But Premiere Pro 2019, their video editing software, is totally unusable. My RL work time line is now almost 2 weeks behind.

Servers

The main channel got an upgrade to #18.11.01.521329. This is the version with logging improvements and land impact/streaming cost accounting.

The three RC channels all get #18.11.09.521593. Listed as Internal Fixes.

The Snack channel is running an EEP update. So, those regions in the main grid have EEP. Still the only place to play with EEP is over in ADITI at EEPTesting. You’ll need the EEP project viewer.

UDP Asset updates are being removed from the servers. This will have an impact on older viewers. This goes into service Jan 6, 2019. The idea is to remove file serving from region simulators.

There will be a note in Open Source List telling where viewers can be tested (ADITI of course) the ‘No UDP’ servers.

Viewers

We have a new main viewer, 6.0.0.520636. (Release Notes) This is the Animesh Viewer. So, this morning 11/14 about 9:30 AM we are seeing the official release of Animesh.

The wiki explains how to use animesh. Animesh Guide. You’ll be reading a lot about Animesh today and the days to come. There are some bumps in the road. Those will be looked at in the weeks to come. One of the OLD problems with SL Mesh is going to become a new level of pain.

I’ll explain. We are not able to drop mesh items we have attached to the avatar. For a coat or hat that is not a problem. Animesh will likely find use for pets and babies. Having pets attached rather than following us as separate animated things is clunky. Following looks much ore realistic. But when you TP, they cannot follow you. So, we need to pickup the pet, teleport, and put them down. That is currently not possible.

Because server side is removing UDP asset fetching there is another reason for older viewers to update.

Second Life Bugsplat Viewer version 5.1.9.519462 – Last updated in week #37. This version is likely the next update to the main viewer.

Second Life EAM Viewer version 5.2.0.520057 – Moved from Project Viewer to RC in week #40.

Second Life Love Me Render Viewer version 5.1.10.521635 – New – The previous version was version 5.1.8.518751 released in week #34.

Second Life Maintenance Viewer version 5.1.10.521569 – This is an updated version from 5.1.10.520686 released in week #45.

Second Life Project 360 Snapshot Viewer version 5.1.6.515934 – Last updated in week #10.

Second Life Project Bakes On Mesh Viewer version 5.1.10.520711 – Last updated in week #44.

Second Life Project EEP Viewer version 5.1.10.521312 – Last updated in week #45.

Other Viewers

Animesh makes most third-party viewers obsolete. There are a few that already have animesh capability. Because of that we will see a round of third-party viewer updates soon.

We will see a Firestorm release coming soon.

I haven’t kept track of which third-party viewers have Animesh support. I think Cool VL and Black Dragon both have it.

 

One thought on “Second Life News 2018 w46 – Animesh

  1. “We are not able to drop mesh items we have attached to the avatar.”

    I do not see this as a problem, really: simply detach from your inventory and drop the mesh in-world from the latter… It’s not much more complicated than having to right click on an attached mesh (hoping your viewer is already configured to allow selecting attached meshes) then dropping it.

    The important thing is that you can have animesh rezzed in-world (“on sim ground”) and not just attached to your avatar.

    “I think Cool VL and Black Dragon both have it.”

    The Cool VL Viewer has been the very first TPV to implement animesh support (and to closely follow LL’s code changes on it), with the first animesh-enabled release dating back from 2017-10-21.

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