Firestorm Viewer v6.2.4 Released July 12, 2019

The quarterly release schedule is shot, as the Firestorm team points out in the blog announcement, Firestorm Update 6.2.4.57588. It isn’t like that is news. We’ve noticed that plan sliding. I see this missed timeline as more a Linden-new-feature release complication than lag on the team’s part.

EEP and BoM are near release. The FS team had hoped to get those features in this version. But the Lab is fighting bugs and glitches in both. Both are behind schedule. I suppose the FS team decided to stop waiting.

Firestorm Viewer – July 2019

From what I gather I suspect there is a beta version with both EEP and BoM in testing. Inara’s ‘Paving the Way’ is acknowledgment this version has adaptions for EEP & BoM. The Firestorm testing peeps will know. I am guessing this 6.2.4 version runs with EEP & BoM but has those features disabled. Once EEP and/or BoM release I expect a quick release of a FS Viewer with those features.

I am in the process of deciding if the change in FS render of Windlight™ is me and my Win-10 update to 1903 or the change to 6.2.4. Whichever, something changed. The world looks different. Continue reading

Second Life News Week # 28

General News

A thread in the SL Forum is about what the Lab should do to get more people into Second Life™. (Thread: Its amazing how strong SL seems to be!?) I read through it. Seems everyone has their opinion. I see no real suggestions based on anything other than opinion. So, I doubt the Lindens will find anything worthy of their time. But…

We Are....

We Are….

Are you aware of what the Lindens have done and are doing to attract new users? Or maybe how much they are spending on advertising? Or even how targeted Internet advertising works?

Are you aware the Lab has done and continues to do lots of A-B testing?

If you can’t answer yes to most of these questions and whip off some of the university studies carried out in SL then why would you think you are qualified to advise the Lab on what they should do?

In the article The Daily Grind: What tends to attract you to an MMO? Massively Overpowered provides a way to get information that people actually may know something about that could be useful. The title explains it all. Continue reading

Second Life News Week #27

SL News – General

Windows 10 Build 1903 – This is the current significant update from Microsoft. For now, it is an optional update.

In the SL community, a number of people have had issues after installing 1903. NVIDIA users have to use one of the newer viewers to avoid video issues when exiting the SL Viewer. The Lindens latest default viewer (6.2.3.527756) has a fix for the problem. The viewer will automatically install the update. You don’t need to do anything.

The What’s New video for Windows 10 is here…

Windows 10 1903 Optimization – This is another video that is an extensive guide. If you are trying to squeeze the most from your computer, this is the guide you will want. The changes he recommends are reversible. Continue reading

Singularity Viewer Goes Sideways

This morning, Tuesday, a number of Singularity users are suffering Bake Fail, their avatar remaining a cloud. Word is a fix was put in the Singularity test cue, 7667 is the version number people are referring to. But then it depends on which 7667 you got as to whether it works. There are two and as far as I know, the only way to tell them apart is one works and the other doesn’t.

I'll send flowers into the sky to find you

I’ll send flowers into the sky to find you

From today’s Server-Scripting UG meeting I learned, [12:15] Torric Rodas: they need the 7667 “redo” version from Lirus’ repository if they’re having issues:   https://drive.google.com/drive/folders/1eVrQQAxHLs6KddSe3mJIfXzQvc2o-84P

Later from Liru Færs (inusaito.kanya):

[2019/07/02 12:31]  Liru Færs (inusaito.kanya): So the singu thing is two different issues people are mixing up, actually. The first, Torric mentioned already, we put out a test build yesterday or so and its UDP was broken somewhat, I pushed out a fixed build without version bump shortly thereafter.

[2019/07/02 12:32]  Liru Færs (inusaito.kanya): The other issue is the worse one, probably what Nal brought up. UDP is broken on Alpha and Release singu, on the RC regions, I’m fairly sure. which is good, that means your changes to turn it off are now working. Unfortunately, we’re amidst a lull in developer availability, and so Linux libraries haven’t been rebuilt yet, so our release is  latent.

[2019/07/02 12:34]  Nal (nalates.urriah): Thank you  Liru. Is there any way for Sing users to keep up with what is happening?

[2019/07/02 12:34]  Liru Færs (inusaito.kanya): what I’m thinking to do, is to fix all the release blockers (I have nearly all done), and update the Windows release them, when everything is sorted, we will do a more complete release along with release notes.

[2019/07/02 12:34]  Liru Færs (inusaito.kanya): aside from watching my repository, not yet.

Apparently, the server update last week is when Singularity users started seeing alpha render problems and bake fail.

Also, inventory, animations, and other assets aren’t working as expected now. Those ‘not in database’ errors are popping all over. Continue reading

Second Life News Week #26A

From the Content Creators’ UG (CCUG) meeting we get some more precise project updates. I’ve also tossed in some information from Meet the Lindens get togethers.

Starting out Alexa Linden is talking about Bakes on Mesh, BoM. It appears they are getting close to releasing it. There is apparently ‘one more’ thing they are tweaking… presumably, before it can release.

Alexa says items that use the new BoM will have a unique inventory icon.

EEP is getting another viewer update. This version will be in QA over the weekend and if it passes, they hope to have it out Monday. Continue reading

Second Life News Week #26

Getting the news out took a bit as I decided to include my own Meet the Lindens video. Pantera Północy posts his videos more quickly than I do. I get bored with his single camera angle. I also process the video to improve the audio… since my camera is moving around have to capture audio at my avatar’s location, not the more easily controlled camera location which has the audio level is all over the place if I move around. That single spot audio is not the best, so I think it still needs some help. But it is serviceable.

Other News

I’ll start off with this alarming bit of news showing where RL government is going with climate change, Climate Apocalypse? Ireland To Ban Private Cars, Import 1M Third-World Migrants. Whatever you think about Climate Change, make sure you aren’t just drinking someone’s Kool-Aid.

SL16B Crowd – The Meet the Lindens Tuesday event was attended by close to 200 people, 11 were Lindens, spread over four regions. Max per region was about 55. I didn’t crash and things worked well. People were a bit slow rendering, textures lagged, but no regions crashed. My FPS was in the 7 to 11 FPS (i5, 32GB, GTX-1060 High-Ultra Shadows + Projectors). – April’s mic was cutting out. – The video is a bit jerky. At 7FPS that happens.

Video Abstract

The video starts with Oz and April telling us about their history with Second Life™. Both were residents before they were hired by the Lab. I found this part of the video INTERESTING… Saffia is a good interviewer.

When we can get Oz or other techy Lindens talking, they always have interesting stuff to say and we learn things about the SL system.

In this Meet the Lindens meeting, April Linden confessed that 2 to 6 months ago they moved the SL inventory to the cloud. Not every detail has moved, but basic inventory (database) now runs in the cloud on much faster computers. And no one noticed, which is what the Lindens want. Continue reading

Second Life News Week #25

Other News

Today, Tuesday, was the Server-Scripting UG meeting with the quarterly music thing with Tukso this quarter.

TP/Crossing Disconnects – Lindens think they have most of the problem handled. They aren’t saying much as they don’t want to influence the bug reporting. I think additional fixes are in Blue Steel, but I don’t have any objective information to say so.

The Le Tigre and Magnum regions have the EEP fixes for legacy viewers… the ones we are using.

SL16B – Second Life’s Birthday Party opens on 20th June and runs to 8th July.

June 24 – This is the last day you can renew at the old rates for Premium Membership. Last Call.

Voice Maintenance – June 19th the Lindens will be pulling maintenance on the voice system. They will start at 8:00 AM SLT. People may have problems while system maintenance is in progress. Watch Grid Status for an announcement of completion. You may need to relog after that to get voice working.

Facebook’s Bitcoin – Facebook is planning to get into the cyber-currency game. Their block-chain coin will be named Libra… free? Does anyone think they are providing a free service from the goodness of their heart? I don’t. The concerns being voiced are based on FB’s history of privacy invasion. Now, they will have access to your spending and earning information. A FB alternative is MeWe.com.

FaceApp – This has recently become is a small thing in SL. It is an app for mobile devices to edit portrait images. It is quite fun. I just wrote a how-to on getting it to run on a PC or Mac: The FaceApp and Second Life  Continue reading

Second Life News Week #24

Other News

Server Deploy Posts – They are back… Last week speaking to Caleb Linden at the Beta Sever UG meeting I learned there was a problem and it would get resolved. It apparently has as there is a deploys posts this week.

Caleb posted the announcement Monday about noon SLT/PST. Yay!

June 24 – This is the date Premium Membership Rates increase. Until then you can renew for one more billing cycle at the current rate, US$72 per year, which is a deal. I just renewed. I am good until 2021.

Someday Soon

Someday Soon

With Premium, one gets a L$1,000 signing bonus (down the road) and L$300 per week. At the average exchange rate of L$250 to the US$1 that is L$16,600 or US$66.40. Net cost is $5.60. With a jump up to US$99 the net cost goes to US$32.60. That seems like a huge rise until one considers the cost of some other games.

Star Citizen with ships costing US$400 to $2,500 and EVE Online at US$15/month are particularly expensive. Other monthly games are often US$10 per month or US$120 per year. Continue reading