Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.
From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug. I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it. It’s all internal changes, as far as I know.
Concrete studied under orange light – 3
Second Life Love Me Render Viewer version 184.108.40.2065528 – This an update from the previous version220.127.116.114788 released in week #16.
Second Life Maintenance Viewer version 18.104.22.1685527 – Last updated in week #21.
Second Life Project 360 Snapshot Viewer version 22.214.171.1243006 – Last updated in week #10.
Second Life Project Animesh Viewer version 126.96.36.1995420 – Released week #16.
Second Life Project Bakes On Mesh Viewer version 188.8.131.523936 – Last updated in week #14. Continue reading →
The main channel updated to version #18.04.30.515008, this is the version that hopefully improves… not fixes, region crossings. Specifically, “Updates to simulator communication protocols aimed at improving region crossings and teleports.”
Blue Steel, Le Tigre, and Magnum all get the #18.05.07.515224 version. This is the version preparing for the name change feature by adding scripting functions to LSL.
Seems some regions are getting two restarts today. I suspect that is somewhat common.
It’s your move, pawn.
Simon Linden tells us, “…the servers are now doing a better job tracking all the attachments and objects you may be sitting on [when crossing a region]. The goal is to know when the region thinks that’s all done, and the viewer acknowledges it. If that doesn’t happen, it can do better fixing it. Continue reading →
Blue Steel, Le Tigre, and Magnum will update to version #18.04.09.514272. Internal changes and… a fix for BUG-214702 – LSL HTTP In returning fairly frequent 503 errors.
The capability for handling offline messaging is being worked on. The cap has been improved but there is a problem with Friend Requests. If one is sent while you are offline, there is no way to accept it that works. Being fixed.
Winters back… Run!
As it is the underlying system that allows Friend Requests can fail in several ways, it may take some time to fix the problem as it is a base system.
Oz Linden: The test channels [on ADITI] have the new improved throttles for LSL HTTP-in that I’ve discussed on the forums (and documented on the wiki)
Rider Linden: Those [test channels] are currently available on Aditi: Umbreon and the adjoining region. But Mazidox may have put them on other regions as well. Continue reading →
Main channel updates to #17.09.22.508905. This version has improvements to email sending, requiring you to have verified your email address. I am a bit confused if they have activated this feature making verification mandatory or not.
without words to tell
Blue Steel, Le Tigre, and Magnum update to #17.09.29.509228. This version fixes that object return stuff after a roll-update as described in;
Seems the system had a problem last week. There is a discussion about it on SLUniverse. After a restart, people were getting stuff returned like crazy. It is hard to know how wide spread the problem may have been. Few people are writing anything Google can find.
People are reporting stores jumping from 40 Land Impact (LI) to 400 LI. No small problem. Continue reading →