Monday was a US holiday, Labor Day. So, scheduled things are off this week. As of 9:45 AM this morning and 3:45 PM this afternoon there is no Deploys thread post in the forum. However, my mainland home region did restart this morning.
There probably was no roll and this was just a 2-week restart for performance’s sake.
RL pulled me away today and I missed the Server-Scripting UG meeting… 🙁 Continue reading →
This week has seen discussion on the ARC/ACI values and how broken they are. See the SL Forum thread: Rigged mesh LoD bug. I knew ARC/ACI weren’t all that accurate. But, I thought they were reasonable comparisons. I still believe once up on a time they were. But, in light of this new information I can’t prove that.
ARC = Avatar Render Cost
ACI = Avatar Complexity Index
Comparing ACI in LL, FS, and BD viewers
The purpose of ACI is to influence users and designers to buy and create more efficient mesh content. Something along the lines of Consumer Reports, but free and in your face.
A couple of things have happened that has not only changed ACI’s usefulness but distorted it and pushed us away from its goal. Possibly even making it counterproductive Continue reading →
The main channel is being updated today (Aug 7) with version #18.07.20.518082. This is the Animesh version we had hopped to see roll out last month. We now have Animesh grid wide. However, we only have a project viewer for Animesh.
This version ran on Le Tigre and Magnum last week.
Down to earth from a special place
Blue Steel, Le Tiger, and Magnum RC channels are being updated to version #18.07.20.518086. This version is about Internal Fixes. It has Animesh too. It isn’t clear at this point if it is the same animesh as is on the main channel.
This version ran on Blue Steal last week. I am guessing the fixes in it are being tested with the Animesh changes this week.
Several people have noticed multiple restarts this morning. My home region restarted 3 times. About 45 minutes between restarts. Times are GMT 11:21, 12:30, and 13:14 (6:14 AM SLT). Continue reading →
There is no Server-Scripting UG meeting this week. Seems the SL Summit meeting preempts it. Nor is there a deploys post this week.
However, my in-world monitor says my main channel region was restarted today. That region is running version 18.06.14.516450. This is the same version it ran last week. So, no roll out just a restart.
From last week’s Beta Server UG meeting we know there are no new versions expected to roll out to the RC channels.
Second Life Bugsplat Viewer version 220.127.116.118003 – This is a new RC viewer version. The release notes describe the viewer version as;
This viewer should be functionally identical to the current release viewer, save that if it crashes, the crash report is sent to BugSplat rather than to Linden’s crash reporting system. Continue reading →
I thought the Le Tigre version would be the Animesh code with the updates from the current main channel version. I wasn’t too sure sure about that… Fortunately Simon Linden explained it at the Server-Scripting UG.
Black Dragon Poser – NiranV is changing the Poser feature. Again… still… making this version 3.1.8. I think by anyone’s standard it is getting better. In NiranV’s latest post mention is made of working with Nat Linden to make feature changes as they import the tool into the Linden viewer.
Black Dragon 3.1.8 Poser – Showing bone displacement capability
There are permission and usability issues. The Lab has to minimize how handy the feature will be for stealing poses and animations. Plus, noob users need to have a chance to understand how to use it. While it may seem obvious to you, just think back on some of the things you have helped the new to understand.