Second Life News 2019 w12

Last Friday was the Third-Party Dev UG meeting. The meeting ran for 52 minutes.

RC viewers to update in week #12. As of today, not yet. Security update for Chromium revealed some problems. Google has been updating all their Chrome products with the security patch. Oz Linden is encouraging all dev’s to update. That translates to users as a reason to get the next set of viewer updates.

Grab a beer and enjoy the sunset

Grab a beer and enjoy the sunset

This set of updates takes care of a problem that is in the wild and being used. I’ve heard you have to visit a malicious website for the exploit to be used.

The EEP, BoM, and EAM versions of the viewers are waiting for server-side updates. The hope is the server updates will make it through this week (#12). Rider Linden says the plan is for the EEP simulators to roll grid wide. Currently, EPP is on Blue Steel and Le Tigre RC channels. If they advance, it will be a big step for EEP (Enhanced Environment Project).

The Lab has been doing experiments, testing, and collecting data to sort out the problem of stuff detaching when crossing regions. Continue reading

Second Life News 2019 w11

Something messed up in the blog. Seems the site got a roll back. Week 10 disappeared… not sure how long it was even up. Oh well…

So, I have reposted week 10 news in the previous article.

Comic-Style - Learning how...

Comic-Style – Learning how…

Servers

No server Deploy post as of Tuesday morning. There is a 16-hour old post this morning in last week’s that says no rolls this week… So, I guess no rolls.

OH… WAIT… The post appeared just after noon.

Main channel no roll. Remains on #19.01.25.523656.

Blue Steel and Le Tigre roll to version #19.03.07.525089. The changes are Internal Fixes (shocker) and fixes to EEP.

Magnum gets version #19.01.25.523656. Just Internal Fixes.

I am seeing a few more people post about being logged off at 15 to 20 minutes. Some European people are dealing with huge packet loss. Russians are protesting Putin’s isolating the Russian Internet net from the rest of the world. Many thought it impossible. But China has done it, Google is helping. So, it looks like Putin will do it.

There is an ongoing thing with region owners notice less available script time. An investigation is on the Lindens to do list after EEP rolls out. Continue reading

Second Life News + 3rd Party 2019 w05 and 06

The third-party Dev UG meeting was short and griefed. The video is here. Pantera Północy, the videographer, edited most of the griefing out. Annoying.

Servers

The main channel got an update, #19.01.25.523656. Has logging to gather baseline information on simulator performance in various areas of interest and additional internal logging. So, they are now getting data from the majority of the grid.

N383 What To Wear

What To Wear

If you drive, fly, or sail now would be a good week to be active. Of course, Tuesday afternoon is a good day to drive, fly, or sail as the most regions have just been restarted.

Continue reading

Second Life News 2019 w05

There is no Deploys thread this week. From the Server-Scripting UG we hear,

[12:05] Simon Linden: For server news, there wasn’t an update to the main channel today but tomorrow will see 3 different RCs
[12:06] Simon Linden: We’ll have a new maintenance update in one channel
[12:06] Simon Linden: Another that only has internal changes
[12:07] Simon Linden: and _maybe_ an update for the EEP servers, but Rider is going after a bug that’s blocking that from moving forward
[12:07] Joe Magarac (animats): The “time is stuck” bug?
[12:07] Simon Linden: exactly Joe
[12:07] Simon Linden: yeah that one is a show-stopper …. and he’s working on it right now

Server-Scripting Meeting

So, no roll to the main channels and 3 updates likely coming to the RC channels Wednesday.

*Ariel*

*Ariel*

Also, notice:

Scheduled – We will be conducting scheduled maintenance on our inventory system on Wednesday, January 30 from 6:00 AM until 7:00 AM PST. During this time, some residents may experience difficulty rezzing items.

Continue reading

Second Life News 2019 w03

Servers

No Deploys post this week. Simon Linden tells us there will be an RC rollout. My main channel home region did not restart today, Tuesday.

The only change Simon mentions is more logging is added to the RC.

Can't stop the dawn

Can’t stop the dawn

Viewers

The main/default viewer remains version 6.0.1.522263. Last updated 2018 week #50.

Second Life Bugsplat Viewer version 6.1.0.522614 – Last update was in week #47. 

Second Life EAM Viewer version 6.1.0.522564 – Last updated 2018 week #51.

Second Life Love Me Render Viewer version 6.0.2.522531 – Last updated in week #50.

Second Life Project 360 Snapshot Viewer version 5.1.6.515934 – Last updated in 2018 week #10.

Second Life Project Bakes On Mesh Viewer version 6.0.1.522127 – Last updated in week #50.

Second Life Project EEP Viewer version 6.0.2.522550 – Last updated in week #51.

Takes some time for things to start moving after the holidays. Plus, the flu is starting to hit. (Flu Map)

Continue reading

Second Life News   #51

Servers

The main grid was to get version #18.12.05.522294 on Tuesday 12/18. My region did not get a restart. The last restart was 12/4 and my home region is running this version. So… wasup?

The three RC channels updated to version #18.12.03.522210 Wednesday.

The RC Snack channel is said to be running an EEP version 18.12.14.522551.

At the Server-Scripting UG meeting, there was some discussion of how the coming ability to change avatar names might work. It quickly becomes obvious that third-party service providers need someway to ID avatars with changing names. Think ‘redelivery terminals’.

It was noted that the new LSL functions for Animesh are not included in the Wiki LSL documentation. Oops. The Lindens are looking to get that fixed.

One of the server updates seems to be causing people to disconnect. This is more of a problem in ADITI. If you are seeing the problem let the Lindens know which region and what date and time.

No UG meetings until January 8thContinue reading

Second Life News 2018 w49

Busy RL. Work, shopping, traffic, border closed…

Servers

There is a deploys post… everything is TBD…

This is the second week for the main channel without an update. So, there will be restarts.

We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.

A Midnight Clear - 03

A Midnight Clear – 03

The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.

Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.

There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays.  Continue reading

Second Life News 2018 w47

Adobe is killing me… Premiere Pro 2019 is SSOoooOOoo messed up. I keep hoping for a follow-up update to fix it.

So, I have a little time to keep up with SL while I wait on them and try to think up workarounds that won’t require big chunks of my time.

Servers

It is Monday about noon as I start writing. No Deploys thread post. Maybe later?

rewrite the stars

Updating on Tuesday from the Server Scripting UG meeting, still no forum post on the deploys.

The main channel was updated this morning (Tuesday) according to Simon Linden. My region restart meter should my main channel home region was restarted. It is running #18.11.09.521593.

The main and RC channels are all supposedly running the same version today. There are no more updates this week but there are some planned for the first days of December… per Simon.

We are approaching a series of no-change-windows… So, not much will be happening. Because of Thanksgiving in the USA, there are no Thursday or Friday UG meetings.

In the first week of December, we should see a new LSL function: llReplaceAgentEnvironment. This function only runs from an Experience enabled script… meaning it has to be part of an Experience. Continue reading