I was reading a thread in the forum where the Opening Post (OP) was asking how to deal with scripts. They went somewhere and found out they were wearing too many scripts and were threatened with ejection. Been there done that… it’s been awhile.
Of course, there are the devices that will tell you your script weight. (Weight Scale – free) These generally provide an aggregate weight leaving you to try and figure out which scripts are heavy and lite.
However, the viewer has features you can use to make life easier. In ABOUT LAND (FS: World->Parcel Details – LL: World->About Land) there is a button (bottom-left) labeled Script Info. That pens a panel with the tabs; REGION and AVATAR. (see image) You can see it lists the script weight for each scripted item you are wearing.
You can also right click the ground and select ABOUT LAND.
Rolig Loon describes what each column is about;
- Size (kb):Indicates how much memory is used by the script(s) in the object.
- URLs:Indicates how many URL(s) the object is using.
- Object Name:Name of the scripted object.
- Location:Name of the object’s attachment point.
You can see the LOCATION is not working in FS 5.0.1. Nor does it work in LL’s Alex Ivy Second Life Project Alex Ivy 22.214.171.1244536.
This part of the ABOUT LAND feature works whether you own the land or not.
Whirly Fizzle points out you can use Firestorm’s Area Search (World->Area Search – also a main screen button if enabled) to get more information. You do have to set the filter options.
- Top menu bar of Firestorm: World -> Area Search
- Filter tab: Exclude Objects -> Untick Attachment
- Filter tab: Exclude Objects -> Untick Temporary (for Maitreya)
- Filter tab: Only list objects that are -> Tick Attachment
- Find tab: Owner -> Enter your user name.
To get even more detail:
- Select all listed items, left-click first and shift-left-click last item in list
- Right-click the highlighted items and select Script Info.
The result is a detailed list of your scripts prints in Local Chat. It includes the number of scripts and the number of running scripts. You also get a number telling you how much of the frame time is use by each script.
Whirly, our resident pest control expert, thought she found a bug: No mesh Maitreya attachment will display in [Firestorm’s] area search. The problem is because Maitreya uses ‘temporary’ attachments. So, you have to untick Temporary in the Exclude section.
A script could use little memory and be furiously busy eating up frame time. If scripts get busy enough and eat enough frame time a region will start to lag. The scripts run in the region server. So, a crowd of script heavy avatars will pull a region’s performance down.
It isn’t just attachments scripts that contribute to the server load. Every script in the region is contributing. These tools will let you find problems scripts, attached and other, just change the filter options to target your suspect.
Scripts that use a lot of memory, busy or not, create challenges for region crossing. All the script memory and state has to be passed from the departed region server to the arriving region server. At some point several megabytes of memory will take long enough to transfer that the process times out and you teleport fails.
So, the information is good for figuring out a number of problems.