Category Archives: Content Creation

Adobe in the Cloud

In Second Life we tend to use open source products. But, some people use the professional products from Adobe, Photoshop being the best known. I think it has no equal. There are other image editors. But, Photoshop (PS) is the industry standard. If you plan to work for a gaming or other company that works [...]

Free Textures

When modeling I am often looking for just the right texture. I skip looking for textures in Second Life™ simply because it is too hard to look at what is there. Some Third Party Viewers have better tools for managing textures and there are texture managers for sell in SL and the Market Place. But, [...]

More on 123D

I just found 123D Catch and wrote about it in: New 3D Modeling Tool – 123D Catch Review. 123D Catch is a program that runs on iPhones, iPads, and desktops. It allows you to turn photos of an object into 3D models that can then be ‘printed’ as real physical models. Of course Second Life™ [...]

RedPoly and Mesh Upload

Redpoly has a new tutorial video out. It is for the people buying mesh clothing kits that plan to sell the clothes made from the kit. Check it out and then I’ll explain why the kits are sold in such a complex way. Creators making mesh clothes and uploading their model are shown as the [...]

Whiskey Monday’s Art iRL

Several blogs have covered the art of Whiskey Monday. See the following articles for information on who Whiskey Monday is and some of her art. Hamlet Au: I Love Everything About the SL Blog of Ms. Whiskey Monday Inara Pey: Whiskey’s shots: now to be savored in real life Me: My Top Ten Second Life Sites [...]

Content & Mesh UG Week 34

Nyx Linden considers the new Materials System a topic for discussion in this user group. Geenz Spad was there so we had someone to answer Materials System questions. Forum – Materials Check the thread: Normal & Specular Maps. A good question came up. How will Full Bright affect the Specular Map light effect?

Content Creation Improvement Week 33

The Content Creation Improvement User Group (CCIUG) has been discussing redesign of the Build Panel. Geenz Spad has been bugging me to get people interested in redesign of the panel. I’ve been like, “OMG! This is boring…” Now with the announcement of a materials system project, I understand his motivation. See: Second Life Materials System [...]

#SL Content Improvement Week 31

Morph Targets and the Mesh Deformer seem to be main topics of interest for this meeting. Neither were on the agenda. We have gone a couple of weeks with no news on the Deformer. Maybe we will hear something from Karl via Metareality’s podcast Thursday. While Morph Targets and Redpoly’s Collision Bone process are of [...]

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