Massively has an article about a game named No Man’s Sky. In the article is a video by TheHappieCat explaining how the game’s makers created quintillions of worlds using fractals. The thing I find surprising is the worlds are never stored in a database. Yet when you come back to a world it is re-generated, but the same exact world is generated. TheHappieCat explains how she thinks it works.
Many of us in Second Life™ run businesses and some of us also run RL businesses… ummm… that means businesses not in SL. I suppose whether a business is in SL or not, the business is real. Whatever, I came across this article on making better use of Facebook to promote your ideas, products, services, whatever…
For bloggers in Second Life, or anywhere I guess, there is the problem of how Facebook is reacting to comments on linked-to sites. Having comments on in my blog drops my points with Facebook. They are less likely to extend my reach, or in simple words… they will show my stuff to fewer people.
As the article points out, you can have comments on your site. But, if you can encourage visitors to comment on Facebook, your reach will increase. It isn’t so much that you have comments that is the problem for Facebook. It is that Facebook responds positively to people commenting on your links on Facebook.
So, whether you are selling something or just trying to increase your popularity, there are good and bad ways to do that with social media.
We have some actual news today!
This new feature is now running in the main grid in RC channel: Le Tigre. Many people have been looking forward to this feature coming out. If all goes well we could see it move to the entire grid next week.
Any group owner or manager with proper permissions can use the feature. You need to visit a region in the Le Tigre channel to use the feature. Also you need to be using the Group Ban Project Viewer. Unfortunately the viewer is not showing on the RC/Project Viewers page. But, you can get the viewer here: Download: Windows, Mac, Linux.
You can find details on using the project feature here: Group Ban FAQ.
Be warned, the bans made in Le Tigre may not stick, meaning a banned person may be able to re-join from regions outside the Le Tigre channel. So, while the ban is server side older regions don’t know to check for a ban before allowing a join. But, the person will be in the ban list.
Once the project goes grid wide you may have to re-ban or eject the banned people one last time.
The server side code is at RC level, meaning it is working as planned and is expected to be the finished product. The viewer is just reaching ‘project viewer’ status, which we might consider the old beta version status.
Expect some changes to the viewer before it rolls out as the main viewer. When the server side code goes grid wide one can then use the Group Ban Viewer and ban people. Since the ban is enforced server-side and all the servers will then be running it, it won’t matter which viewer a banned person uses, they won’t be able to get in the group.
This should make life in group chat much better.
There was no roll to the main channel this morning. There was maintenance to the servers and logins were down for a time this morning. Continue reading
There is an interesting discussion in the SL Forum about a problem some people have had making Normal Maps for Second Life™. Jake Koronikov opened the thread. Jake had a problem with the normal maps creating a visible seam in the model.
For instance, the seam between the front and backsides of the avatar leg. Of you were making a manikin and using a normal map on it that seem would become visible as a step in the surface rather then the smooth surface it is supposed to be. You can see his images of the problem in the thread: Tangent spaced Normal Map seam visible in uv border area. Continue reading
Ciaran Laval has an article up: A Massive Cross Promotion Opportunity Stares Linden Lab And Adobe In The Face.
He makes some really good points for combining Second Life™ Premium accounts and an Adobe product subscription. I think the trigger for his thinking is the current Adobe off to provide Photoshop and Lightroom for US$9.99/month on a yearly basis. This is a deal.
Photoshop sold as a standalone package for about US$600. I’ve forgotten what Lightroom sold for. I think it was another $200 or $300.
I never paid much attention to it. I didn’t think I would use it. But, with the big CC package that has everything Lightroom is thrown in. I love it. Anyone that deals with large numbers of images, needs Lightroom. Continue reading
You probably know that in the Open source world of OpenSim they have a thing called Hypergrid. The basic idea is one can live in a grid and visit other OpenSim grids. The really neat thing is your avatar and it’s stuff go with you. So, if I put on my red dress in OSGrid and go to Kitely I look the same in both grids. My dress, skin, etc. came with me to the other grid.
IBM and Linden Lab were cooperating on building the Hypergrid. The problem was they could not find a way to protect Intellectual Property Rights. So, they gave up. As much as novices think: there must be a way, there isn’t. After 25+ years the movie and music industry have not been able to find a way to protect digital content from theft. They have spen millions trying to figure out a protection scheme. They have failed. Continue reading
Some news is coming in on Adobe’s change to a monthly release plan. It seems it is being well accepted. Adobe’s published earning is beating the street’s estimates. See Tech Crunch for details: Adobe’s Q2 Earnings Beat Street With $1.011B In Revenue, $0.36 EPS, 700K Paying Creative Cloud Subscribers or 92% of their users.
New features are rolling out in the CC version of the software. Below is a Photoshop change in how it works with 3D painting.
A longer and more detailed Q&A about the new CC is here: Adobe MAX: What’s New in Photoshop CC. This is mostly and audio with slides. And while it uses Photoshop in the title, this is more about how CC works.
I plan to sign up this month.
This video is too fun to pass up. It shows the side of 3D virtual worlds that most Second Life residents do NOT have to deal with. As we move in to using Blender and 3DS Max to build for Second Life™ we start to move into this world.