Second Life News 2014-23 – Group Ban

We have some actual news today!

Group Ban

This new feature is now running in the main grid in RC channel: Le Tigre. Many people have been looking forward to this feature coming out. If all goes well we could see it move to the entire grid next week.

Any group owner or manager with proper permissions can use the feature.  You need to visit a region in the Le Tigre channel to use the feature. Also you need to be using the Group Ban Project Viewer. Unfortunately the viewer is not showing on the RC/Project Viewers page. But, you can get the viewer here: Download: WindowsMacLinux.

You can find details on using the project feature here: Group Ban FAQ.

Be warned, the bans made in Le Tigre may not stick, meaning a banned person may be able to re-join from regions outside the Le Tigre channel. So, while the ban is server side older regions don’t know to check for a ban before allowing a join. But, the person will be in the ban list.

Once the project goes grid wide you may have to re-ban or eject the banned people one last time.

The server side code is at RC level, meaning it is working as planned and is expected to be the finished product. The viewer is just reaching ‘project viewer’ status, which we might consider the old beta version status.

Expect some changes to the viewer before it rolls out as the main viewer. When the server side code goes grid wide one can then use the Group Ban Viewer and ban people. Since the ban is enforced server-side and all the servers will then be running it, it won’t matter which viewer a banned person uses, they won’t be able to get in the group.

This should make life in group chat much better.

Servers

There was no roll to the main channel this morning. There was maintenance to the servers and logins were down for a time this morning.  Continue reading

Second Life Normal Maps & UV

There is an interesting discussion in the SL Forum about a problem some people have had making Normal Maps for Second Life™. Jake Koronikov opened the thread. Jake had a problem with the normal maps creating a visible seam in the model.

FlickrNormal

Normal Maps from Flickr Search

For instance, the seam between the front and backsides of the avatar leg. Of you were making a manikin and using a normal map on it that seem would become visible as a step in the surface rather then the smooth surface it is supposed to be.  You can see his images of the problem in the thread: Tangent spaced Normal Map seam visible in uv border areaContinue reading

Adobe And Second Life

Ciaran Laval has an article up: A Massive Cross Promotion Opportunity Stares Linden Lab And Adobe In The Face.

He makes some really good points for combining Second Life™ Premium accounts and an Adobe product subscription. I think the trigger for his thinking is the current Adobe off to provide Photoshop and Lightroom for US$9.99/month on a yearly basis. This is a deal.

Photoshop sold as a standalone package for about US$600. I’ve forgotten what Lightroom sold for. I think it was another $200 or $300.

I never paid much attention to it. I didn’t think I would use it. But, with the big CC package that has everything Lightroom is thrown in. I love it. Anyone that deals with large numbers of images, needs Lightroom. Continue reading

OpenSim News: Hypergrid Market 2014-12

You probably know that in the Open source world of OpenSim they have a thing called Hypergrid. The basic idea is one can live in a grid and visit other OpenSim grids. The really neat thing is your avatar and it’s stuff go with you. So, if I put on my red dress in OSGrid and go to Kitely I look the same in both grids. My dress, skin, etc. came with me to the other grid.

OpenSim - OSGrid - By:  Linux-Screenshots, Flickr

OpenSim – OSGrid – By: Linux-Screenshots, Flickr

IBM and Linden Lab were cooperating on building the Hypergrid. The problem was they could not find a way to protect Intellectual Property Rights. So, they gave up. As much as novices think: there must be a way, there isn’t. After 25+ years the movie and music industry have not been able to find a way to protect digital content from theft. They have spen millions trying to figure out a protection scheme. They have failed.  Continue reading

Adobe Creative Cloud 2013-25

Some news is coming in on Adobe’s change to a monthly release plan. It seems it is being well accepted. Adobe’s published earning is beating the street’s estimates. See Tech Crunch for details: Adobe’s Q2 Earnings Beat Street With $1.011B In Revenue, $0.36 EPS, 700K Paying Creative Cloud Subscribers or 92% of their users.

New features are rolling out in the CC version of the software. Below is a Photoshop change in how it works with 3D painting.

A longer and more detailed Q&A about the new CC is here: Adobe MAX: What’s New in Photoshop CC. This is mostly and audio with slides. And while it uses Photoshop in the title, this is more about how CC works.

I plan to sign up this month.

Adobe in the Cloud

In Second Life we tend to use open source products. But, some people use the professional products from Adobe, Photoshop being the best known. I think it has no equal. There are other image editors. But, Photoshop (PS) is the industry standard. If you plan to work for a gaming or other company that works with images, you have to know PS. But, Adobe is making big changes that will radically affect casual users.

Adobe Creative Cloud

Adobe Creative Cloud

Adobe is changing how they deliver their software. Until now they have sold their software in a package with a perpetual license. I can still use an old copy of CS3, CS4, CS5.5, and CS6. (CS = Creative Suite) It isn’t cheap. A new version of PS costs US$800. Updates can be $300 to $400 per version come every 12 to 24 months. People can find PS on Amazon and in stores for $650. But, quite often that is the ‘basic’ version not the ‘Extended’ version.

Continue reading

Free Textures

When modeling I am often looking for just the right texture. I skip looking for textures in Second Life™ simply because it is too hard to look at what is there. Some Third Party Viewers have better tools for managing textures and there are texture managers for sell in SL and the Market Place. But, I find them slow and awkward.

I usually browse over to CG Textures. They have an easy to browse collection of textures. Some are great and some are crap. Most require some serious work before they can be used and many lack the supporting files; normal, specular, occlusion, etc. But, they are free, with a daily download limit.

RenderTexture.com

RenderTexture.com

A new site I came across is RenderTextures.com. They also have free textures and Terms of Use I can live with.  Continue reading