I had the question of whether I could use a cheap free-player ship and be a factor in the game play or was I just fresh meat for the long-time players?
In a recent major battle 17% of the ships free-players will be able to access were in the battle. With something like 60,000 world-wide players participating in the battle, that means over 10,000 ships in the battle could have been free-players. Continue reading →
Massively has an article about a game named No Man’s Sky. In the article is a video by TheHappieCat explaining how the game’s makers created quintillions of worlds using fractals. The thing I find surprising is the worlds are never stored in a database. Yet when you come back to a world it is re-generated, but the same exact world is generated. TheHappieCat explains how she thinks it works.
Quoting: Welcome to Obduction, Cyan’s highly anticipated spiritual successor to Myst. This teaser trailer finally pulls back the curtain for a sneak peek of what to expect. Obduction is scheduled for release in June 2016.
Several bloggers have pointed to a bit of video from a recent talk that John Carmack made. He is well known in gaming circles. If you don’t know the name, you’re not keeping up with your game history or Oculus Rift.
If you are wondering what YouTube Gaming is, click over to Ciaran Laval’s blog and see: YouTube Gaming Launches And Second Life Has Its Own Channel. The short explanation is this is Google’s answer to Amazon’s Twitch… and if you don’t know what Twitch is… well… you are hopelessly sheltered. To pop your bubble… Twitch is a site that allows gamers to stream their game play. People can watch a video stream of a person, in-game, playing in almost (?) real time.
For years I have heard how Second Life is losing subscribers. It is true, but the new users and returning users keep the number of people in SL about the same. SL has gone from 1 million plus to about 900,000 from 2007 to 2015.
Blizzcon – Official World of Warcraft Art // Illidan Stormrage
Let’s try to put some perspective on that. Take a look at World of Warcraft’s numbers. In Q4-2014 there were 10 million subscribers. By the end of Q1-2015 it was down to 7.1 and now at the end of Q2-2015 it is 5.6. That is almost half the users in 6 months. (Reference – nice graph) In December 2005, 15 months after starting WoW, they passed 5.6 million. In October 2010 they were at 12.0 million, the peak I think. Continue reading →