Every so often I look around to see what is happening in the gaming world. This week STAR CITIZEN’S CHARACTER CUSTOMIZER is the subject of an article on Massively (3/23/2018) that caught my interest. They featured this video. While it is an interesting video of what is happening in the design room, we never get to see the character creator. 🙁
But, skipping through the video made me curious. I wanted to see what the game will look like… this video is the impressive one, IMO. The size of the world is amazing. But at time mark 19:00 you are finding the planet was just a small part of this virtual world that is truly a virtual universe.
It is pretty impressive. The size of the cities is surprising. What gets really amazing is the trip up to the space station (time marked link opens a browser). Then the jump to the next system and a trip down to the surface of another planet. For now, the universe in Star Citizen is limited. This is alpha.
By the 32:00 time mark they are down on the ground showing of the detail of the planet. Continue reading →
I had the question of whether I could use a cheap free-player ship and be a factor in the game play or was I just fresh meat for the long-time players?
In a recent major battle 17% of the ships free-players will be able to access were in the battle. With something like 60,000 world-wide players participating in the battle, that means over 10,000 ships in the battle could have been free-players. Continue reading →
Massively has an article about a game named No Man’s Sky. In the article is a video by TheHappieCat explaining how the game’s makers created quintillions of worlds using fractals. The thing I find surprising is the worlds are never stored in a database. Yet when you come back to a world it is re-generated, but the same exact world is generated. TheHappieCat explains how she thinks it works.
Quoting: Welcome to Obduction, Cyan’s highly anticipated spiritual successor to Myst. This teaser trailer finally pulls back the curtain for a sneak peek of what to expect. Obduction is scheduled for release in June 2016.