Second Life News 2014-23 – Group Ban

We have some actual news today!

Group Ban

This new feature is now running in the main grid in RC channel: Le Tigre. Many people have been looking forward to this feature coming out. If all goes well we could see it move to the entire grid next week.

Any group owner or manager with proper permissions can use the feature.  You need to visit a region in the Le Tigre channel to use the feature. Also you need to be using the Group Ban Project Viewer. Unfortunately the viewer is not showing on the RC/Project Viewers page. But, you can get the viewer here: Download: WindowsMacLinux.

You can find details on using the project feature here: Group Ban FAQ.

Be warned, the bans made in Le Tigre may not stick, meaning a banned person may be able to re-join from regions outside the Le Tigre channel. So, while the ban is server side older regions don’t know to check for a ban before allowing a join. But, the person will be in the ban list.

Once the project goes grid wide you may have to re-ban or eject the banned people one last time.

The server side code is at RC level, meaning it is working as planned and is expected to be the finished product. The viewer is just reaching ‘project viewer’ status, which we might consider the old beta version status.

Expect some changes to the viewer before it rolls out as the main viewer. When the server side code goes grid wide one can then use the Group Ban Viewer and ban people. Since the ban is enforced server-side and all the servers will then be running it, it won’t matter which viewer a banned person uses, they won’t be able to get in the group.

This should make life in group chat much better.

Servers

There was no roll to the main channel this morning. There was maintenance to the servers and logins were down for a time this morning. 

RC Channels

Blue Steel will continue to run the Server Side Avatar Baking project, Sunshine’s Agent Inventory System v3 (AISv3).

Le Tigre will get the Group Ban feature described above.

Magnum will continue to run the Experience Tools project with some changes. There still is nothing for us to see or use. These are infrastructure changes. I suspect many of the changes have to do with the permissions system. It would be nice if users were allowed to take a more active part in this development. Last time Experience Tools rolled out we got Griefer Monday.

As it is all we know is a bug was fixed and another feature was added. So, far no work on what the nature of those may be.

Viewers

No changes… expect some yet this week.

Game Art

MIstahMoose alerts us to a new site: Art for Games. They have examples of art  in a gallery and a section on resources. Plus interesting tutorials. (see the opening image.) In a quick look much of the information there is from Maya users. But, the difference between Maya, 3DS, ZBrush, and Blender isn’t so much in what tasks you can do as in which key-presses and menu selection are used to accomplish a task. So, there is lots to learn from this site.

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