Using the EEP Viewer – Second Life

Scripting

We have some LSL functions for EEP; llGetEnvironment, llGetMoonDirection, llGetMoonRotation, llGetRegionDayLength, llGetRegionDayOffset, llGetRegionMoonDirection, llGetRegionSunDirection, llGetRegionSunRotation, llGetSunDirection, llGetSunRotation, and llSetAgentEnvironment.

I haven’t tried to use these, yet. I’m waiting until EEP comes to my region and I can work with scripts at home, SL home.

These GETs look to give us lots of information. The one SET function is complete, but I think it is limited to being used within an experience.

Also, I don’t see any functions for scripting environment changes to a region/parcel. We will see someone ask for those if they haven’t already.

Aside

We don’t have the easy control Firestorm currently offers. Their Photo Tools are a major reason I use Firestorm. It will be interesting to see what the Firestorm people do with the new EEP.

Summary

All in all this new environment editing is simple enough. Experiment. Click on things in the panels. You can drag the sun and moon around or click the arrows around them to move the sun and moon. You have lots of control.

This should be fun.

3 thoughts on “Using the EEP Viewer – Second Life

  1. Pingback: Second Life News 2019 w08 | Nalates' Things & StuffNalates’ Things & Stuff

  2. I tested the official EEP viewer 6.4.0, and what an awful experience it was. I place the blame mostly on Linden Lab’s refusal to allow more than 512MB of video texture memory. In this day and age of relatively inexpensive graphics cards that have 6 to 8 GB of RAM, keeping their viewer, especially one intended to display SL in the best way possible, at such a low texture allowance is ludicrous. I’m also not sure how to get the Firestorm betas since they seem to be less accessible than other current third party viewers in allowing access (and feedback).

    • To get FS Beta versions you must join their viewer testing team and participate in the testing. Ask in FS Support Group in-world.

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