Loki Elliot has been running a series of articles titled AvaStar Unleashed (now part 7). The articles appear when Loki gets to it, meaning not a regularly published thing.
In this one, he has found a problem…
For sometime, Loki has been frustrated with AvaStar as it wasn’t doing what he wanted… or it maybe he just wasn’t doing things as AvaStar was designed to do them. I haven’t dug deeply enough into his workflow to know. But, I have been in the same place a number of times finding it was more me than AvaStar.
Often how we work and how AvaStar is designed to work conflict. The best way to resolve such issues is in the Blender AvatStar in-world group. Filing trouble tickets on the AvaStar site is great for reporting bugs. But, not that great for getting feedback. Feedback comes best from the in-world group.
In the current article, Loki has found the math precision problems that creep into Blender work from repeated operations on a model. He has a GIF image that shows the progression and eventual distortion. Continue reading