XXX Original Event – This is an adult event… shocking, I know you wouldn’t have guessed… All sexy stuff and a load of free stuff (it all lands in the Objects folder) for Maitreya and Slink (both O & H). Plus, some of the free gifts have Standard Size versions included. There is a good percent of guy-stuff there too. And a few gag-gifts that are funny.
Aline Passiflora over on Fabulously Free caught my attention and I followed a link to the event, which ends August… something. The events are on-going. Only this event set of stuff will disappear. You do need to join the free XXX Event Group (SLURL) to get the free stuff.
Updating the EEP RC Viewer – If you are running on Win-10 v1903 with NVIDIA and update the EEP viewer as it requires by clicking OK, it will trash your video settings. I mean your screen will go wonky and require a computer restart to reset it. The NVIDIA reset (Win Key)+Ctrl+Shift+B won’t help.
AvaStar – Welcome to Avastar 2.79, the new release, July 14, 2019. This will be the last release for Blender 2.79. With this release the version numbering changes. I suppose the point is to make it easier to know which AvaStar works with which Blender.
AvaStar 2.79 will NOT work with Blender 2.80 and above. The next version of AvaStar will be 2.80 and it is being designed to work with Blender 2.80 and up.
Shergood Aviation – New waypoints have been released. These are server-side changes. So, various aircraft do not have to be updated. This is primarily a help to H-160 and Chinook pilots and GPS HUD users. It will be of less importance to older craft but, still a nice improvement.
A notice was sent to the Shergood Aviation group (SLURL) members explaining how to make use of the new waypoint system. To get a copy, join the group, look in Notices.
Topless Cruise – Cruises start weekly Tuesdays 1PM SLT (21:00 BST / 22:00 CEST) – To get updates, join the group Topless Cruisers. (SLURL)
Sailors are welcome to change wind direction. I try to make it without changing wind direction. For me, it depends on whether or not I hit some laggy regions where I cannot maintain control of the boat.
Everyone is welcome to the after-party. This week it is (‘was’ depending on when I get this published) at Twice Bitten Villa. (URL)
Again… no Deploys post.
My home region in the main channel was restarted this morning. It is running version Second Life Server 19.06.14.528215, which is the same version as last week and the week before.
Blue Steel is running the same version as of Tuesday morning. I presume Le Tigre and Magnum are also. I will have to look tomorrow to see if they change.
Aah Ha. Simon Linden at the Server-Scripting UG says we will get an update on the Magnum channel Wednesday. Saying, “a tiny performance boost … one crash fix, an esoteric TP failure fix, update a system library … general fix-it stuff that isn’t likely to be visible.”
Simon also points out that various employees are on vacation. So, some projects, like Scripts Run %, are not being worked on. Continue reading →
The quarterly release schedule is shot, as the Firestorm team points out in the blog announcement, Firestorm Update 220.127.116.11588. It isn’t like that is news. We’ve noticed that plan sliding. I see this missed timeline as more a Linden-new-feature release complication than lag on the team’s part.
EEP and BoM are near release. The FS team had hoped to get those features in this version. But the Lab is fighting bugs and glitches in both. Both are behind schedule. I suppose the FS team decided to stop waiting.
Firestorm Viewer – July 2019
From what I gather I suspect there is a beta version with both EEP and BoM in testing. Inara’s ‘Paving the Way’ is acknowledgment this version has adaptions for EEP & BoM. The Firestorm testing peeps will know. I am guessing this 6.2.4 version runs with EEP & BoM but has those features disabled. Once EEP and/or BoM release I expect a quick release of a FS Viewer with those features.
I am in the process of deciding if the change in FS render of Windlight™ is me and my Win-10 update to 1903 or the change to 6.2.4. Whichever, something changed. The world looks different. Continue reading →
A thread in the SL Forum is about what the Lab should do to get more people into Second Life™. (Thread: Its amazing how strong SL seems to be!?) I read through it. Seems everyone has their opinion. I see no real suggestions based on anything other than opinion. So, I doubt the Lindens will find anything worthy of their time. But…
Are you aware of what the Lindens have done and are doing to attract new users? Or maybe how much they are spending on advertising? Or even how targeted Internet advertising works?
Are you aware the Lab has done and continues to do lots of A-B testing?
If you can’t answer yes to most of these questions and whip off some of the university studies carried out in SL then why would you think you are qualified to advise the Lab on what they should do?
There was no Third-Party Dev UG meeting last week, so no news from there. Not much from the Server-Scripting UG meeting either.
The last week’s updates seem to have improved our chances of staying connected. I managed to fly my Shergood EC-135 around the Bellisseria continent taking off, making 78 crossings, and one of my better landings at the busy Dog Bone landing strip.
My flight log from 5/2019 Post Disconnection Fix
However, earlier Sunday when flying in Eden-Fruit Islands I was being unseated consistently on the first crossing. Moving from landing field to field I found it tended to be the first to third crossing. Changes between the EC-135 and different H-160’s and my script & attachment counts didn’t make a noticeable difference. So… server or connection is the likely problem…
Simon Linden tells us the stats on region crossing disconnects are greatly improved. He will be doing more work to improve crossings. Continue reading →
Last Friday there was a Third-Party Dev UG meeting that ran 48 minutes. The video is here. I’ve included the interesting stuff mixed in.
The main channel will stay with version #19.04.22.526534. No restart. This is the version pushed to reduce disconnects. In my experience, things are much better.
Blue Steel, Le Tigre, and Magnum will update to version #19.04.25.526669 on Wednesday. The version is listed as having Internal Fixes and Fixed EEP Regressions.
Rider Linden met with an SL group, Visionaire, to explain EEP. It is an hour plus video.
From the Server-Scripting UG: [12:34] Oz Linden: And we’ve already put in place a bunch of improvements [think detectors & stats] to our RC monitors to help prevent a similar recurrence (with more coming soon)
As of the 4/18 server change was to roll the server OS back. In doing so some are seeing less script time available. One or two have seen a drop from 100% of scripts to only 30% to 60% run.
Oz says they have lots of performance data for that metric. So, they will be checking as they move to re-upgrade the OS. The simulator OS has to update as part of the pre-move to the cloud.
There are other script performance things planned. So, the Lindens will add in a look at the script slowing issue along with those. Continue reading →
The Lab has posted “THIS IS A SCHEDULED EVENT Apr 10, 05:00 – 07:00 PDT”
Apr 8, 12:12 PDT Scheduled – Second Life will be undergoing scheduled inventory maintenance from 5:00 AM to 7:00 AM PST on April 10th, 2019. During this time, residents may have issues with any inventory related activities including building, logging in, as well as avatar and object rezzing. Please refrain from rezzing in-world, in addition to transacting in-world, on the Marketplace, or on the Lindex during this time.
This coincides with the grid update in the RC channels. So, expect problems. PS: Maybe not. Deploys says no rolls Wednesday.
Why am I crashing constantly… is a growing thread in the SL Forum. I’ve been hearing of this problem since about December-January. Then it was only older computers and viewer versions. However, it has been growing. With the last main channel grid update, the problem seems to have exploded. The Lindens have commented on it, Darn Teleport Disconnects (4/8).
On my own-
People currently have various ideas as to what is happening and how to fix it. There currently is no fix. So, don’t be doing drastic things; clearing cache, reinstalling, clean reinstalling, reinstalling Windows… none of these things are going to fix it.
Depending on who you talk to it is Animesh that is the cause or Enhanced Environment Project or the upgraded OS the servers are being updated to or it is the move to the cloud (we aren’t there yet). Take your pick. All causes have people unaffected by the it-is-this-cause.
As some users and the Lindens understand the problem it is server side. So, all viewer brands are going to suffer the TP disconnect problem. I’ve seen it with Firestorm and the Linden’s SL Viewer.
This is a repost. It seems to have poofed shortly after I first posted it.
We have some news… March 1 was the Third-Party Dev meeting. It ran 57 minutes… but, there was
Problems continue on the server-front. No updates on the main or RC channels. These problems are holding up viewer releases. EAM, EEP, and BoM are all waiting for server-backend stuff to update.
Any region that has run longer than 10 days will get a restart.
The server update that kills inventory UDP fetching is also held up until the server problems are solved. Actually, lots of stuff is delayed as people are pulled to work on the servers. Continue reading →