The main channel is being updated today (Aug 7) with version #18.07.20.518082. This is the Animesh version we had hopped to see roll out last month. We now have Animesh grid wide. However, we only have a project viewer for Animesh.
This version ran on Le Tigre and Magnum last week.
Down to earth from a special place
Blue Steel, Le Tiger, and Magnum RC channels are being updated to version #18.07.20.518086. This version is about Internal Fixes. It has Animesh too. It isn’t clear at this point if it is the same animesh as is on the main channel.
This version ran on Blue Steal last week. I am guessing the fixes in it are being tested with the Animesh changes this week.
Several people have noticed multiple restarts this morning. My home region restarted 3 times. About 45 minutes between restarts. Times are GMT 11:21, 12:30, and 13:14 (6:14 AM SLT). Continue reading →
This version released after my Second Life News was written. I had been expecting a release for weeks and decided they were waiting on Animesh to promote from Project to Release Candidate. But, with a couple of problems being found in Animesh on the server side, that release is delayed. So… surprise we have Firestorm.
The previous update was in late January 2018.
Firestorm Viewer Testing July 2018
The new release announcement is here. Detailed coverage by Inara is here. She works with the FS Team and uses their testing versions. So, she sees the viewer for a considerable time before I do. So, the detailed review I’ll leave up to her.
I’ll get into what interests me. I am coming from version 5.0.11, the previous release. This morning I retested the viewer performance of 5.0.11. Doing my usual tests;
The Firestorm website recommends a basic install for this version. If you have problems then do a clean install. This version, 64-bit SL, is 111MB download, the largest FS viewer I’ve seen. An OpenSim version and 32-bit versions are also available. Continue reading →
I thought the Le Tigre version would be the Animesh code with the updates from the current main channel version. I wasn’t too sure sure about that… Fortunately Simon Linden explained it at the Server-Scripting UG.
At some point in time there will be a new release of the Firestorm Viewer. It is over due by about 3 months. The team’s stated goal is a release every 3rd month. In practice it is working out to about one every 6 months.
There are some significant changes coming to viewers. You likely know about EEP, which will likely eventually replace the enhanced Windlight features in Firestorm. The team will likely figure out to have both EEP and Enhanced FS Windlight working together. Then in a later release remove the FS Windlight. The point being to allow those relying on FS Windlight to change over to EEP. But… I’m guessing.
” And It’s shaken me to stone “
Animesh is coming. The server side of that is figured out and looks to release in July. Its on the main grid in the RC channels. So, we’ll likely see it go to the main channels in week #27. BUT… the viewer side is a bit behind the server and likely to only appear as an RC viewer, project viewer now, toward the end of July.
For the Firestorm team this means they don’t have a final version of the viewer code to be working with. They are still likely having to deal with changing Animesh code that changes how Animesh renders. Continue reading →
We have a Deploys post this week. It says there is no roll to the main channel this week.
The RC channels Blue Steel, Le Tigre, and Magnum will al roll to version #18.06.06.516064.
The changes are similar to an earlier version of the package;
Additional work to support localized Abuse Report categories
Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
Stopped logging a trivial message
Additional Internal fixes
We’ve seen the RC channels ‘un-roll’ the next day a couple of times. So, we can hope this one sticks.
There is work on vehicle region crossing problems. A recent change antidotally seems to have made fast crossings better and slow crossings worse. No quantitative data to evaluate on… Continue reading →
Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.
From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug. I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it. It’s all internal changes, as far as I know.
Concrete studied under orange light – 3
Second Life Love Me Render Viewer version 22.214.171.1245528 – This an update from the previous version126.96.36.1994788 released in week #16.
Second Life Maintenance Viewer version 188.8.131.525527 – Last updated in week #21.
Second Life Project 360 Snapshot Viewer version 184.108.40.2063006 – Last updated in week #10.
Second Life Project Animesh Viewer version 220.127.116.115420 – Released week #16.
Second Life Project Bakes On Mesh Viewer version 18.104.22.1683936 – Last updated in week #14. Continue reading →