Firestorm Beta 6.0.1 is out in public beta form. This version adds support for animesh. If you don’t keep up with ‘in development projects’ and are wondering what animesh is, the Firestorm 6.0.1 announcement explains. It provides links to sample animesh, sandboxes, and the documentation.
Firestorm Beta 6.0.1 Dec 2018
The 6.0.1 download is fast, the install easy and in a sperate folder. This allows you to have 5.0.7 or 5.1.7 and 6.0.1 Beta installed. You can then use either.
This version has lots of bugs fixes including Vivox voice and some improvements to some user-tools. Continue reading →
Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release.
Here is the video of the meeting. I missed the first couple of minutes.
Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has moved to the larger group of Firestorm testers named the Preview Group. Next, it will go to public Beta before Christmas and the final release is expected for early January 2019.
In another article I pointed you toward Beq’s article on the changes to the Mesh Uploader in this next release of Firestorm. Continue reading →
I’ve had problems with Adobe’s Premiere Pro 2019, as have a bunch of other people. As I use that software to edit these videos, I haven’t been posting. That and RL time availability.
The CCUG meetings have been mostly about Animesh. However, they have been covering the status of various projects in Second Life. In this video, we get information on Animesh, Bakes On Mesh, and EEP.
Oz Linden opens with the status of BoM. Using the Project Viewer, you can test BoM everywhere in SL. The feature is provided by a backend service, formerly known as Server-Side Baking (a 2012 thing). The service bakes the appearance of a classic avatar into three composite textures combining skin, tats, underwear, and clothes. This service has now been updated to handle classic and mesh avatars and we call it BoM to distinguish it from SSB.
The Lindens seem a bit nervous about how well the service is working. From their side of things all looks well. However, users have ways of breaking and overloading things in ways the Lindens did not anticipate. So, they are hoping users will use the BoM Project Viewer (alternate Viewers) to test the service. Continue reading →
I hope your Thanksgiving was enjoyable. Love pumpkin pie…
This is the second week in a row that there has been no Deploys post. My home region in the main channel did not get a restart today.
According to Simon Linden there are no rolls to the RC’s coming this week. But he thinks there will be next week. So, we might get one more a main channel update before Christmas.
The Snack channel was updated with a new EEP version.
The main viewer is version 18.104.22.1680636. We changed to this version in week #46.
Second Life Bugsplat Viewer version 22.214.171.1249462 – Last updated in week #37.
Second Life EAM Viewer version 126.96.36.1990057 – Moved from Project Viewer to this RC in week #40.
Second Life Love Me Render Viewer version 188.8.131.521759 – New this week. A previous update in week #46.
Second Life Maintenance Viewer version 184.108.40.2061757 – Updated last week, #47.
Second Life Project 360 Snapshot Viewer version 220.127.116.115934 – Last updated in week #10.
Second Life Project Bakes On Mesh Viewer version 18.104.22.1680711 – Last updated in week #44.
Second Life Project EEP Viewer version 22.214.171.1241947 – New this week. The previous update in week #47. This viewer branch has updated two weeks in a row.
We have not seen much change this past week. Because of the holiday, the Lab has held off changes and updates that could affect grid performance. This is referred to as ‘No Change Windows’. We should see changes pop again for the next couple of weeks. Then Christmas and New Year’s Day holidays will bring us another No Change Window.
Rider Linden is finishing up EEP script functions. Currently finishing llSetAgentEnvironment() on the server side. Next is doing the viewer side. Continue reading →
Busy with RL last week and looks like this week. The Adobe updates that screwed things are not helping.
Costa Bella 4: Fountain
The main channel is getting an update to version #126.96.36.1991081. This version is apparently the same as last week’s version 188.8.131.520868, but with some fixes to the logging. That version was all Internal Changes.
Blue Steel and Le Tigre will update to version #18.11.01.521328, listed as about Land impact/streaming costs
Magnum gets version #18.11.01.521329, with Logging improvements and land impact/streaming costs
From the Server-Scripting UG I hear the Snack Channel will get an EEP update. Continue reading →
Uploading Mesh – Beq Janus has an article on her blog explaining some of the esoteric aspects of understanding mesh uploading to Second Life™. See: Shedding light on Mesh uploading.
🐼 718 🐼 Blueprint Event Uber Event
Beq is working on the Firestorm Viewer’s mesh upload panel. So, now is a good time to be providing her feedback and ideas you think would make the uploaded easier to use or understand.
The article also defines some of the terms in use in the uploader that you may have misunderstood. Some of those ‘the word means… Y but here we are using it to mean X’ type of things. Continue reading →
Lots of interesting news and updates… I’ve combined information from the Third-Party Dev meeting and my regular Tuesday updates. There is normally about two working days between the Third-Party and Server-Scripting meetings. Not much changes in that time. So, I combined them.
The Forum Deploys post says the RC channel roll is to be determined. Rider Linden at the Server-Scripting UG says no RC packages are ready to roll out. We’ll find out Wednesday what actually happens.
He did however, provide a new server package update for EPP on the ADITI side.
He said, “It [EEP server update] will address some validations where FS had much larger ranges of values than the lab did.
I’ve dealt with a cloud speed issue that had annoyed me and I forgot to get in before we sent out the preview.”
Oz Linden at the Friday Third-Party Dev UG announced they will be turning off the UDP Asset Fetch API’s in January. Most viewers no longer use them. But, there may be one or two that do… These API’s do not pass through the CDN servers so are slower and add more load to the region and asset servers.
Simon Linden at the Sever-Scripting UG meeting said the RC roll is still undecided. That wasn’t noted in the Deploys thread. So…
♥♥♥ LTModa Wedding dress photo contest ♥♥♥
I am not sure, but I think the operating system of the simulators and backend machines have been being updated. Some feel this may have affected various HTTP connections. Simon Linden says this update includes lots of low level updates and changes. So, it is possible.
The main viewer is version 184.108.40.2068593, since week #34.
Second Life Animesh Viewer version 220.127.116.118949 – Last updated in week #35.
Second Life Bugsplat Viewer version 18.104.22.1689462 – Last updated in week #37. Continue reading →