Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.
From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug. I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it. It’s all internal changes, as far as I know.
Concrete studied under orange light – 3
Second Life Love Me Render Viewer version 18.104.22.1685528 – This an update from the previous version22.214.171.1244788 released in week #16.
Second Life Maintenance Viewer version 126.96.36.1995527 – Last updated in week #21.
Second Life Project 360 Snapshot Viewer version 188.8.131.523006 – Last updated in week #10.
Second Life Project Animesh Viewer version 184.108.40.2065420 – Released week #16.
Second Life Project Bakes On Mesh Viewer version 220.127.116.113936 – Last updated in week #14. Continue reading →
Bakes On Mesh – The feature is live on ADITI. At the Beta Server UG meeting we found some of the current problems. One of which is phantom skirts. You see people with a tattoo wearing a black system skirt. They see you wearing one. But, you can’t see the skirt you are wearing.
You can take off the tat and the skirt will vanish. Put the tat back on and no skirt. At least until you relog.
Southern Terodise (165,59,21) Adult
Also, the bake service is slow delivering baked textures.
So, we’ll see Bakes On in testing over on ADITI for a bit more.
Region Crossings – In November 2017 Animats started a thread on region crossing problems. It is still running, now 7 pages long. See: Vehicles vs. sim crossings, why it’s so awful. The latest information and Animats testing results appear in this thread.
There are a couple of links to people using Animats fixes in their vehicles.
The Lindens are working on region crossings again. They just improved region server to server communication. A version of that change is running on Le Tigre and Magnum RC channels.
Animats main interest, avatars being half-sit – half on and half off, is next or near next on the fix list.
ADITI Inventory Sync – OS upgrades on ADITI are in place and we are told inventory sync’s are working again as a result… or something along that line.
There is apparently confusion among users on when the update occurs. The trigger is logging into ADITI. Some time after your log out the system will sync your inventory. Apparently, the sync process gets behind and an individual sync may not happen in the expected time frame. But, I think we should see it within 48 to 72 hours at most. I think mine are happening within 24 hours.
Well, we are getting an upgrade to the Server-Side-Avatar-Baking service. That is fact. What the service does is old news. The blogosphere was covering it in 2012. By August 2013 it was considered a success. (Ref)
So, what is the service, aka SSA or SSB? Prior to 2012 the classic avatar skin, tattoos, underwear, shirt, and jacket were composited into a single texture in your viewer and used to render your avatar. This is like the process we use in Photoshop, GIMP, and other image editors when we bake a set of layers into a single JPG or PNG image.
A significant part of the viewer’s render process was the baking effort. Once I was dressed and my clothes baked into an image safely cached on my computer, I was good. BUT… whenever I saw a new avatar, my viewer had to collect all their textures; skin, tat, bra, and top and bake their clothes into a texture to put on the avatar and render it. Everyone was doing that.
With 6 possible zones (ie., hair, head, upper, lower, eyes, skirt) to bake and 3 of them having 5 layers we were downloading a bunch of textures just for the classic body. So, something like 15 or 20 textures per avatar. In a region with 40 avatars… that is like 40×20=800 textures… if they were 1024 textures that could be as much as 3+GB of texture, admittedly in extreme cases. Plus, our viewer had to composite them before the avatar could be rendered. Each viewer was doing this and the region was coordinating the downloads. Continue reading →
Ryan Schultz talked with Patch Linden about the returning ability to pick a last name. And today in the Content Creators UG meeting Oz Linden spoke more about the coming ability to change your name.
First, both are making it clear this is something that will change in late 2018. Oz hopes before the end of the year, not the last minute of December, but not real soon either.
Isle of May @ Weed – 30
Anyone, new or old, can change their first and last names. It will cost RL money to change your name. Price has not been decided. Some MMO’s charge US$20 and a few more. So, whatever rumors you hear on price, that is wild speculation so be skeptical.
You will be able to change first and last names. So, all those scripts that depend on remembering an avatar name, they are going to be obsolete. If you have a need to remember an avatar, your script will have to use the UUID, as the UUID for an avatar will never change.
You can create any first name. Last names will be selected from a list. I think it was Hamlet that was writing about watching a Linden trying to come up with last names to select from. Oz says they will be selecting names users submit. They will probably update the selection list in batches. Continue reading →