Recently the Lab gave land owners more prims, well changed the prim limits on land. Today about 10 AM (12/7 – Pearl Harbor Day) the Lab announced Land owners can buy even more prims, push the limit from 20,000 to 30,000 prims… or more accurately change their Land Impact limit for some money.
Adds Feature: BUG-40871 Add new llGetEnv() constant “region_object_bonus”
These features haven’t made it to the wiki yet. They are at this point beta versions of the functions. The SLOTS_AVAILABLE item is for those working with Experiences. It is handy to know if an avatar has used up all the attachment slots before trying to attach something else to the avatar. Continue reading →
In the Server-Scripting meeting Simon Linden told us the regions were being restarted to enable the increased prim limits. So, as of today, all the regions in all the channels should have the new prim limits in place.
Jo Yadley, Inara, Linden Blog, and I have all covered the change in prim limits. Designing Worlds had an interview with Patch Linden talking about the change. The video of the meeting will be out in early December. Continue reading →
This morning the Lab has announced the prim limit increase for ALL regions, private regions too. See: More Prims for Everyone!
Hyde Park 2016
While private regions have been bumped up to 20k prims, the Lab says next week (#49) they will implement:
If 20,000 prims still isn’t enough, starting sometime next week, Private Region owners will have the option to upgrade to a total of 30,000 Land Impact limit – more details coming soon!
Word is there will be a charge for the addition prims above 20k. Until the Lab releases the feature and tells us we are all speculating on the cost. Even what the Lindens have told us it is likely to be is not yet cast in concrete.
RL has kept me away from recent meetings I wanted to attend. The Bento meeting being the more interesting one in my mind. Fortunately Inara Pey made it to the Bento meeting. See: Project Bento User Group update 34 with audio.
Word from the meeting is the recent Project Bento viewer release fixes some of the tenacious problems. It adds a Reset Skeleton and Animation selection in addition to just the Reset Skeleton into the avatar’s right-click drop down menu. This is an attempt to handle most of the problems a few older animations have when run on a Project Bento viewer without changing how Project Bento’s animations handle bone/joint position. Think compromise. Continue reading →