Gaming in 2016 – Predicting 2017?

According to SuperData Research  people spent US$91,000,000,000 on games. Billion… This is an all-time record. But, they are hyping things a bit. In 2015 Statistica shows $91.5 billion spent and $99.6 billion in 2016. I suppose it depends on where one gets their numbers and categorizes them. Game revenue is notoriously flaky as companies like to hype their increasing sales and keep decreases secret.

Still that is about a 10% increase year-to-year. Eight billion isn’t chump change, unless your spending $10 trillion on credit, like some governments…

Data From Statistica

They break the revenue down into subcategories. Handheld games are dying. Smartphone games are the hot item. They show the largest growth from 2015 to 2016 and that is expected to continue, which seems reasonable as smartphones are selling well.

In 2005 smartphones sales were just $3.8 billion. Eleven years later in 2016 sales of smart phones was $55 billion, a 1,447% increase. So, as more people get smartphones there are more possible users of smartphone games. According to Statistica a little less than half of the 2016 game revenue was from smartphone gaming. Continue reading

Second Life: Buy More Prims – Private Regions

Recently the Lab gave land owners more prims, well changed the prim limits on land. Today about 10 AM (12/7 – Pearl Harbor Day) the Lab announced Land owners can buy even more prims, push the limit from 20,000 to 30,000 prims… or more accurately change their Land Impact limit for some money.

Fris'land

Fris’land

See: Upgrade Your Full Private Region to 30,000 Land Impact Today!

For a one time US$30 fee private region owners can upgrade from 20k prims to 30k prims. This also adds a monthly cost of $30 USD per region. See the Knowledge Base, Managing Private Regions – Section 5.

You request the upgrade by submitting a Help Case.

Second Life News 2016 w/49

Servers

The main channel got the RC package Tuesday. This is another of those packages with “minor internal” changes.

Homo Faber 3

Homo Faber 3

The RC channels got a new package too. The release notes tell us:

  • Adds Feature: BUG-6377 llGetObjectDetails(id,[OBJECT_ATTACHED_SLOTS_AVAILABLE])
  • Adds Feature: BUG-40871 Add new llGetEnv() constant “region_object_bonus”
  • Internal Changes

These features haven’t made it to the wiki yet. They are at this point beta versions of the functions. The SLOTS_AVAILABLE item is for those working with Experiences. It is handy to know if an avatar has used up all the attachment slots before trying to attach something else to the avatar. Continue reading

Second Life News 2016 w/48#2

In the Server-Scripting meeting Simon Linden told us the regions were being restarted to enable the increased prim limits. So, as of today, all the regions in all the channels should have the new prim limits in place.

Free Wilma

Free Wilma

Jo Yadley, Inara, Linden Blog, and I have all covered the change in prim limits. Designing Worlds had an interview with Patch Linden talking about the change. The video of the meeting will be out in early December.  Continue reading

Second Life: More Prims

This morning the Lab has announced the prim limit increase for ALL regions, private regions too. See: More Prims for Everyone!

Hyde Park 2016

Hyde Park 2016

While private regions have been bumped up to 20k prims, the Lab says next week (#49) they will implement:

If 20,000 prims still isn’t enough, starting sometime next week, Private Region owners will have the option to upgrade to a total of 30,000 Land Impact limit – more details coming soon!

Word is there will be a charge for the addition prims above 20k. Until the Lab releases the feature and tells us we are all speculating on the cost. Even what the Lindens have told us it is likely to be is not yet cast in concrete.

Second Life: Bento Update 2016 w46

RL has kept me away from recent meetings I wanted to attend. The Bento meeting being the more interesting one in my mind. Fortunately Inara Pey made it to the Bento meeting. See: Project Bento User Group update 34 with audio.

Countryside 3

Countryside 3

Word from the meeting is the recent Project Bento viewer release fixes some of the tenacious problems. It adds a Reset Skeleton and Animation selection in addition to just the Reset Skeleton into the avatar’s right-click drop down menu. This is an attempt to handle most of the problems a few older animations have when run on a Project Bento viewer without changing how Project Bento’s animations handle bone/joint position. Think compromise.  Continue reading