Their homes are on a new continent to the southeast of Sansara. As of 4/18 word is this Linden Homes continent is named Bellisseria. Will find a number of the regions are named with the prefixes SSP and SSPE.
Get The Freight Out Map of Continents
The new Bellisseria continent is connected by ocean regions to Sansara. Thus, the interconnected area we can sail and fly in has increased considerably. Initially, there were no public lands on the new continent where one could rez a boat or aircraft. However, at the time the group GTFO (Get the Freight Out) had members living in the new continent that had set their property to Rez-OK.
I am not providing the SLURL’s as I haven’t asked permission to share them and with new Rez-OK places popping up you won’t need them. These private places seem to be a thing shared only among the GTFO players/participants. Continue reading →
Airports – There are large flying and sailing communities in Second Life™. However, finding airports, landing fields, boat launches, and marinas can be difficult. Making it easier is Shergood’s website with the virtual world’s equivalent of Google Earth. Their version is for airports, seaports, and landing fields. It lists about 280. Unfortunately, many are no longer around. So, the list is somewhat out of date. But, the best I’ve seen so far.
I don’t know of an equivalent for marinas.
Over St Martin – 2014
Kelly Shergood (Airport facilities – Marketplace) is the maker of Shergood’s ultra-realistic helicopters (Group URL). Realistic enough that if you can’t start a RL helicopter, you can’t start one of these. That isn’t strictly true, there is a qstart command to get you going. But, use it and try to fly without knowing something about helicopters is a certain path to a quick and exciting crash …and these helicopters burn when crashed. So… how would I know that? :/
The flight engine designed for these models is unique to Shergood products. The wind and inertia play apart in flying these helicopters. Plus, controls are of the RL kind. This means if you apply a control it compounds over time. One is applying a control that applies a ‘thrust’ and the effect of that ‘thrust’ builds up until the control is ‘centered’, returned to the neutral position. Things can quickly get out of control just as in RL. Continue reading →