The Irish Times has an article by Marie Boran, Virtual reality is giving Second Life a second lease of life. (4/13) Marie was a participant in Second Life™ in 2010. In the first few words she reports the Trump-Swastikas at a Bernie Sanders meetup. That mention should clue people to the possibility of the reporting being shallow. I’ll try to push the Sansar news deeper and provide some perspective on Second Life..
The Blarneystone in Dublin, SL – 2017
Marie moves on to point out that while there is an ‘underbelly’ to SL, that is often reported on, there is also a surprising number of ‘ordinary’ folks in SL. The real world is pretty much that way… so…
Next Marie says her 2010 outfit and skin had expired… I went back and tried some of my 2008 outfits, well, we didn’t have “Outfits” in 2008. So, I had to find some stuff from then and make an outfit to see if things still worked. They did. I looked horrible. We can’t be sure what happened to Marie. I’ll take this as being another nail in ‘shallow’. But… Continue reading →
Ben repeats the Lab’s emphasis that Sansar is NOT Second Life 2. Ben explains the Second Life (SL) was a single large persistent world. He never mentions that SL was originally intended to be a virtual world platform for game prototyping. Users changed that idea.
Sansar on Road to VR
Sansar is explained as being a platform more than a virtual world. Sound familiar? Go back and read some of the 2004 to 2008 promotional information.
Ebbe Altberg, CEO Linden Lab and director of Sansar, says the Lab never decided if SL was for developers or users. That has changed in Sansar. It is for developers and developers will deal with attracting users… right. Continue reading →
Sanar is as hard to describe to the uninitiated as [is] Second Life. It is not a game, a film, a tech demo, or a specific social VR experience. Sansar is raw, limitless virtual potential that can truly be forged into the inter-connected digital world we’ve been dreaming about since Snow Crash.
That is my expectation of what Sansar is to be. I do believe that just as the Lab has used projects in Second Life to demonstrate its abilities so too will they have projects to show what can be done with Sansar. Continue reading →
I found two interesting points. In the early testing they ran into problems with users getting dizzy. Recent testing shows they have eliminated that problem. I suspect as people are so different there will still be people that get dizzy or suffer simulator sickness. But, in general people will have a good experience. The author got to visit Sansar and thought very well of the experience.
The other is that there will be a group entering Sansar in August 2016, by invitation, from those that have signed up. Then Sansar will go public in January of 2017.
I suspect I’ll only make it into Sansar in January. But, that is only 5 months or so away.
Listening to the audio I found the interviewer thinks somewhat as I do that for sometime VR is going to be a bit primitive and rough around the edges. Its going to take some time for it all to come to gather.
Stephanie points out that Second Life (SL) was thought to be the tech revolution to take over the web, way back in 2006-2007 when an Internet in 3D was imagined. But… it didn’t happen. SL has remained profitable. It just didn’t catch on as people expected. Continue reading →
Inara Pey has written a well done summary of the Lab Chat #3 meeting. See it here: Lab Chat #3 in 10-ish minutes. Inara touches on all the questions asked and answered.
While most of the initial questions and answers have to do with Project Bento there are plenty of general Second Life™ questions and answers in the middle. Discussion then moves to Sansar. I’ve touched on just a few of the interesting points I think needed more information and context.
In regard to adding photography tools to the Linden Viewer similar to Firestorm’s Photo Tools, the Linden answer is a bit of spin. But, very much in line with their policy of not commenting on coming features until just before release. Continue reading →