Since Sansar will be free to play (visit), the 23% waiting to hear more makes no sense to me. I’m waiting to get in so I can see for myself. I’m far too jaded to trust anyone’s opinion more than my own eyes and firsthand experience. If you are waiting on more information, isn’t that an interest? Continue reading →
Linden Lab’s CEO Ebbe Altberg spoke at VWBPE 2016, Virtual Worlds Best Practices in Education. There are some interesting points made in the speech. Some are changes and others are just making it more clear what the Lab is planning with Project Sansar®.
For about 12 minutes Ebbe was talking about Second Life™ and Project Sansar. Then the question and Answer part starts. The moderators were doing an excellent job of focusing questions. That got lots of ground covered.
I’ve done my summary style index. Paraphrasing. And I’ve added links into the video for those things I think have impact.
The most impactful thing I took away from this Q&A is how often Ebbe implies and says Project Sansar and the final resulting product will not be a replacement for Second Life. He provides way more information on why not. If you’re an educator, you may well be keeping your projects in SL with… I’ll say… links to very focused experiences in Sansar.Continue reading →
The TL:DR is that Second Life did not catch on because the rewards of Second Life didn’t cover the cost of the learning curve, in people’s perception. The article puts that much more convincing worlds.
Ryan covers how Sansar will be different and that it targets the ‘developer/game maker’ rather than the user. But, he never answers the question implied by the first half of the article.
So, interesting, but no great insights.
Danial writes far more about the article from the perspective of a resident of Second Life™ that lives through the times being discussed. (Click Daniel’s name at the top of this article.)
Loki Eliot has a thoughtful article up about the NATURE of Second Life™. Ebbe Altberg, Linden Lab CEO, has said on a couple of occasions that Project Sansar will produce a world in the SPIRIT of Second Life. To have any idea what he means we have to understand how Ebbe sees Second Life. I can’t provide a clear picture of Ebbe’s thinking. What we are discussing is far too complex and I’ll get into that complexity.
We have several opinions and quotes from Philip Rosedale, the attributed creator of SL, about what they planned for Second Life to be. There are more on what Philip says it became. There are also all the marketing campaigns that have spun what Second Life is in attempts to interest people in SL. Then we have all the opinions on what Second Life is from those that have used or participated in Second Life. Continue reading →
Over on SLUniverseHan Held quotes Prokofy ripping on the idea of Project Sansar® being a democratizing force in Virtual Reality (VR). I would send Prokofy glasses, but I doubt she’ll ever see the world anywhere near the way I do. But, she does raise the question of whether Project Sansar can democratize VR. That is worth addressing.
The Village & BarDeco
So, first what is democratization? Merriam-Webster defines the word as; to make (a country or organization) more democratic, an alternate defintion: to make (something) available to all people or said another way: to make it possible for all people to understand (something). Continue reading →
A Lab Chat meeting with Ebbe Altberg, Linden Lab CEO, was yesterdays (1/21) big event. We learned new things about Second Life™ and Project Sansar. We are starting to see reaction from a few to the new information.
Lab Chat – 2016-01-21
I am paraphrasing what I heard on the audio and I’ve shortened it. For some questions the answers were repeating what was said earlier. So, I’ve included time marks to you can easily find the actual statements in the audio stream. I have also expanded on what Ebbe says from what I believe is implied. Take that with however much salt you feel is appropriate. Continue reading →
SL Press has an article up about the rumor that Project Sansar will be built using the Unity3D game engine. See: Project Sansar to run on Unity3d. The title makes it sound like a fact. While they give good reasons for saying it is Unity3D, it is still a ways from a conclusive confirmation. It also is a bit misleading to my way of thinking.
PS: 9:50 AM PST: Note Pete Linden’s comment at the end.
Unity3D – June 28, 2010
The latest information I can find where Ebbe Altberg says anything about voxels is to say they are experimenting with them. Early on there was more talk about using voxels. Voxels were a big thing for High Fidelity too. But, recently we haven’t heard much about voxels from either project. Continue reading →