I found two interesting points. In the early testing they ran into problems with users getting dizzy. Recent testing shows they have eliminated that problem. I suspect as people are so different there will still be people that get dizzy or suffer simulator sickness. But, in general people will have a good experience. The author got to visit Sansar and thought very well of the experience.
The other is that there will be a group entering Sansar in August 2016, by invitation, from those that have signed up. Then Sansar will go public in January of 2017.
I suspect I’ll only make it into Sansar in January. But, that is only 5 months or so away.
Listening to the audio I found the interviewer thinks somewhat as I do that for sometime VR is going to be a bit primitive and rough around the edges. Its going to take some time for it all to come to gather.
Stephanie points out that Second Life (SL) was thought to be the tech revolution to take over the web, way back in 2006-2007 when an Internet in 3D was imagined. But… it didn’t happen. SL has remained profitable. It just didn’t catch on as people expected. Continue reading →
Inara Pey has written a well done summary of the Lab Chat #3 meeting. See it here: Lab Chat #3 in 10-ish minutes. Inara touches on all the questions asked and answered.
While most of the initial questions and answers have to do with Project Bento there are plenty of general Second Life™ questions and answers in the middle. Discussion then moves to Sansar. I’ve touched on just a few of the interesting points I think needed more information and context.
In regard to adding photography tools to the Linden Viewer similar to Firestorm’s Photo Tools, the Linden answer is a bit of spin. But, very much in line with their policy of not commenting on coming features until just before release. Continue reading →
This is an audio of Ebbe’s speech, with some still pictures, on VR at the conference and 11 minutes in some video. The TL:DR is VR is going to be BIG. By 2025 it should be generating US$80 billion. 15 minutes.
This is a good speech for those that have no idea what VR is or how it will be used. For those of us in SL and those that have followed Ebbe’s interviews, we already know pretty much everything said.
Ebbe does use a chart of the number of photos being taken from 1930 to today. With the introduction of cameras into phones the number has exploded. Thus turning the graph into a hockey stick. They expect use of VR to create the same up-turn in use of 3D media.
Ebbe reveals they have been working with the Sorbonne University, Insight Digital, and the Department of Antiquities of Egypt. They made a model of an Egyption tomb with 50 million polygons. The Lab reduced that to 40,000 polygons and made a usable VR experience of the tomb. You’ll see a glimpse in the video section.
About 11 minutes in we see what I think is the first video clicps from within Project Sansar.
Since Sansar will be free to play (visit), the 23% waiting to hear more makes no sense to me. I’m waiting to get in so I can see for myself. I’m far too jaded to trust anyone’s opinion more than my own eyes and firsthand experience. If you are waiting on more information, isn’t that an interest? Continue reading →
Linden Lab’s CEO Ebbe Altberg spoke at VWBPE 2016, Virtual Worlds Best Practices in Education. There are some interesting points made in the speech. Some are changes and others are just making it more clear what the Lab is planning with Project Sansar®.
For about 12 minutes Ebbe was talking about Second Life™ and Project Sansar. Then the question and Answer part starts. The moderators were doing an excellent job of focusing questions. That got lots of ground covered.
I’ve done my summary style index. Paraphrasing. And I’ve added links into the video for those things I think have impact.
The most impactful thing I took away from this Q&A is how often Ebbe implies and says Project Sansar and the final resulting product will not be a replacement for Second Life. He provides way more information on why not. If you’re an educator, you may well be keeping your projects in SL with… I’ll say… links to very focused experiences in Sansar.Continue reading →
The TL:DR is that Second Life did not catch on because the rewards of Second Life didn’t cover the cost of the learning curve, in people’s perception. The article puts that much more convincing worlds.
Ryan covers how Sansar will be different and that it targets the ‘developer/game maker’ rather than the user. But, he never answers the question implied by the first half of the article.
So, interesting, but no great insights.
Danial writes far more about the article from the perspective of a resident of Second Life™ that lives through the times being discussed. (Click Daniel’s name at the top of this article.)