Taking 360 images is way easier with the new RC viewer. But, figuring out what to do with the image so you can see it is a serious PITA. I’ll give you HOW TO using Photoshop, which is pretty painless, and several other easy ways to make the image usable as a 360-image. The process works in most of the Adobe tools that allow you to access File Info.
First here is my first snapshot with the new viewer.
sl360 Picture – RAW Image
It kinda subtle (not), but you might notice this isn’t displaying as a 360-image. The problem is the metadata Flickr needs to know this is a 360 image. It is missing. The Lab is adding that part of the viewer code now. So, the latest version of the Linden 360-Viewer as I write this is version 18.104.22.1686743. It stiches the image together for us. But, does not yet add the needed metadata. Continue reading →
This is pretty neat! Check it out. Start the video then click and drag inside the video. You can pause the video and drag around too.
Some of these 360 images and videos have not worked on my site, but this one does. Drax, et al, did good. I don’t know if it will work with VR. Let me know if you try it.
Since the Samsung 7’s are burning up, in recall, and dropped from production any phone upgrade I was thinking of is on hold. I expect the next gen of phones to have better VR support, Daydream. So, I’ll wait.
There are now two panoramic cameras we can use for making 360-Images. Everyone has written about Illiastra, Strawberry and Inara did good reviews. The other camera by Lalwende Leakey, I didn’t even know existed. Lalwende contacted me in-world and asked about leaving a comment on my article: Second Life: New Easy 360 Camera Coming.
IOL Panoramic Camera – Oct 2016
In that article I included videos about making panoramas. My first take on Lalwende’s IOL Camera Panoramic is that it has more abilities for those more into the tech of panoramic photography. I get that from reading the manual. I haven’t tried the camera. Nor have I tried Illiastra. I can’t find Illiastra’s manual any place where I can read it. It is listed as part of the contents in Illiastra’s ad. Continue reading →
Until recently video cards were given geometry (the mesh world), lights, and a camera position and they rendered an image. As the camera moved the geometry was reloaded shaded and rendered again with mesh and lights in relation to the camera. (Which is technically saying it backward. Consider the camera fixed and to change the view we move the world. Think of your computer screen as the camera. It sits on your desk never moving. Everything displayed on it moves. Thus the reason for reloading geometry.) Continue reading →