Drax Does 360

This is pretty neat! Check it out. Start the video then click and drag inside the video. You can pause the video and drag around too.

Some of these 360 images and videos have not worked on my site, but this one does. Drax, et al, did good. I don’t know if it will work with VR. Let me know if you try it.

Since the Samsung 7’s are burning up, in recall, and dropped from production any phone upgrade I was thinking of is on hold. I expect the next gen of phones to have better VR support, Daydream. So, I’ll wait.

PS: 10/15 – Inara has a good write up on how the video was made. See: The Drax Files 41: animating Second Life.

Second Life: Panoramic Cameras

There are now two panoramic cameras we can use for making 360-Images. Everyone has written about Illiastra, Strawberry and Inara did good reviews. The other camera by Lalwende Leakey, I didn’t even know existed. Lalwende contacted me in-world and asked about leaving a comment on my article: Second Life: New Easy 360 Camera Coming.

IOL Panoramic Camera - Oct 2016

IOL Panoramic Camera – Oct 2016

In that article I included videos about making panoramas. My first take on Lalwende’s IOL Camera Panoramic is that it has more abilities for those more into the tech of panoramic photography. I get that from reading the manual. I haven’t tried the camera. Nor have I tried Illiastra. I can’t find Illiastra’s manual any place where I can read it. It is listed as part of the contents in Illiastra’s ad.  Continue reading

Graphics Cards and VR

The site Road to VR has an article about Nvidia and the changes they are making to improve VR performance and that tech moving into game engines. See: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

Waiting for my ship

Waiting for my ship

Until recently video cards were given geometry (the mesh world), lights, and a camera position and they rendered an image. As the camera moved the geometry was reloaded shaded and rendered again with mesh and lights in relation to the camera. (Which is technically saying it backward. Consider the camera fixed and to change the view we move the world. Think of your computer screen as the camera. It sits on your desk never moving. Everything displayed on it moves. Thus the reason for reloading geometry.)  Continue reading