Second Life News Week #24

Other News

Server Deploy Posts – They are back… Last week speaking to Caleb Linden at the Beta Sever UG meeting I learned there was a problem and it would get resolved. It apparently has as there is a deploys posts this week.

Caleb posted the announcement Monday about noon SLT/PST. Yay!

June 24 – This is the date Premium Membership Rates increase. Until then you can renew for one more billing cycle at the current rate, US$72 per year, which is a deal. I just renewed. I am good until 2021.

Someday Soon

Someday Soon

With Premium, one gets a L$1,000 signing bonus (down the road) and L$300 per week. At the average exchange rate of L$250 to the US$1 that is L$16,600 or US$66.40. Net cost is $5.60. With a jump up to US$99 the net cost goes to US$32.60. That seems like a huge rise until one considers the cost of some other games.

Star Citizen with ships costing US$400 to $2,500 and EVE Online at US$15/month are particularly expensive. Other monthly games are often US$10 per month or US$120 per year. Continue reading

Second Life News Week #23

Friday was the Third-Party Developers’ UG meeting. Lots of updates on what is going on. So, check the Other News. …speaking of Other News, I am changing the order of these posts. The more interesting stuff I’ll put at the start meaning Other News. That pushes Server and Viewer reports down the page. They are still here.

The Server-Scripting UG meeting was well attended 20+. Lots of questions and answers.

Bad, Bad Panda!!

Bad, Bad Panda!!

Other News

Teleport Problems – The Lindens think they have those fixed. They have been watching the new stats they started collecting weeks ago to find the problem. It is looking good… or at least, better. If QA and RC testing had gone well, we would likely have seen the changes go grid wide this week. Maybe next week.

My experience TPing and Crossing is better. I’ve been flying and sailing with way fewer disconnects. Flying in certain RC channels I have not disconnected. From time to time in main channel regions, I do fail to connect to the destination region and get disconnected. Still, way less often.

I do still get unseated… I get left behind as my heli or boat continues on. A number of times I have recovered and caught them and continued on. Other times the controls are borked and I delete the vehicles and relog. Continue reading

Second Life News Week #22

We have not had a Deploys post since 5/6, 3-weeks no post. Some have speculated that since viewers have a new release notes system the server’s release notes will be updating. But… rumor is no. Also, the wiki release notes have not been updated.

Centaur Photoshoot & Parade

Centaur Photoshoot & Parade

Monday was a holiday in the USA, Memorial Day – remembrance of those Americans that died in WWII.

So, the Lab was closed Monday. Things may be a bit rushed and behind today. I didn’t really expect a main channel roll today, but we got one. Also, I suspect the server update sequence is likely out of pattern from the TP-Crossing Disconnects problems. Continue reading

Second Life News 2019 w21

I am behind this week. Too many fun things to do and work keeps interfering with my life. However, there is some interesting stuff happening.

Servers

Well… no Deploys post this week. However, the main channel and I think RC channels got updates.

Flickr Down – Sad… no pretty picture today.

Second Life Server 19.05.10.527185 – Main channel – Internal Fixes – Fixed EEP Regressions. I think the regressions are the things that broke when the other thing got fixed… Whatever, they are sorting it out.

The RC’s as of Thursday looked like this: Continue reading

Second Life News 2019 w20

A berry good introduction to Second Life™ popped up on YouTube yesterday, How to Get Started in Second Life New User Tutorial.

Save a link to the video. You can refer people to it that ask about Second Life™.

Servers

There is currently no DEPLOYS post which is sort of expected this week as a maintenance project is in progress this week. From Grid Status a few days ago,

Scheduled – Our engineers will be performing maintenance on the Second Life network May 13 – 16. We hope to perform most of the maintenance early in this window, but it may extend several days if needed.

Residents may experience problems connecting to, being disconnected from, or an inability to log in during this time, as well as possible issues rezzing objects, teleporting, or crossing regions. We hope to keep these disruptions to a minimum and greatly appreciate your patience during this time as we work to make Second Life more robust.

We will resolve this status once the maintenance has been fully completed.
May 7, 16:16 PDT

Continue reading

Second Life News 2019 w19

There was no Third-Party Dev UG meeting last week, so no news from there. Not much from the Server-Scripting UG meeting either.

The last week’s updates seem to have improved our chances of staying connected. I managed to fly my Shergood EC-135 around the Bellisseria continent taking off, making 78 crossings, and one of my better landings at the busy Dog Bone landing strip.

My flight log from 5/2019 Post Disconnection Fix

However, earlier Sunday when flying in Eden-Fruit Islands I was being unseated consistently on the first crossing. Moving from landing field to field I found it tended to be the first to third crossing. Changes between the EC-135 and different H-160’s and my script & attachment counts didn’t make a noticeable difference. So… server or connection is the likely problem…

Simon Linden tells us the stats on region crossing disconnects are greatly improved. He will be doing more work to improve crossings. Continue reading

Second Life News 2019 w18

Last Friday there was a Third-Party Dev UG meeting that ran 48 minutes. The video is here. I’ve included the interesting stuff mixed in.

Servers

The main channel will stay with version #19.04.22.526534. No restart. This is the version pushed to reduce disconnects. In my experience, things are much better.

Blue Steel, Le Tigre, and Magnum will update to version  #19.04.25.526669 on Wednesday. The version is listed as having Internal Fixes and Fixed EEP Regressions.

Rider Linden met with an SL group, Visionaire, to explain EEP. It is an hour plus video.

From the Server-Scripting UG: [12:34] Oz Linden: And we’ve already put in place a bunch of improvements [think detectors & stats] to our RC monitors to help prevent a similar recurrence (with more coming soon)

As of the 4/18 server change was to roll the server OS back. In doing so some are seeing less script time available. One or two have seen a drop from 100% of scripts to only 30% to 60% run.

Oz says they have lots of performance data for that metric. So, they will be checking as they move to re-upgrade the OS. The simulator OS has to update as part of the pre-move to the cloud.

There are other script performance things planned. So, the Lindens will add in a look at the script slowing issue along with those. Continue reading