There is a Slink update out. I started seeing people talking about it in the Slink, Classy gear for classy babes group.
Slink Versions – It is hard to stay current unless you refer to this page: Slink Versions. It provides the version numbers for the latest versions of hands, feet, body, heads, and HUD’s.
As of late 3/6 or early 3/7, depending…, there is a new ALMOST release from Slink: Petite Augment Pack. The ‘almost’ means info has leaked, but the item is not yet in the Slink store. As of 3/7 @ 3PM SLT/PT.
New Slink Item – Petite Augment Pack
I suppose this is an enhancement for itty-bitty-titties… Is this a new trend or is Siddean Munro just swimming upstream? I don’t know. But, I’m not a fan of blimp size breasts. I think B and C cups are best. So, I think this is pretty neat. Continue reading →
There was a Content Creation UG meeting. Medhue recorded it. He was late getting started 🙂 The sound is better, but not good. That is a problem with streaming. One of my biggest pains with video from SL meetings is cleaning up the audio. So, make do and be glad we have something.
Summary and Index
Not much new from this meeting.
The beginning part is about how the skeleton can be used, avatar and animesh. Basically, the skeleton can be rearranged. But, we cannot rename bones or reparent them. Continue reading →
This week the Lindens are having their planning meeting. Several of the weekly User Group meetings have been canceled to allow Lindens to be at the planning meeting. The Content Creation UG meeting is one of the canceled meetings.
Next week (32 – Aug 10) there will be a meeting. The week after (33) and the one after that (34) there will be no Content Creation meetings because Vir Linden will be on vacation. So, there only will be meetings August 10th and 31st.
About 5 years ago I was testing the various models available for use in Blender and comparing them to the SL default avatar. Now Gaia of AvaStar has done that for you. Check it out.
I think it is really nice to have this information. But, there isn’t much use for it. Mesh clothes built based on the default avatar are simply never going to fit well. The sliders will always change the classic avatar and mesh clothes at different rates.
The classic avatar use morphing. Mesh clothes use rigging. Those two things respond differently.
However, the AvaStar model will get you as close to a match as is possible.
I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.
I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.
Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.
In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading →