Best Second Life® NVIDIA Graphics Settings for Firestorm: PBR, Reflections, and Performance – 2026

I keep seeing images from Second Life® that look better than mine… well, technically they are better. Better resolution, crispness, and contrast. So, I decided it was time to review my graphics settings computer and viewer-wise.

Now there is no single “best” Second Life® graphics setting. A quiet home, a detailed PBR region, a shopping event, and a machinima set impose very different loads on a viewer. Old or new hardware can carry different loads. There is the matter of Personal Taste, which determines what you want to see. There is no ‘right’ setting. Try for the best visible quality and acceptable frame rate and stable texture loading that YOU enjoy.

I am an NVIDIA  user/fan. So, most of my images and writing are NVIDIA  related. But similar settings apply to all video cards. You just have to figure out which of the settings I refer to are in your graphics control panel by a similar name. A.I. can help.

For NVIDIA  users and actually others, most of the picture-quality decisions belong in the Firestorm Viewer itself. The NVIDIA  Control Panel should make sure Firestorm uses the discrete GPU and avoids unwanted driver overrides. Current Firestorm builds also differ from many older guides: the central controls are now in Preferences → Graphics → General, with additional tabs for Hardware Settings, Rendering, and Depth of Field.

NVIDIA Control Panel
NVIDIA Control Panel – Sept 2026

As of 9/22/2026, the NVIDIA graphics driver is version 32.0.16.1714 (617.14). You can check your version in the viewer’s Help->About… panel.

Short version: Use a per-program NVIDIA profile, keep filtering quality high, and let Firestorm control antialiasing. In Firestorm, use the General tab for shadows, ambient occlusion, screen-space reflections, mirrors, draw distance, avatar limits, and LOD. Save separate presets for everyday use, photography, and crowded events rather than treating an all-maxed setting as a permanent default.

I have my everyday settings tweaked mainly for quality. For flying I change to more performance-oriented but I increase Draw Distance to 512m. For panoramic views I have a total max on quality. These are all saved as presets.

Read more

Second Life and the Future of Apple Users

For SL users there is the Apple question, will Second Life™ run on Apple? Or… continue to run on Apple?

In June of this year Apple announced its discontinuing support of OpenGL after macOS 10.14 Mojave (scheduled for release Sept 2018), the core aspect of SL’s render engine. It will take a couple of years for Apple to phase it out. But, updates and support officially stop now. For some time support has been really bad.

● 1325 Colorful Disaster

They explained their reasoning when some game developers declared they would stop making games for Apple.

The reasons;

  • OpenGL was designed 25 years ago.
  • Core architecture is from the beginning days of 3D graphics.
  • Designed is based on outdated thinking.
  • OpenGL is a legacy tool with updates ‘tacked’ on.
  • Hardware GPU work flow has changed.
  • Never designed for multi-threading.
  • Today’s rendering is asynchronous.

On the PC side of things OpenGL is still supported. We can’t know for how long. Khronos, OpenGL’s developer, has introduced Vulkan. (See: State of Graphics: DirectX 12 & Vulkan – 4/2016) Development is exciting and popular. The group is on the forefront of some interesting tech. But, I don’t know that it will be helpful for SL.

Read more

Gaming in 2016 – Predicting 2017?

According to SuperData Research  people spent US$91,000,000,000 on games. Billion… This is an all-time record. But, they are hyping things a bit. In 2015 Statistica shows $91.5 billion spent and $99.6 billion in 2016. I suppose it depends on where one gets their numbers and categorizes them. Game revenue is notoriously flaky as companies like to hype their increasing sales and keep decreases secret.

Still that is about a 10% increase year-to-year. Eight billion isn’t chump change, unless your spending $10 trillion on credit, like some governments…

Data From Statistica

They break the revenue down into subcategories. Handheld games are dying. Smartphone games are the hot item. They show the largest growth from 2015 to 2016 and that is expected to continue, which seems reasonable as smartphones are selling well.

In 2005 smartphones sales were just $3.8 billion. Eleven years later in 2016 sales of smart phones was $55 billion, a 1,447% increase. So, as more people get smartphones there are more possible users of smartphone games. According to Statistica a little less than half of the 2016 game revenue was from smartphone gaming.

Read more

Nvidia Titan-X Pascal

August 2, 2016 Nvidia released their top of the line video card the Titan-X. There is a previous generation Titan-X. To distinguish between the previous gen and the current generation we have to include the architecture descriptor; Maxwell (previous) or Pascal (new).

How much faster is this Titan-X Pascal than the previous one? Almost twice as fast.

You can see the card is about 30% faster than the GTX1080. 

Read more

Video Cards: GTX1060 vs RX480

There is debate in the SL Forum as to which video card is a better choice for Second Life™. I’ll try to provide the information needed to make a decision. But, I don’t see a deal maker or breaker that would pull the choice to any one card.

Also there are no good benchmarks, yet, of which new cards work best with Second Life. The following benchmark tests show the cards’ performance are very dependent on how the game is designed.

In the above video he is testing DirectX12 verses Vulkan. Vulkan is the next generation OpenGL. While development on OpenGL has not stopped, it appears to be similar to SL and Sansar. Except I have no doubt Vulkan will be the render engine of choice for most game makers moving on from OpenGL. 

Read more

NVIDIA Settings 2016

Minor updates 2022/04

Calla Cela got settings for her NVIDIA card, specifically her 970, from NVIDIA tech support. She made this handy video. Using it I decided to check my settings it has been forever since I looked at them. zOMG! When the Lindens changed the install folder name, (like L O N G ago) my SL setup apparently went away…

There are some gotcha’s in her video. Nothing wrong. Just some places where you are likely to hit a wall.

Read more