Internet Outage

The outage is large enough to be making national news. Amazon cloud servers went down. That affects many web sites and services like Second Life. The SL asset services depend on Amazon’s cloud, the S3 services – AFAIK.

SL login is supposedly not affected. The login servers are  in one of the Lab’s locations or on co-location hosts other than Amazon. But, once logged in you may not rez, the region may not rez completely, and your inventory may not populate.

Do NOT try to change or fix your appearance. You will likely confuse your viewer and make things worse. Do as little inventory-asset related tasks as possible.

Second Life: What Viewer Statistics?

If you have ever pressed Ctrl-Shift-1 to reveal the Viewer Statistics panel and wondered what all the stuff means, there is a good explanation of the items in the panel over at the Firestorm Viewer Wiki. See: Firestorm Viewer Statistics. Almost the same information is available in the SL Wiki: Viewer help: Statistics.

Network Transfer Rate Comparison

I think on both sites they have simplified the text for the less techy users. I think that is a bad idea, as the people looking for explanations of how the items in the panel work are likely tech savvy.

The first four items listed on the pages are the source of a lot of confusion; FPS, Bandwidth, Lost Packets, and Ping. So, I’ll provide a bit more information. Continue reading

NVIDIA Driver 378.66 Released

SL users have suffered from a problem with the NVIDIA driver, a blue colored world. I haven’t seen the problem, except in pictures. Whether you see the problem or not depends on your graphics settings. Having ALM enabled seems to eliminate the problem. So, while I can’t say this new driver version fixes the problem, it is worth a try.

Version 378.66 released 2/13. Download.

PayPal is Changing

PayPal is changing their policy. Will that affect those of us that use PayPal with Second Life in the USA? No one is sure.

Lost Girl

Lost Girl

The email that PayPal is sending out reads:

Dear Nal:

We are making some changes to the PayPal User Agreement, PayPal Privacy Policy, PayPal Here Agreement and the PayPal Website Payments Pro and Virtual Terminal Agreement that will go into effect on March 29, 2017. If you’re interested in more detail, please visit our Policy Updates Page. Updates include:

  • We’re updating the list of items that will not be eligible for PayPal Purchase Protection or Seller Protection.
  • We’re revising the set off rights by removing the 180 day past due requirement.
  • We’re updating our list of restricted activities.
  • We’re notifying you of the movement and processing of information to cloud-based service providers.
  • We’ve updated the “Payment Method Used for My Transaction” section to describe changes that give you more control and choice in how you want to pay.
  • We’re changing some of the fees we charge.

These changes, along with the others detailed on our Policy Updates Page , will become effective March 29, 2017 for all U.S. users. We encourage you to review the Policy Update and familiarize yourself with the changes that are being made. If you do not agree to these amendments, you may close your account before March 29, 2017.

Thank you for being a PayPal customer.

Sincerely,
PayPal

Continue reading

Which platform are VR people using?

Massively Overpowered has an article about information a company named Superdata provided on the gaming market and VR: Virtual Reality Helps Push Mobile Gaming To New Heights.

Winter Circus

Winter Circus

I find it interesting that mobile VR games netted as much money as the movie industry netted from box offices. Mobile VR accounted for half the global market in digital games. I think that is rather impressive and shifts my thinking on where gaming and VR are going.

I suppose it is not that surprising. I plan to buy my next phone based on its VR abilities. I have to have a phone. My existing telecom contracts have expired. I can change carriers, renew or not a contract… I’m sort of a telecom free agent. But, buying a dedicated VR headset, like an Oculus, would be a total splurge and unlikely. An upgrade for the desktop I built in 2016 is more likely. i5 to i7 or 1060 to 1080 or even a 2080 (NVIDIA will likely have the 20 series out in early 2017).

With information coming out about how VR is going mobile way more than I ever expected, I am almost certain to consider Samsung’s coming (end of March, may be April) S8 for my VR. Especially since it is Samsung that is out selling other VR mobile makers. (4.5 million out of 6.4 million sold in 2016 – 69.2% market share.)