Second Life News 2017 w47

Servers

The Main channel was restarted with version #17.11.11.510664. This update includes Internal Fixes and a fix for BUG-139176 Issue with OBJECT_REZZER_KEY reporting incorrectly after linking and delinking prims. This version has run on the RC channels for a couple of weeks.

The Fire Within
The Fire Within

There will be no updates to the RC channel this Wednesday. The next day is a holiday in the USA. So, the RC channels will continue to run the packed just promoted to the main channel.

The internal fixes are typically security fixes and data collection changes. Recent some of those changes had to do with various copy exploits. Simon Linden says they have caught a bunch of people trying to use those exploits.

However, there are still exploits allowing copying without the Lab being able to detect it. So, Simon asks that people keep filing JIRA and Abuse Reports. Lindens are still working on closing the exploits. So, the reports guide their work. Help by filing a report, if you have actionable information.

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Second Life Third-Party Dev Meeting 2017 w46

The next Third-Party Dev meeting is 12/15.

Alex Ivy

Alex Ivy RC Viewer is holding up well in testing. Actually, better than ever.

There is the one startup crash, they haven’t been able to reproduce. The one they think likely from benchmarking crashing systems. They think they have a fix. The supposed fix will be in next update of Alex Ivy, likely arriving from QA just after Thanksgiving.  If that fixes the crashes, then they will be ready to release Alex Ivy in Early December as the main viewer.

Zenos Profile Photop
Zenos Profile Photo

This is sort of a big deal. I’ve been using 64-bit viewers almost exclusively. They are WAY more stable than 32-bit viewers. If you are not running a 64-bit OS, update ASAP.

When Alex Ivy is released the Lab will have a 32 & 64-bit Windows viewer. They have a 64-bit Mac viewer and no 32-bit Mac.

Linux

If things go as planned, they will build a Debian 64-bit Linux viewer. They will not be able to put much time in on QA. But, they plan to get a Linux build out.

The Lab is counting on the community to provide QA and fixes. Otherwise, this won’t be a working Linux version. Think of the Lab as providing the foundation. The rest is up to the community.

Oz Linden tells us there is a 64-bit Linux version in the Rendering branch. More about the rendering branch below.

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Second Life News 2017 w46

Servers Again, there is no roll to the main channel. It continues to run #17.10.06.509394. Blue Steel, Le Tigre, and Magnum will update Wednesday to version #17.11.11.510664. Internal Fixes Fix BUG-139176 Issue with OBJECT_REZZER_KEY reporting incorrectly after linking and delinking prims. Viewers The main viewer remains 5.0.8.329115, released in week #42. Second Life Alex Ivy … Read more

Content Creation UG 2017 w45

I am having a difficult time logging into the ADITI grid. I can get logged in, but I’m mostly not fully connecting. I can’t move, walk, or teleport. Can’t even move by sitting on something. Sometimes the chat service does not connect. Voice seems to always work. With persistence, I make it in with a usable connection. Never a problem in AGNI.

So, it is a good thing Medhue got his streaming working. I’ve linked to his video. Unfortunately, he had the gain turned down and the audio is very low. So, you may get blasted by any other sound that comes on while you are watching.

There was more news from the Server Beta UG later in the day. I’ve folded that information in with the CC coverage.

Summary

The index with time marks is below this summary.

Viewer

A new version of the project viewer rolled out: Second Life Project Animesh Viewer version 5.0.9.329815. If you are running the project viewer, it will force an update. My update went as intended. Just the project viewer is updated.

Shadows now work. I think he means animesh things now cast shadows.

Animesh linksets now will allow a mix of animesh, mesh, and prims. To be more technically and grammatically correct… linksets can now contain any type of prim. I think the primary reason was the need to have a prim for the root of the animesh link set.

Also, viewer crashes were fixed. So, less crashing.

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Sansar and Blockchain? – Ebbe Altberg

The site The Next Web has an article about how blockchain currency is democratizing the virtual world, VR, and real life. The Sansar Project gets into it because Ebbe Altberg is quoted. Not because Sansar will use a cryptocurrency.

First, do you know what a blockchain currency is? I barely do. Quoting:

A blockchain is a digitized, decentralized public ledger of cryptocurrency transactions. Essentially each ‘block’ is like an individual bank statement. Completed ‘blocks’ (the most recent transactions) are added in chronological order allowing market participants to keep track of the transactions without the need for central record keeping. Just as Bitcoin eliminates the need for a third party to process or store payments, and isn’t regulated by a central authority, users in any blockchain structure are responsible for validating transactions whenever one party pays another for goods or services.

That explanation isn’t all that helpful. If you think of a cryptocurrency as a paper dollar that you print but yet cannot be forged and shows who paid for it and printed it… you sort of get an idea. This is extreme free market stuff and requires a good grounding in free-market economics to make sense.

Dollars
Dollars

Blockchain currencies and other cryptocurrencies depend on complex encryption processes requiring huge amounts of computer time.  No one seems to think about how quantum computing may change the game. So, for now, these new currencies are the hot thing. Hot as in one currency project raised US$25 million in less than a minute.

I suppose it is the freedom from the control of centralized governments where politicians try to control us that makes them so valuable.

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