Second Life News Week 13

From the Second Life™ Third Party Developers User Group meeting we have some news this week. Mostly update stuff.

Viewer Managed Marketplace

Brooke Linen says testing is going well and performance is good. There is a persistent problem with viewer, sim, marketplace communication. They are working on that. Brooke is thinking a couple of weeks to solve the problem.

Escapdes Island Duck
Escapdes Island Duck by Ciaran Laval, on Flickr

Jessica Lyon is deciding whether to try an include VMM or release FS without it. Being pressed Brooke pointed out they need to get two server updates through testing and rolled to the grid. Then they will start pushing the viewer. So, the road to VVM could be a couple of months long.  Continue reading Second Life News Week 13

Second Life Voice Fixes Coming

These fixes are coming next week. Vivox has new fixes and the Lab will be adding those into Second Life.

Volume Control
Volume Control

Oz says changes are, “there are assorted things about loading of empty lists at login, person to person calls avoid some not working messaging channel, a microphone test that lets you hear yourself when testing, microphone volume, fixes for device hot swapping, voice dot stops disappearing, and code clean up.”

All these Vivox changes are to be on the viewer side. So, I expect an RC Viewer.

There are individual volume controls on each avatar. Hover the cursor over an avatar with voice enabled and left-click the ‘I’ that comes up. You’ll see a slider so you can adjust volume.

Ed Merryman pointed out that on TP voice can be left behind. Your voice remains behind in the region you left. People in that region continue to hear you and you them. People around you in the destination region cannot hear you or you them. A relog is required to fix the problem. Oz says they fixed that in a recent viewer release. (STORM-2109) I haven’t figured out if it is one of the RC’s or has made it to the main viewer.

Firestorm Viewer Update

The release date is getting pushed back… again… So, they are looking at a beta release then quickly (?) followed by a main release. So, we will probably see a beta viewer released in April. When will the main release appear? No one knows. I am guessing May…

Ever by Strawberry Singh, on Flickr

While the FS Viewer has caught up with the SL Viewer code-wise, they can’t release the viewer yet as they are still fighting problems. Some FS testers are finding many more problems with the internal FS QA release than with the SL Viewer. The basic complaints are slow rez, some objects never rez, and there are more attachments dropped on teleport problems. Continue reading Firestorm Viewer Update

Second Life’s Return to Last Position

Jessica and Oz were discussing the blog article Jessica put up: ‘Restore to Last Position’ Needs You’, in the third party developers meeting, Friday (3/28). There are now 389 comments (as I write) by people explaining how they use the feature and why they need it.

Nobody Wants To Talk About The Elephant In The Room
Nobody Wants To Talk About The Elephant In The Room by Connie Arida, on Flickr

Oz Linden is making his way through the comments and is about half way. He promises to read them all.

His take is that there are definite use-cases that need to be handled. He remains unconvinced that RTLP is the best solution. You will find the discussion at TM: 22:00±.  Continue reading Second Life’s Return to Last Position

Obduction – Myst’s Successor

I am a Myst games fan. I am looking forward to Cyan World’s new game Obduction.

Hayden Dingman at PCWorld wrote an article about Obduction having live-action Non-Player-Characters (NPC). You can see live-action NPC’s in a video of Senza PesoI (below – link), a trailer for an Oculus VR experience. If you have a VR Headset, the video is in Oculus format.

Apparently Obduction will work with Oculus and similar VR headsets. The Cyan peeps rant into the problem of how to put video of RL actors into a virtual world and not break the immersion. While some games have animated avatars (in SL we call them bots) Cyan found that outside their expertise and thus too expensive for them to do. Since this game is funded by a kickstarter project the budget is constrained. They looked for a cheaper way.

Their solution is to film with 2 GoPro gamers to create 3D video. They use a green-screen room in the basement of Cyan’s studio. The character can be placed into the virtual world. You can see that in the video above.

I think the idea is to be similar to what Cyan has done in the past. When they reach a point where they need to tell some of the story, they move to a cut scene and the NPC tells you whatever is needed by the story line. It would be rather jolting to go from a VR experience to a 2D movie. This style of video cut scene will allow them to maintain the illusion of the world they are building.

Look for more details about Obduction to appear in August 2015.


Second Life Bits Week 13

Fabulously Free Hunts

Hopefully you know that each week and almost every day Fab Free publishes a list of what they think is the grids top ten hunts. See: Today’s Top Ten Hunts in Second Life. I’m not sure how Fab and Hunt SL hook up… but, they are the people to follow if you like hunts.

Aught by dolletjes, on Flickr

I love a couple of the names; 50 Shades Of Lust and Slap Yo Mama, Easter Is Comin… J

Capital Exchange Update

Skip Oceanlane posted an update on the saga of getting Linden Lab’s attorney to approve the Capital Exchange game or not. At this point Skip is saying they are on their last attempt. Continue reading Second Life Bits Week 13

Second Life: Singularity Viewer

A new release is out. It is primarily for users with AMD/ATI video cards. Unless you are having a problem, you don’t need this release.

From the video "Inner winter" 5
From the video “Inner winter” 5 by Pepa Cometa, on Flickr

You may be aware of a recent AMD/ATI driver update to stopped mesh items from rendering. This isn’t a Singularity problem. It affected all viewers as it was a driver problem. If you had an ATI/AMD video card and updated your driver, you had the problem. Continue reading Second Life: Singularity Viewer

Second Life: Black Dragon 2.42 Released

If you know the viewer, you know it is an experimental viewer. The author of it tries all sorts of things. Like Benjamin Franklin and others NiranV has lots of what I label failures. But, the gems that do work out make it worth it.

Mother of Dragons
Mother of Dragons by Impulsive Spirit, on Flickr

A current feature Black Dragon has is Volumetric Lighting, previously labeled GodRays. This is a rendering process that reveals light interacting with air… the atmosphere. The feature makes for dramatic images. I think this is going to be an awesome features for those using Oculus Rift type displays. Continue reading Second Life: Black Dragon 2.42 Released