It hadn’t occurred to me but, Content Delivery Networks (CDN) are a target for hackers. I’m not sure why they choose to attack them. I wasn’t curious enough to dig up reasons. But, that they do get attacked affects our use of Second Life™, since the Lab changed over to using CDN’s. Continue reading →
Long time readers know this is the first MMO I played and that eventually lead me to Second Life™. I still scan the Myst Online forum. I was somewhere in the hierarchy of management of the lasse faire Guild of Cartographers (GoC). A family member helped me set up MY first web site and it is still a shared hosting thing under his domain. And I may be the last member of that guild paying any attention to the D’ni world made by Cyan Worlds.
My 2010 Uru Live Avatar Meets My 2016 SL Avatar
We have 600+ people from that world playing in Second Life. If you script, build, are into furniture or clothes making, building, or role playing you are likely to know some of those people. Look for the group D’ni Refugees. Some percentage of us became movers and shakers in SL… not monumental shakers, maybe a 3 or 4 on the Richtor scale… Continue reading →
Massively has an article about a game named No Man’s Sky. In the article is a video by TheHappieCat explaining how the game’s makers created quintillions of worlds using fractals. The thing I find surprising is the worlds are never stored in a database. Yet when you come back to a world it is re-generated, but the same exact world is generated. TheHappieCat explains how she thinks it works.
I was a little late getting to the meeting. Then slow rez’ing left my butt hanging out, literally. :/ I had some time Saturday so I got the video cleaned up. There were some long periods of no voice discussion. There was some chat. I sped up the video. After I was done I noticed the video and chat got out of sync. The chat lags the video by several seconds.
You’ll hear Vir Linden answering questions before they appear in chat.
I did a quick summary of the video and tossed in time marks.
01:00± – There is a gotcha associated with Collada uploads using the current Bento Viewer 184.108.40.2067597. In the current version the SLM file is not replaced or deleted when you update the DAE file. So, even if you fix a problem the error notice reappears on the next upload attempt. Delete your SLM files to work-around the problem. Continue reading →
Word is getting around that the Marketplace (MP) has shifted to the new search feature. There are some problems with the new search. I like it, but nothing is perfect.
Kitty From The Garden
One problem is items removed from the MP are showing up in search. Another is how title words and keywords are ranked in the search algorithm has changed. More weight given to title words. The fear is this will lead to cluttered item names. Some believe people will start cramming there keyword list into the items name, title.
Whatever the case on these problems, there is a place where you can discuss the problems you have with the new search. See the SL Forum thread titled: Marketplace Search Issues [ New ].
Is there a roll to the main channel this morning? There was a release candidate running on the RC channels this last week. But, my in-home restart tracker and the Grid Status page do not show a restart on the main channel this morning (7:25 AM SLT/PT).
There is no update in the Second Life Server – Deploys thread.
Grid Status shows a schedules restart for the RC channels tomorrow, Wednesday. But, is this a real event or just an automated post from a standing schedule? No way to tell.
My guess is something didn’t work as expected in the RC package running last week. It will get a revised version tomorrow. And there will be no roll to the main channel. Continue reading →
If you are wearing an attachment using llTakeControls, take it off. That’s the trigger for the bug.
It may not be viable to remove all attachments using llTakeControls though. This bug is mostly annoying combat people who use mouselook a lot & many weapons use llTakeControls in such a way that they will trigger this bug when they exit mouselook.
Switching to the LL viewer is a no go – although it doesn’t have this specific bug, it has a related bug which breaks being able to shoot pretty much all weapons in mouselook when an attachment is worn using llTakeControls or the weapon itself uses llTakeControls – BUG-11602
Best bet honestly is to roll back to 4.7.7 if this bug is annoying you too much. (Reference)
If you are playing a combat game, add your name and information to the JIRA’s.