You’ve visited Sansar and gone Atlas Hopping with Drax. So, you know how to walk and get around. What about the building tools?
Start with Managing your Scenes and Experiences to understand how your ‘region’ will be made public and allow others in. In Second Life™ we change settings to keep people out. In Sansar, we change settings to let people in. I suppose that difference has profound philosophical design implications…
Sansar has a My Experiences App. At first, I thought this was something else to download. It isn’t. The app is built into the main viewer, which consists of an update app, a login app, and the viewer app that chain together to look like a single app.
There are also tutorials or an online manual here: Creating in Sansar. I’ll point out people are asking me how to build in Sansar. I am curious too. Google was not helping. The pages I list here are not coming up in Google, which explains a lot of the problem. Oddly they pop up first in Bing and Yahoo searches. For those tired of censored search content and user tracking, there is always DuckDuckGo.com, where Sansar searches also work. Continue reading →
Well, I did something wrong. The video did not record. I got an hour of audio and a single screen capture for the entire hour. Useless. It looked to be working when I started. But…
So, I’ll write an index for Medhue’s Live Stream.
Medhue doesn’t post process the video so there are spikes and drop outs in Audio. His microphone is messing up too. That was just audible in his stream. I didn’t hear the static in-world. But, it’s tolerable. Just keep your finger close to the volume control.
This week’s meeting was informative and we have some NEW news.
00:00-05:55 – You’ll see Medhue setting up the Live Stream and posting in groups that the meeting is starting. At one point, there were 41 people in the meeting and another 21 on the live stream. That is a big meeting for a User Group. We usually only see that many at a meeting when the pitchforks and protest signs come out.
06:00 – Meeting starts. Alexa Linden tells us that she has distributed instructions for how to build the Animesh Project Viewer. They are devising and writing up plans for testing Animesh. This viewer is changing to fast to release a version to the community. Plus, there are a couple of features Vir wants in before it goes to testers. Continue reading →
The main channel was updated with version #17.07.27.327933 this morning, Tuesday. Last week the main channel was running version #17.07.11.327548. Both of these are listed as having “internal changes”. Geek-speak for changing data reporting, debugging, and performance information… usually.
Street at sunset
Blue Steel, Le Tigre, and Magnum were supposed to update to #17.07.27.327933 tomorrow, Wednesday. But, Simon tells us that isn’t going to happen. There probably won’t be a restart as they restarted with last week’s update. The Lindens try to restart regions once every two-weeks even if there is no planned update.
No big problem, but enough of one the Lindens decided to hold the RC update back. It had to do with regions names not being applied correctly in the restart, so they never appeared to come online.
The Deploys thread is dying. There is very little discussion or information to be gleaned from reading the posts. They are basically a day, time, and link to release notes. So, I suspect fewer people are reading the posts. I expect the posts to go away at some point. Continue reading →
I went to delete a dead, unreachable feed in my Feedly and I couldn’t. Not something I often have to do. But, I couldn’t find a way to delete the feed. Normally I can click a feed and use the FOLLOWING button that appears in the upper right of the page. Cursor over the button and it changes to EDIT and one can remove the feed. But, not with a DEAD or UNREACHABLE feed. There is no ‘FOLLOWING’ button.
Removing unreachable feeds in Feedly – 2017 Aug
All the articles I could find using Google were no help. They all said to select the feed, go to the FOLLOWING button… I got no FOLLOWING button. Or select the feed and at the bottom of the column will be a ‘remove’ button. Nope. Not there.
It took a few minutes for me to start experimenting and find out how to accomplish the task. It isn’t hard, but the interface for removing a dead feed is different. You cannot remove a dead feed as you would an inactive feed or one you’ve lost interest in.
Click the GEAR icon and all the tools you need are there. I have no idea how long it has been since I clicked that gear icon. I don’t remember these tools being there. But, they are a good set of cleanup tools.
One small positive thought in the morning can change your whole day
For those of us in Second Life(TM) doing production work, we’ll want to wait for the main release. This version has new rendering engine stuff, which while improving baking of textures does little else for us.
If you use the archive install process for Blender it is easy to have multiple copies of Blender and AvaStar installed and working. The Archive Install is simply a matter of getting the ZIP version and unzipping a to a folder. Run from the folder. It is a separate and completely functional copy of Blender. You can add AvaStar and other modules without affecting other versions of Blender. WAY handy. Continue reading →
This week the Lindens are having their planning meeting. Several of the weekly User Group meetings have been canceled to allow Lindens to be at the planning meeting. The Content Creation UG meeting is one of the canceled meetings.
Next week (32 – Aug 10) there will be a meeting. The week after (33) and the one after that (34) there will be no Content Creation meetings because Vir Linden will be on vacation. So, there only will be meetings August 10th and 31st.
For VR HTC Vive or Rift are your options. Otherwise, it is a 2D PC thing. A viewer is needed.
2,000 people have been in the closed Beta.
At about 35-50 avatars the system instances the experience. If you have played in games with shards, you understand instancing. Drax and Maxwell were playing with instancing to see how it worked. I’m not sure they figured it out.
Drax had enough people coming into 114 Harvest, his experience, to likely have the experience instanced. Continue reading →