Over the last 4 months I’ve been dealing with what I can buy now and what is the best for the money. But, when considering what to buy it makes sense to look ahead. Earlier I wrote about looking at AMD CPU’s and what they have coming. Now I’ll write about what Intel has coming.Intel’s 6th generation CPU’s are about a year old now. So, what do they have in their pipeline? For 2017 it is Kaby Lake… In January 2017 we will see Kaby Lake chips coming out for phones and tablets, Later in the year for laptops and even later for desktops. These will be 7th generation iCore CPU’s in the 7### series of i3, i5, and i7 CPU’s. Continue reading
Yeah… sit down and be quite… probably a sentiment many of us feel in this political season in the USA. However, this new feature will only be a help in Second Life™. It is a new feature in the Linden Scripting Language (LSL), something I haven’t gotten to write about in some time.
Rider Linden was at the Beta Server user group meeting Thursday to let us know what’s in the works. It seems the Lindens are expanding the Advanced Experience Tools feature of Second Life. The idea of Forced Sit seems an odd feature to me, but the oddity comes from the name. Several people have a use for it and I rename it and describe it below. It is about way more than just sitting.
Rider says there will be some new functions that only work within Experience enabled scripts. You can get the full details of what is being envisioned in a Google Doc: Espeon: Forced Sits. (see WARNING below) Overview:
With the advent of Experiences Keys we would like to be able to allow scripts being run as part of an experience to force an avatar to sit in a particular location. This feature will be useful in an adventure game scenario where an avatar is forced to sit in a trap so that it may sync its animations with the avatar, or in an amphitheater or classroom situation where a presenter wishes for all the other participants to remain seated. This document replaces the previous Scripted Sits document.
We will add at least one new LSL script function that will force an avatar to sit on a particular prim and make adjustments to the existing llUnSit() function to perform the counter action.
I’ll use an example from the game Obduction™, made by the people that made Myst™. They use this type of ‘forced sit’ in every game they have written. In Obduction there is a rail mounted car-type-machine you click on to ride/drive. Once you click a script takes over. It has the avatar open the car, enter, and sit. I believe this is what is being added to SL scripting, LSL – Linden Scripting Language. Continue reading
There is a video, included here, and a written overview with a collection of videos showing new features in more detail.
The announcement is here: Blender 2.78 RC2. Earlier this month I wrote Blender 2.78 Release Candidate is now available. It gives you a bit on what is in this release. We are nearing release of the final 2.78 version.
AvaStar is now on alpha release 2.0-23 for Blender 2.77… If you are confused by the version numbering, so am I. The last version I downloaded was 2.0 Alpha-10. Asking in the AvaStar-Blender group I’m told Matrice said drop the alpha… and that Gaia does the numbering… and that they are just generally inconsistent… I took that as nobody knew.
What they were sure of is: AvaStar 2,0 is still in Alpha. I’m not sure that is so. What I do think is the case is 2.0-23 is not the final release but a beta or RC version. We may find out Thursday at the Bento UG meeting.
This week there was no rollout to the main channel. We did get a new package for the RC channels. All 3 are getting the same package: 16#16.09.14.319788.
The release notes describe it as; Minor internal changes.
The main viewer is now version 188.8.131.529463. Formerly this version was the Visual Outfits Browser RC viewer. The previous version was: 184.108.40.2068301.
RC Second Life Bento Viewer version 220.127.116.119688 – Last week Bento was running on a project viewer version 18.104.22.1688969. This version is now a RC, Release Candidate, version.
RC Second Life VLC Viewer version 22.214.171.1249856 – This version has updated from 126.96.36.1998504. I suspect this version has just added the VOB features and some bug fixes.
There are no project viewers this morning.
We know from various user group meetings there are some changes and improvements in progress. I expect to see a new RC viewer version and possibly a VIVOX project viewer this week. Also, there is a 64-bit viewer in the works. I have no clue when it make make it to Project or RC status.
While it may seem quite, there is stuff happening.
I don’t use them. The basic reason is cost and timing. When I’ve been ready to buy Intel has had a CPU with a better performance to price ratio. I have no particular love or hate for either AMD or Intel. Its who has a well performing CPU and what will it cost me at the time I need one?
One of the commenters here suggests people looking for a new CPU wait for AMD to release its new Zen CPU. One can always wait for the next new thing but, then they wait. However, I did wonder if a wait would be worth the time. I started researching AMD and their next CPU. Continue reading
The Lab announced today that the Visual Outfit Browser viewer has moved from RC to main viewer. See: Visual Outfit Browser is Live!
I like this feature. I started writing about the VOB Viewer in early July of this year.
Learn more about the feature in the SL Knowledge Base.
Access the feature via your inventory. You’ll see a new tab. (Top yellow arrow.)
Unless you have an image already in inventory you’ll need to upload an image to use… that costs L$10. So, I’ll be particular about which outfits I put into the image catalog.
You probably notice it isn’t purely an alphanumeric sort. It sorts outfits with an image ahead of those without an image. It is alphanumeric in the groups of with-images and without-images.
I’ve written about VOB before. I also expect to see more articles on it now that it has released. It is intuitive to use. So, I don’t see any point in repeating instructions on how to use it. You can search on ‘VOB” or ‘visual outfit browser’ in the upper right to find my articles.
It will be interesting to see if third party viewers make any BIG improvements.
The skeleton and brain of a computer is the motherboard and CPU. A CPU is the Central Processing Unit. This is most like our brain.
The mother or main board is like out nervous system or skeleton. It is the large circuit board that every part of the computer plugs into, including the CPU. It holds everything together.
For detailed information on CPU’s see the video: (jump to TM 6:07 to skip the explanations and see the benchmarks.
There is a lot of jargon in the video, I’ll get the important stuff explained.
First the TL:DW, the video shows there is very little difference between the various CPU’s. When it comes to frames per second. The three tested CPU’s are about equal. However, if you are going to use Intel’s HD Graphics without a dedicated graphics card, he shows there is a difference and the 6th generation CPU wins. So, laptop people… go for 6th gen CPU or a dedicated video chip. Continue reading