Finding romantic places in Second Life™ requires considerable time to explore the various places. Most ‘SL travel sites’ tell us how pretty a place is and give a few nice still images. Pictures of pretty places are for photo albums. We treasure them but seldom look at them. Once you have seen it, you’ve seen it. Then we are on to new stuff.
So, what keeps us coming back to a place? And what do we want to know about a region before we go there? What is going to get us there? Will we land mark it? Continue reading →
Today Slink has released an update to their release of last week. Apparently, somebody found a bug… or two. Probably Whirly… Whatever, Siddeon released the fix and a bit of an upgrade. I got mine today. So, I have a new body for the new year.
The upgrade is the addition of a magnifying glass to make setting the upper body alphas easier.
Slink HUD Version 3.01 – New magnifier open
Visit the Slink store (URL) and click the update kiosk to get your new update.
Obviously, the HUD updates. Many of the parts of the package have new version numbers. So, I’m replacing everything. I updated my nude body outfit using the new stuff. I think I had only made one outfit using the 3.00 version. But, I have a ton of outfits made using v2.8. Continue reading →
According to SuperData Research people spent US$91,000,000,000 on games. Billion… This is an all-time record. But, they are hyping things a bit. In 2015 Statistica shows $91.5 billion spent and $99.6 billion in 2016. I suppose it depends on where one gets their numbers and categorizes them. Game revenue is notoriously flaky as companies like to hype their increasing sales and keep decreases secret.
Still that is about a 10% increase year-to-year. Eight billion isn’t chump change, unless your spending $10 trillion on credit, like some governments…
They break the revenue down into subcategories. Handheld games are dying. Smartphone games are the hot item. They show the largest growth from 2015 to 2016 and that is expected to continue, which seems reasonable as smartphones are selling well.
In 2005 smartphones sales were just $3.8 billion. Eleven years later in 2016 sales of smart phones was $55 billion, a 1,447% increase. So, as more people get smartphones there are more possible users of smartphone games. According to Statistica a little less than half of the 2016 game revenue was from smartphone gaming. Continue reading →
How do we tell our computer which viewer to use when we click a SLURL in a web browser? I’ll explain what happens and show you how to make the change (at least for Windows – Sorry, I’m not an Apple person). Plus, I’ll give you the link to the way easy tool for this task that the Firestorm peeps made.
Firestorm Default Viewer Selection Tool
The Firestorm people are aware of the problem and made a tool similar to Firefox’s process for handling protocol settings. You can find it here: SLURL Proxy.
SLURL Proxy – Control your SLURL’s
Install this program. Drag and drop your viewer icons in it. Select one for your default choice. Once setup, when you click an SLURL the program will use the default you have selected.
Today I got a notice that Slink updated their Physique, Hourglass, and Male Physique bodies. The update is free. Visit the store and click the Re-delivery terminal. You’ll be sent to a web page with a list of the Slink things you have purchased.
You’ll get a new copy of your Slink body. I was using a body labeled v2.8 and a HUD labeled v2.7. They say this new body is compatible will all the stuff I bought for Slink so far.
The biggest visual changes are in the HUD. It is now 4 panels instead of the single panel with everything in one place. There is now a panel for; Alpha, Layers, Skin, and Effects.
Slink Body v3 – New HUD – Alpha
There are several changes and additions. The big change is in alpha layers. How the body areas are divided up for masking is a bit different. I am undecided if it is better. It looks like it may be. I’ve had a number of problems trying to mask the previous body to work well with mesh clothes. Backless and open sided dress were a pain. Continue reading →
I used to be surprised at how little people know, especially about current events and important political subjects. I’ve gotten over it. I’ve moved on to the psychology of changing minds.
I’m not the only one concerned about ignorant people messing up the world in their effort to make things better. In a 2014 presentation by TED (About) we learn about global ignorance and what can be done about it. Continue reading →