I am SOOOoooo looking forward to getting the cast thing off. It is mostly cloth and Ace bandage material with a plaster inner core under my wrist. It is hot and dirty. I tried to keep it clean. I didn’t do so good.
In Second Life we have way more standard size rigged mesh than fitted mesh. Every so often I find a standard size mesh something that fits me close enough I can tweak my shape and get a near perfect fit. The Iffyta AliKat’s Groovy Bikini, shown here, is one of those things.
One of the things missing from promotional material is the Draw-Render Weight of items. Including it would help people reduce lag. Like demos help us decide if we want to purchase. Anything over L$99 without a demo is a no purchase item, as far as I am concerned.
Iffyta Swimsuit Draw Weight
My avatar as shown has a Draw Weight in the SL Viewer of 85,478 (red) with the suit and 82,616 without. That means the suit adds 2,862. I think that is pretty good. You can also see the polygon count in the top is pretty good. In the bottoms it looks a bit high to me. But, for less than 3,000 points I won’t complain. My prim-flexi hair has a Draw Weight of 47,000±. Continue reading →
Tuesday (6/30) at about 11 AM PT the Lindens announced the partial release of Experience Tools. I write ‘partial’ because they are only fully released to Premium Members. This afternoon the 3.8.0 (302622) Jun 12 viewer automatically downloaded and I installed it.
This is also the main viewer now. Look at the download page.
All users can get the viewer and use it. My understanding is only Premium Members can build experiences with this viewer, but all users can enjoy the experiences.
There is a knowledge Base article that helps you get started creating experiences. See: Experiences in Second Life. This is for both those wanting to participate in an experience and those wanting to create an experience.
There is a forum section the beta testers and early adopters used. It is now open to all. See: Experience Tools Forum.
Cozey Contemporary in monotone by Wendz Tempest, on Flickr
I suggest reading Canary’s article. I think it gives a good idea of what the Lab says it is doing. But, like many things what we think we are accomplishing and what we are accomplishing are often different. Looking in the search engines on ‘fashion’… it just ain’t happening. Continue reading →
You may know I am a Myst fan, the most popular game of the 1990’s. Recently news came that Hulu will be creating a TV series based on the game. That has been picked up by and is rippling through the gaming blogs. A list of the articles is here: Myst-Hulu Series.
Zarrakan Productions put out a video of a meeting with Danger Linden, Drax, Safia W., and Troy Linden. Much of the discussion is about Sansar and what Linden Lab is doing. Below is the video and my summary of it.
As usual, I paraphrase. Listen/watch the video for better context and exact wording.
Content starts at Tme Mark (TM) 03:42. Introductions and how Danger and Troy came to Second Life and some of their work history.
Danger was Senior Product Manager for Sansar but is now 100% with SL. Troy is a Senior Producer, a product owner. I am still not clear on how much of his time is with Sansar or SL.