Monty Linden has been the one updating the HTTP library that the viewer and servers use to communicate. This has been a long term project that has been completed for a few weeks.

Now Monty Linden is working on SL2 and consulting with the SL1 peeps. For now we will miss his work on Second Life. But, he is likely to make SL2 a better product for his work.

Alchemy Viewer

CmdrCupcake says with the Alchemy Viewer they plan on a 2 month release cycle. So, that would be a new version every other month.

The Alchemy Viewer developers are considering moving to Linden style viewer update, which would make the Lindens happy. They would like to see all viewers using the automatic update. It has been working for me with the SL Viewer, so this is probably a good thing.

Coming Viewer Change

In regard to viewer updates, currently if a user says they no longer want to run the RC version and disables their ‘willing to  run’ setting, they get downgraded to the current main release, which is always an older version. So, they effectively get downgraded when they were asking not to be upgraded.

Understandably this upsets some people. In the near future this will change and one will remain on the RC version until it is promoted to the new main/default viewer. Then they will update in sync with the main viewer versions.

This might not work out so well. While I have no doubt that the current downgrade surprised some people, it was by design. It allowed one to easily back out of an RC Viewer that did not work well for the user. Now backing out of a poorly working RC Viewer will be a more complex process requiring one to download and install another viewer version. But, that may be less confusing.

We’ll see what people do with the process.

Texture Thrashing 2015-04

CmdrCupcake (Sovereign Engineer) has been looking at texture thrashing. He found what is eating texture memory and leads to textures cycling through rendering to full load sharp images then going blurry and apparently reloading and getting sharp again only to repeat.

House Triggering Texture Thrashing in some video cards.

House Triggering Texture Thrashing in some video cards.

While it was not immediately obvious the addition of CHUI and its addition of avatar icons to the chat discussions seems to be the trigger for the current texture thrashing. These images are loaded into the viewer as UI textures. There are a ton of these textures used for chat, group chat, and friends lists. These chat textures consume memory. Continue reading

RLV & Kokua 3.7.24

Kokua has a new version of their viewer out. This version changes from RLVa to RLV. So, what does that mean? Basically, just that you need to do a clean install. The RLVa settings need to be removed and the RLV settings installed. Installing over the previous version won’t clear the RLVa settings, thus the clean install is needed.

RLVa and RLV are similar. Both add to the viewer the ability to have in-world Linden Scripting Language (LSL) scripts control the viewer. To some lesser extent the new Linden Experience Tools serve a similar purpose.  Continue reading

Second Life Bits 2015-04

Life is busy for me. New work, new lovers… not much time in the SL world.


We got a roll to the RC channels this week. None to the main channel.

The RC package is described on the forum in Deploy for Week 1/19. This is a bug fix and new feature package. BUG-8223 is a picture upload issue that most of us have never seen. The new feature is the new HOVER feature that adjust avatar height in relation to the ground and objects sat on.  Continue reading

SL Viewer Updates

Today I logged in to check out a Fab Free sale. There are some great nails on sale at  Nail Me (SLURL).

I had the typical message that an update had been downloaded and the viewer needed to do an install of version 3.7.24 (297623). I decided now was the time. So, I OK’d the update now option. The viewer didn’t log me out. It closed and started the update. But, when I tried to relog I had to wait while the SL system realized I had left, logged me out, and then let me log back in. I would have been really annoyed if I has been in a hurry to get some place. Continue reading

Second Life Bits 2015-03

This was to be a Happy New Year post, the first of 2015. But, blog/server problems messed up that plan. Since then RL has been delaying my getting it published. I’m just getting back to this now. So, belated Happy New Year!

I just thought this was a cool image... See Fab Free.

I just thought this was a cool image… See Fab Free.

Life is still busy for me as I finish up multiple projects with more lining up. I know I’ll be writing less in January than I have in the past.

Inara, Ciaran, and Mona do a good job of covering the news. So, I may move to only covering those parts of Second Life they skip. So, for now I expect to publish more bits and less news. Continue reading