Talent, some we have in abundance in Second Life. I was hitting that ‘Next Unread Topic’ link in the forum and found My bad drawings of my worse avatars. This is a thread started in June 2017 and still running.
People draw a cartoon sort of caricature of their avatar and post both a picture of the avatar and the drawing. Kind of fun.
Thou Shall Not Pass – Nal: Figured this should be under TALENT
Belleza – A new update came out this month. Belleza bodies now have Bento hands, a better neck seam for Lelutka heads. Updates are being sent or get a redelivery. Read more here: Belleza’s Bento Update is here!
Slink – There is a version v8 of the Slink Dev Kit. There are only small fixes between the earlier March update, v6, and a day or two later v7 update. The v8 update has a newer male body. The changes are ease of use type changes. Have the Kit redelivered to get the new update.
The source file has not been renamed. So, you can use the link in the email you received in March. It still works. Or get a new a link from the Redelivery Terminal in the Slink main store. Only the files inside have changed.
From the Server and Scripting UG we hear about more region crossing work. Simon Linden is doing some work on crossings. BUG-214653 – After half-unsit at failed region crossing on vehicle due to network lag, “Unsit” button will not work.
Crossing regions at speed… fast cars, planes, boats, and motorcycles, have a big problem. I was recently testing an Apolon helicopter. Great fun. But, region crossings are an annoyance. Continue reading →
So, what is The Wastelands? It is a game within Second Life™. It is a bit different. It uses a somewhat typical post-apocalyptic setting. The 10 regions making up the game area are all Moderate rated. Full nudity is prohibited and no sex… O.O
Also, the game has been around since 2006. Making it definitely an SL classic.
This video was taken as I begin to explorer The Wastelands. I happened to be there when the monthly meeting was announced and The War Zone game started. Luck. I don’t plan to video the meetings. This is a one-off type thing.
I clipped out parts of the video and sped up parts I left in. So, reading the chat as it scrolls by won’t get you a transcript of the meeting. So, I have a transcript below.
The War Zone game as I understand it is a control the flag game. I have seen it played and heard the rules explained once. The flag is radio-active. So, carrying it will kill you. As you run with the flag the other team is trying to kill you. You are going to die. But, games have the ability to resurrect you. At the end of the game whichever team controlled the flag the ‘most time’ wins. And… you have to stay in the region.
There is a fans’ mobile ‘bleachers’ that follows the flag. You sit on it to follow the moving game. That is kinda neat. It is jerky. So, that is what you see in the jerky parts of the video. It isn’t my computer stuttering. Continue reading →
This week was a <15-minute meeting. So, not much news.
On the viewer front, there are no imminent updates. So, we likely won’t see any RC or Project viewers changing status this coming week.
All I ever wanted.
The new server-side capabilities were deployed. The viewers haven’t been released. They are still being tweaked. The Abuse Report category change from built into the viewer to delivered by the servers hickuped. The Lindens left out the ‘localization’. Oops. English only. That is being fixed.
Bakes-On Project Viewer passed QA, Oz was unsure of when it was being released (ta-da: released 3/30). See the release notes.
BUG-215951 – Option to allow nearest neighbor on textured faces. The feature request was rejected. So, this is an example of what a definite Linden ‘no’ looks like.
I take it that some core functionality in the render engine would have to change and the Lindens don’t see an acceptable benefit ratio.
The Lindens are aware of an HTTPS problem for those scripting HTTPS data transfer. They plan to fix it, they just haven’t gotten there yet.
That is about it for the meeting. This link to the video leads to a very quiet meeting this week.
Star Citizen now has 2 million user sign ups as it nears Alpha version 3.1. At US$45 per sign up, that is $90 million…
Save Our Lives, sad… as other news sources dig into the recent march the mainstream media story is falling apart. Many, like myself, wondered how high school kids could organize such a march and handle the logistics of contacting participants, moving them, providing for them, and acquiring a meeting place in D.C. Much less pay for everything.
Don´t trust me
A deep look shows the actual numbers are more in the 200,000± range not 800,000 and 90% of the 200k were adults >=40-years old. So, not really a student movement as is being reported.
Detective Novels – You may not know but one of the Second Life™ residents writes novels using their SL name as a pseudonym. Caitlin Tobias has written a review of the PUBLISHED novels, Huckleberry Hax – AFK, all of it. The book is out in hardcover, paperback, and digital. Awesome. Continue reading →
I spend time helping people in the SL Forum, mostly in Answers. A question came in about making a Cover Photo… a what?
SL Forum Profile with Cover Photo
When logged into the forum open your profile. There are a couple of ways to do that. Up in the upper right click your name and select Profile. Or on any forum page where you have posted click your profile image. Continue reading →
It is Tuesday (well, would have been if I had remembered to post this…) and the main channel was updated to version #18.03.14.513292. The changes are the ever-occurring Internal fixes then logging to help diagnose an issue with in-world HTTP servers returning HTTP 503 (BUG-214702), adding a new capability to request IMs that were delivered to the requesting agent while the agent was offline, and adding a new capability to request the most up to date list of abuse report categories.
Until we have a viewer update that can use the new caps, we can’t see or use the new additions.
Wednesday, the Blue Steel channel will be updated with version #18.03.17.513365, ‘internal changes’.
Le Tigre and Magnum may get an update. The Lindens had not decided on a version as I write this. The entry for these channels is a little confusing as they show the #18.03.14.513292 version, which I suspect many will assume is an update going to these channels. But it went to the main channel and may remain in these RC channels. Continue reading →
Every so often I look around to see what is happening in the gaming world. This week STAR CITIZEN’S CHARACTER CUSTOMIZER is the subject of an article on Massively (3/23/2018) that caught my interest. They featured this video. While it is an interesting video of what is happening in the design room, we never get to see the character creator. 🙁
But, skipping through the video made me curious. I wanted to see what the game will look like… this video is the impressive one, IMO. The size of the world is amazing. But at time mark 19:00 you are finding the planet was just a small part of this virtual world that is truly a virtual universe.
It is pretty impressive. The size of the cities is surprising. What gets really amazing is the trip up to the space station (time marked link opens a browser). Then the jump to the next system and a trip down to the surface of another planet. For now, the universe in Star Citizen is limited. This is alpha.
By the 32:00 time mark they are down on the ground showing of the detail of the planet. Continue reading →