This week I actually got everything working and captured the meeting on video. Next week there is no CCUG meeting.
I sped up the video to cut the run time from an hour and a half to about an hour. About the only noticeable change is people’s voice pitch goes up.
The additional assets via HTTP viewer is in the pipeline. The server changes are running on ADITI (preview grid) now. As well as the new server OS versions. We can expect both of these to show up ‘soon’. Continue reading →
While I am happy with my new Slink Dynamic Hands and the add-on Stiletto Nails, Strawberry Singh is pointing out that not all add-ons work with all mesh body parts. See her article: Cutie Loot March 2017 Unboxing Video. She is working to keep people honestly informed about the products she reviews.
That all this new Bento stuff doesn’t work together is no surprise to me. I was expecting problems, especially for facial animations. Strawberry ran into the problems with Catya’s Bento Bubblegum. Catya, to their credit, tells you the gum is designed to work with a specific Catwa head, not all Catwa heads.
Bento Heads are going to be a problem. Trying a demo before buying any Bento product or add-on is very important, especially animations.
The Bento heads have a load of new bones. Each of those ‘head’ bones is rigged and weighted to some part of the head’s skin. So, it isn’t surprising that each developer will do things differently… even the same developer trying to make their products as similar as possible will likely not be able to achieve full compatibility.
This means add-on and animations for different heads, even in the same brand, will likely have to be tweaked. A great looking smile animation for one head is likely to look odd when run while wearing another head. So, I expect to see a lot of …for specific brand and model only… notes on Bento products.
There are some conversations in the user groups about how to minimize these problems. But, it may be awhile before things get ironed out, if they do.
So, be careful. Try a demo before you buy.
Hopefully, we will see some people using Advanced Experience Tools (AET) to make some nicer demo tools. I really don’t want to see more animation demos that work like dance demos… the ones where they put 10 to 50 animations in a pose stand and you click through them. Tedious.
Who knows? The Second Life blog/forum is still off line. There is no ETA for its return. Every week or so they post in Grid Status about it being down. Duh! And that it is taking longer than expected to get it going. The excuse is they want to be sure they get it right… the post must be written by a former politician… They blew the time estimate. Software developers ALWAYS run into unexpected problems.
I’ll stop the world and melt with you
The Grid status seems to be on automatic so, update or not it tells us there is an update. My region device tells me the main channel region I live in has not restarted since 2/24. So, no roll to main channel today (Tuesday) as of 10 AM SLT/PT. Continue reading →
There are a number of good and really bad Photoshop 3D tutorials online. I think Michael Hoffman makes one of the better sets of tutorial videos for those starting out. Clicking his name takes you to his YouTube channel. Here is his BASIC tutorial for getting started with Photoshop 3D (#1 in series) but, it isn’t specifically for Second Life users. So, I’ll add some SL specific help.
More to Know
There are some things left out that I think are important for the basic starting out tutorial. Plus, it doesn’t answer questions about using SL Classic Avatar files. I’ll try to answer those questions and jump you to the things we do in Second Life. Continue reading →
Making stockings for the Classic and Slink legs has some challenges. One is understanding how to get a straight edge at the top of the stocking. I’ll explain some of the oddities between Second Life™, Photoshop, Blender, Classic and Slink.
Classic UV Map: Slink and Classic
The frustrating oddity is dealing with avatar templates. Slink and Classic are not compatible, close but a problem.
In the image, look in the ‘A’ section, there is a copy of one of the Robin Woods templates made for the Classic Avatar. I’ve used Photoshop 3D to paint some lines on it.
If you have drawn a straight line across the 2D template assuming it will appear straight on the avatar, think again. I knew it wouldn’t work as I’ve experimented before. Continue reading →
Update – As many of you have noticed, the Community migration is taking a bit longer than planned. As you might imagine there’s a lot of complexity in the structure; and because we strive to preserve all of the KB, Blogs, Forums, Answers etc as they were, we’re being extra careful in verifying everything is in order. Linden Lab is actively engaged with the new provider to get the new site up and running as soon as possible. We know it’s a frustrating wait, and appreciate your patience during this disruption.
Mar 2, 14:58 PST
Hopefully they didn’t hire the same people that built the Obama-care sites. Since it is behind schedule, I would assume someone will be working on it this weekend. But, I doubt it will be open before Monday… if then.
The crowd at Uber (Maps URL) is thinning out. Today at 11:00 AM SLT/PT, there were only 30 people there. So, it is much easier to get in. Continue reading →