There is news. Everyone has been back to work long enough post-holiday
for things to be getting completed. So, changes are in progress. I am behind,
again. So, I’m just getting this converted from my notes to something readable.
We did get a Deploy post, appearing Tuesday afternoon.
The Rainforest Photo Contest, Entry # 2
The main channel
updates to version #19.01.09.523003. This version is listed as having logging
collecting data to build a baseline performance measure. Also, more internal
My empirical take is things have degraded. But, without some
objective measure that is only an opinion. As I started flying a complex Shergood
helicopter in July 2018 my perception of region reliability has likely changed.
But, my observation of what happens when crossing region boundaries is more
Using the Firestorm Viewer, I have the option to cross
regions in two ways. The default is to cross using the basic viewer prediction
of what should happen for a smoother appearing crossing. The other is sort of
stop-action crossing. (Preferences->Move
& View->Movement->Movement at region crossing: Predict or Stop)
Gael Streeter has released a Jennifer 2.0 update… This
Jennifer has better orgasms…
No, I’m joking. This is a head and HUDs update only. No new
orgasms. That orgasm thing is just me hyping the story. But you will still want
Lots of stuff changes. The head and parts and HUDs update. Lots of new stuff was added. One a major feature I haven’t seen in a mesh-head-HUD before.
There is also lots of confusion about what works with what
and what has to update. I was asking in the GA.EG group and got some answers. I
found out they weren’t strictly correct. So, I sent Gael a note asking:
I went to the in-world store and saw there is a Jennifer 2.0. I missed any announcement of the update.
The note card included with 2.0 seems to say only the HUD is updated. Is that correct?
Is there any place that describes the changes? (Not important – I’ll experiment)
Do I need to replace all instances of the previous version of the head? Or just the HUDs?
Seems a server update in November 2018 distorted how Avatar Hover works for Tiny avatars. (BUG-225893) They now float about a foot (0.3m) above the ground.
Tinies Protest the Continuing Second Life Hover Bug!
The Lindens have found the problem in the change to the Bake Service made in preparation for Bakes On Mesh. The fix is in QA and should roll out ‘soon’.
The Tinies pulled off a cute, humorous, and hopefully effective protest. You can read more here, Tinies Protest at Governor Linden’s Mansion. Whether or not the protest was needed… I doubt it. I suspect it bumped the priority for this fix.
Seems many are excited about Brad & Oz Linden making comments about development of an app for iOS and probably Android. Inara has been writing about it at Modem World. And Hamlet picked up on that posting LINDEN LAB CONFIRMS.
Hamlet adds a bit of speculation. But, Inara makes the most speculative guesses about what the Lab is doing. She is knowledgeable and her guesses are those of a person well informed on and experienced in the subjects of Second Life and Linden Lab. I think they are reasonable.
I’ll add an additional twist. Consider. The people using and requesting mobile apps for SL are existing users. The current mobile apps provide a means for existing SL users to manage business tasks while on the move.
We are back… The Lindens are back at it… Not much has happened. But soon…
There was no planned update to the main channel. But main channel regions were restarted, at least mine was. It is running version Second Life Server 18.12.05.522294 the same as it has for the last 3 weeks.
Blue Steel is to update to version #19.01.03.522821. This version has additional logging for capturing various region performance criteria. I’ve been noticing a change in performance and region crossing behavior… degrading… I try to do some flying after the Tuesday restarts. Now it isn’t making much difference whether there has been a restart or not. Still lots of problems.
Le Tigre and Magnum will get an update to version #18.12.05.522294. This version has changes to the voice service. Recent DDoS attacks on DNS servers have been causing problems for voice users. So, there may be some improvements to get around messed up DNS.
The Server-Scripting UG was talking about Animesh and Pathfinding. We will start to see more use of Pathfinding as NPCs (non-player character) become more popular. Since Pathfinding hasn’t been in heavy use it has been a low priority for the Lindens. So, there are some known problems and pending bug reports. Those becoming more of a problem now that animesh is out. Continue reading →
HappyNewYear! I wish you all the best for the coming year and may all your region crossings always work perfectly.
Servers & Viewers
Tuesday is the normal update day for main channels servers. It is a US Holiday… pretty much a holiday in all of Western Culture. So, there are no updates, probably this week. Nor are there the usual user group meetings. So, there is little to report this week. So, this article is mostly a place marker in my line of update notes.
The last Deploy post is dated 12/17/2018.
The main channel is running Second Life Server 18.12.05.522294.
Second Life RC BlueSteel 18.12.05.522294 is currently running.
Second Life RC LeTigre 18.12.05.522294 is currently running.
Second Life RC Magnum 18.12.05.522294 is currently running.
Main/default Linden Viewer 22.214.171.1242263 – Last updated 2018 week #50.
Second Life Bugsplat Viewer version 126.96.36.1992614
Second Life EAM Viewer version 188.8.131.522564 – Last updated 2018 week #51.
Second Life Love Me Render Viewer version 184.108.40.2062531 – Last updated in week #50.
Second Life Project 360 Snapshot Viewer version 220.127.116.115934 – Last updated in 2018 week #10
Second Life Project Bakes On Mesh Viewer version 18.104.22.1682127 – Last updated in week #50.
Second Life Project EEP Viewer version 22.214.171.1242550 – Last updated in week #51.