OK, we started out the day having no idea what was deploying this week. The Deploys thread had not updated as of 12:30 SLT 5/16. – OK, later in the day Caleb got the post stickied and out where people can find it.
And now for something a little different
We do know the server operating system update of the previous week on Le Tigre was rolled back.
My update tracking at my home, main channel, shows no restart today (2:40PM 5/16).
The Deploy post, now that Whirly pointed me to it and now that someone changed the stickiness of the posts, shows no roll for the main channel. Continue reading →
I’m in my ninth year of exploring and playing in Second Life™. There are some things I think are still difficult to accomplish within the Second Life framework. One of those is finding interesting and beautiful places to visit, very much like real life. Another is meeting interesting people and being able to see them… not just look at them or see their ‘hello’ face, but seeing them in moments of their life. iRL that is usually only possible with close friends.
There is the Lab’s Destination Guide, web and in-viewer, and now Places Pages. Plus, a number of ‘travel’ blogs. They show us various places in Second Life. But, they still don’t do Second Life justice and it can be tedious going through those sources.
People… meeting interesting people is not really hard, there just isn’t any simple… fast… easy… ok, lazy way to do it. Well, like real life you can go to clubs and parties and join groups. Like iRL you can participate and meet participating people with similar interests. My point is you have to put out some energy and spend some time iRL or SL.
Flickr provides a bowl of vignettes of places and people. There the challenge is finding people that can see those places and moments and capture them. These are moments from SL. They are only clues to where you may find people or places in SL. But, Flickr is a rich source of people and places hidden by the nature of life and the virtual world Continue reading →
Obviously this is for the shoppers, L$30 Saturdays is a Discount Sales Event. Seraphim puts the event on. The event is a set of merchants that place a product on sale for L$30 every Saturday. Prices are dropped for 24 hours then return to normal. You can visit Seraphim’s web site each week to get a SLURL to the first shop in the day’s participants. Plus, Seraphim has a load of hunts and sales listed.
This week the sale starts at GTS Weapons… they are offering 3 melee and 3 ranged weapons you can pick up for free. GTS features bows: cross, compound, and medieval, when you walk in the door. They offer some spears and swords. As you wonder the store you find most weapons types, chainsaw, lasers, old west guns, present day military, steampunk, black powder, explosive, futuristic, a tank, cannons, poison plants… pretty much everything a combat RP’er could want. Generally, in the L$600+ range. These are mesh objects. The scripts use Raycast tech in appropriate weapons, the newer tech for SL weapons.
The region is GTS Weapons. GTS has other stores there and offers other products from clothes to tools needed to run an RP game.
The L$30 Sale Item is over at WHATZ (Fashion and Props), across from the landing point. There are 4 sale items, one of which I couldn’t resist. A cute camisole but, it fit so poorly I tossed it. 🙁 Continue reading →
I missed the Content Creators UG meeting this week, lunch and drinks with friends. So, of course this is the week we got word from the Lindens that we are getting new shiny stuff, a new project: Animation Extensions.
The new extensions will extend how and what we can animate in s couple directions. First is what is being called Supplementary Animations. These are for the new Bento skeleton.
If you don’t animate in SL or haven’t been around forever, you probably don’t know there used to be just the avatar default animations (think duck walk) and the animations we played via script. Our Animation Overriders (AO’s) worked by the viewer continuously asking the server what out avatar was doing (walking, sitting, flying, etc.) and then telling the server which animation to play. Continue reading →