Strawberry Singh has released a tutorial for those making machinimas using the Firestorm Viewer. You’ll find it here: Second Life Vlogging & Machinima Viewer Tips. It is, of course, a video but. It is backed up with a text version too, good for quick reference. Click the image to jump to YouTube.
Machinima Tips – Click for YouTube
I use both the Firestorm and Linden viewers for capturing video. I do think Firestorm is a better choice for most video capture scenarios. I used the Linden viewer as I better knew how to use its voice controls. As Learn how better to control sound I am moving to Firestorm. But, I was curious how many of the Firestorm features are in the Linden viewers.
As I worked through Singh’s list I found the Linden viewer has pretty much the same controls. But, they are way easier to get to and to use with Firestorm. If this were a ‘features’ contest, I would say Firestorm wins on presentation. Continue reading →
Very short meeting, 20± minutes. Nothing new. Just status updates.
The first subject was the JIRA spamming. For now, the JIRA is locked down, no comments. There is no idea how long it will take to build a spam block.
The Alex Ivy viewer is out as the main viewer. It will update soon as a couple of problems were found. The Lindens are working on the launcher that figures out if it should load the 32 or 64-bit version of the viewer. They are also adding a setting to allow the user to override the automatic detection and force install of one or the other. Continue reading →
The crowd at the Content Creation UG meeting is growing. I think that is mostly due to Medhue live-streaming the meetings.
These meetings are somewhat just small updates on the week-to-week progress the Lindens are making on Server-Side Baking and animated mesh objects, animesh. While there isn’t much new, we are learning more about animesh.
Vir Linden and crew are figuring out how to make animesh work. Group participants are thinking more about how they would like it to work. So, on both sides, the plan is getting more sophisticated. The meetings are interesting.
This week’s video runs about 1hr 8 minutes. I couldn’t hang out after the meeting. But the post-meeting can last an hour. It might go longer, but the Server Beta meeting starts and hour after, so several people leave to make that meeting. Continue reading →
The main channel continues to run #17.06.12.327066. But, they say there was a ‘bi-weekly’ restart. According to my ‘restart monitor’ in-world, the main channel region I live in was restarted 7/4 @ 08:05. So, they did. I think that is unusual for a holiday.
Blue Steel and Le Tigre continue to run #17.06.23.327344. There were no restarts.
Magnum was restarted and now runs #17.06.29.327400. This has the fix for the DJ song boards that stopped working. This is primarily an Operating System update. Continue reading →
Taking 360 images is way easier with the new RC viewer. But, figuring out what to do with the image so you can see it is a serious PITA. I’ll give you HOW TO using Photoshop, which is pretty painless, and several other easy ways to make the image usable as a 360-image. The process works in most of the Adobe tools that allow you to access File Info.
First here is my first snapshot with the new viewer.
sl360 Picture – RAW Image
It kinda subtle (not), but you might notice this isn’t displaying as a 360-image. The problem is the metadata Flickr needs to know this is a 360 image. It is missing. The Lab is adding that part of the viewer code now. So, the latest version of the Linden 360-Viewer as I write this is version 22.214.171.1246743. It stiches the image together for us. But, does not yet add the needed metadata. Continue reading →
In case there is ANYONE in Second Life™ that doesn’t know what Copybot Viewers are, they are viewers made from the open source viewers, Linden and third-party, that have been altered to ignore Permissions. A person can use them to download ANYTHING… ANYTHING in Second Life.
There are hot issues in SL that carry loads of emotional energy. The issue of content theft, copyboting, is one of them.
At the last Content Creation UG meeting the subject of content theft, what the Lab does about it, and what CAN be done about it came up. It was a surprisingly calm and somewhat intelligent conversation. Still, the resident thief really annoyed me. Listen/watch the video. (60+ minutes) There are time marks for the various topics in the index below (last page) if you want to find just the juicy parts.
This video is from the last few minutes of Content Creation UG meeting of June 27, 2017. It then contuse for another 45+ minutes after the meeting.
The subject of content theft came up when Brooke Barmy asked the question,
“What is being done about the increase in marketplace copybot accounts, the reasoning behind not banning on the first offense, the reasoning behind not IP banning and the reasoning behind not taking [confiscating] the money back to Linden Lab? Continue reading →
I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.
I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.
Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.
In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent. Continue reading →