Land impact calculation for Animesh has a bug that will be fixed with server rolls coming as soon as next week. This means if you have Animesh characters on your land, you could have potential land impact increases that cause an oveflow and force things to autoreturn. The specifics are discussed in the forum post below: Animesh Release Delayed.
Uploading Mesh – Beq Janus has an article on her blog explaining some of the esoteric aspects of understanding mesh uploading to Second Life™. See: Shedding light on Mesh uploading.
🐼 718 🐼 Blueprint Event Uber Event
Beq is working on the Firestorm Viewer’s mesh upload panel. So, now is a good time to be providing her feedback and ideas you think would make the uploaded easier to use or understand.
The article also defines some of the terms in use in the uploader that you may have misunderstood. Some of those ‘the word means… Y but here we are using it to mean X’ type of things.
Monday was a US holiday, Memorial Day. So, today is the Lab’s first workday this week. As of 10 AM SLT this morning there is no Deploy post. But, there is some HOT new news today. See the Other News section.
From the Server-Scripting meeting, Simon Linden: Let’s see … for server news, we had a rollback last week of the RC channels for a bug. I think there was a post somewhere about that. We’re going to have updates out tomorrow that have that fixed … and possibly another release that has a few other items in it. It’s all internal changes, as far as I know.
Concrete studied under orange light – 3
Viewers
Second Life Love Me Render Viewer version 5.1.5.515528 – This an update from the previous version5.1.4.514788 released in week #16.
Second Life Maintenance Viewer version 5.1.5.515527 – Last updated in week #21.
Second Life Project 360 Snapshot Viewer version 5.1.3.513006 – Last updated in week #10.
Second Life Project Animesh Viewer version 5.1.4.515420 – Released week #16.
Second Life Project Bakes On Mesh Viewer version 5.1.3.513936 – Last updated in week #14.
If you haven’t realized, we do not have mirrors in SL. The reason is the rendering load they can add. If the Lindens added mirrors someone would add a fun-house mirror room. The region performance would likely drop to 1 frame per minute or possibly per hour.
But, we do have ways to fake mirrors. Those I’ve seen are awkward. But, this portal thing is one of the neatest mirror tricks I’ve seen in a long time.
You’ll have to turn the volume up to hear Adeon.
But, this is just way too neat. Be sure to give the video a thumbs up.
This is not her only article on reducing land cost or making more efficient use of Second Life. So, you may want to browse her blog.
I’ll point out here that Penny’s ideas on the ‘Default Camera Position’ are being adopted by the Lab. We will soon have “Preset Default Camera Positions” as a feature of the Linden Viewer.
Doors – Another thing with Penny and her building to scale. In another article, Smaller Doors Anyone Can Fit Through, she on about making doors into SL building to scale.
The handy knowledge in this article is for those that have bought homes/building other have made. How does one scale down a building and still fit through the door? Penny has the answer.
Animations – I came across this video from a post in a Plurk.
Notice the hand and face animations.
On Plurk Dutchie® has been promoting the ‘dance’ chair. There are some NSFW images from the dances.
Hamlet has an article about Stevie Davros’ enhanced skies. In 2011 Firestorm added a feature that allows replacement of Second Life™ clouds. Thank you for the computer code, Cinder Roxley. Back then Vincent Nacon was creating new cloud images for this feature.
Stevie Davros Dramatic Skies
So, this feature is not new nor limited to Firestorm. JuicyBomb wrote a tutorial NEW CLOUDS FOR SECOND LIFE, May 2013, for those using the Linden Viewer. The instructions are good for any viewer.
Not much has changed since then. I just checked in the Linden Viewer 5.1.0 and there is still no provision for selecting a different cloud texture. So, it is still a manual change.