I’m not an avid reader of the magazine. In fact this is the first time I’ve even looked at an issue. I see people posting about it in various places. But, I’ve never seen anything that intrigued me to look at it. But, I recently saw some architectural images on Flickr that were amazing. I thought they were Blender renderings. But, as best I can tell they were made in SL and possibly Photoshop’d, but even Blender images get Photoshop’d.
So, when I noticed this issue has a section on Architectural Art in SL and on Huckleberry Hax, a writer. Those two items were enough to get me to click and check it out.
The magazine covers art in Second Life™. It is more about art and where to see it than it is about displaying art in the pages of the magazine.
The images of the architectural art are less than I hoped for. I’ve seen better images in Flickr. However, this is likely just because of the image quality used in the magazine, which may be why it is more about where to find art than trying to show it to you. So, the article points to this work of art in Second Life named: Angel Manor by Kaya Angel. Continue reading →
Byrn’s statement that in 2,000 BCE that most of the population could not read is accurate enough. But, it is a bit misleading because of Bryn’s reference to people of the day being less sophisticated than the people of today. Using a lack of reading skill to say there is a lack of sophistication is a non-sequituar.
such interesting textures as clouds go over the moon
Imagine. You need to run a business and a sheet of paper is yet to be invented. How do you keep track of things? How did you educate people? Record history, law, stories? Continue reading →
Art… we all have our preferences. If you have ever looked at my Flickr Favorites you have an idea of the type of art I like. You’ll probably suspect Bryn Oh’s work isn’t something likely to appeal to me as it never looks like what I have as favorites on Flickr. But, I am fascinated by Bryn’s work. It always has an ability to pull me in. I always take time to look at it.
The video is a re-render of itself with some missing dialoged added. It seems Bryn’s cat deleted some of the dialog in the previous render. – – Hey… it’s his story and he is sticking to it. Cats are sneaky devious creatures. Continue reading →
I’m busy with holidays and work, so not much blogging. But, work-wise I came across an interesting program I needed to for making some unique original textures: MandelBlub 3D, a free 3D fractal generator. It is mentioned in the Advanced Photoshop magazine too.
Mandelblub 3D Generated Image
The art I first came across shown on Deviant Art looked like the type of art I needed for a work project. So, off I went to find the software and generate those textures. It occurred to me that some of these could be awesome for use in Second Life, especially since it appears the Lab is never going to change the TOS to something acceptable to CG Textures and similar suppliers of stock textures.
Getting the program is the easy part. It is pretty much a stand-alone program that does not need to be installed, just unzipped and run. Continue reading →
OK so what’s a Petrovsky Flux? It is an in-world art build. That’s nice. The interesting part of this story is the awesome build may vanish from the Second Life world. Ziki’s blog is pointed to as she revisited Petrovsky recently and what Prin Perfect has to say about it.
A Petrovsky Flux – 2014 April
This is a fun place to explore…
It would not be impossible for a group of concerned residents to form a trust, perhaps each paying 5 dollars a month towards the cost of the sim. Or donating an article to be sold on Marketplace in support of the sim. Or organizing an event once a month that would raise money towards keeping the sim going.
The nice looking stuff for the Particle Show is mostly in these videos for now. The first video was published to YouTube in November 2013. But, I didn’t notice any of the newly available particle effects. Still, it is gorgeous.