Second Life News 2017 w11

Servers

Now that the SL Forum is back we are getting the Deploy notices.

Snapshot_001

Snapshot_001

There was no update on the main channel this Tuesday. Wednesday the RC channels got a new package. This in the same line as previous packages:

  • Added a new internal logging output
  • Changes to increase stability and security

We can assume that previous logging is leading to places where code can be optimized and processes improved. But, we aren’t hearing much more than that.  Continue reading

Slink Update

In my article AvaStar Tutorial: Adding the Slink Model to AvaStar I provide the steps to get the Slink Mesh Dev Model updated in AvaStar 2RC5. Slink has been handing out a model made with AvaStar 1.1.34. So, there are a lot of AvaStar updates between that and 2RC5. Enough so that 2RC5 can’t update that old a rig.

Ara

Ara
Nal: Mesh clothes make the…

I contacted both the AvaStar and Slink people in regard to getting the problem resolved. Siddean Munro, the creative behind Slink contacted me to say,  Continue reading

AvaStar Tutorial: Adding the Slink Model to AvaStar

Update 3/24 – AvaStar 2 RC 6 fixes part of the problem previously reported. But, it does not yield a working rig. You still need to follow this process to update the rig 1.1.34 version to 2.0.45.

Update: 2017 – As I used the Slink model I had updated, I found some problems. So, after more testing and a back and forth with AvaStar/Machinimatrix, I pulled the original of this article the day after I published it and rewrote it.

Revised

Slink provides a developer’s kit labeled Slink Creators Kit March 2016. It contains all the models needed to make shoes, pants, dresses, and shirts for Slink’s Physique and Hourglass. Both male and female models. There are blend, dea, fbx, and mb files for import to various modeling programs.

The file is an older version made with AvaStar 1.1.34. So, the rig in the blend file provided must be updated. I’ll step you through the process.

The video is handy, but unrelated to the rig update process.

The first step in developing for Slink, or any brand of body, is applying for the developr’s kit. In the case of slink it is the Slink Creators Kit. Apply here. Let them know you want to develop mesh clothes. Only ask for one kit at a time. Otherwise, you won’t know which ONE they will choose to send you. The kit will arrive in-world and the model files by via email.

Correction: Slink people ask that you ask for all the kits you want in one request. See: Slink Update

Continue reading

AvaStar 2 RC 5 Released

A new RC version of AvaStar 2 is out. You can get it from your products page at Machinimatrix.

I am not sure what got fixed… the release notes and change logs are not up to date.

The Maintenance Update function doesn’t seem to work with RC’s. The panel showed 2.0.40 when I clicked for an update. Manually adding the RC 5 package the version in the panel reports 2.0.43.

Manual updates also clears my account data, which I have to re-enter.

AvaStar Price Changes are Coming

The Blender-AvaStar combination is still the least expensive entry point for making clothes, animations, and avatars for Second Life™. Blender is free and awesome, if difficult to learn. AvaStar has sold for US$27 for, I think, a couple of years. So, a price increase is to be expected.

It’s Oh So Quiet

It’s Oh So Quiet

At the end of March 2017, the price of AvaStar will increase from US$27 to $40 for the full version and yearly support from $14 to $20. So, if you have been on the fence about purchasing AvaStar, now would be a good time. I plan to update my support package. See: AvaStar Pricing. Continue reading

Myst Uru: New Video

Myst Online: Uru Live was my first MMORPG. I mention it now and then. Anyway a character named Slightlybartfast on YouTube has made a video giving his version of the game’s history, which is nothing like what I remember. What can I say, he’s in the UK…

You won’t see any of the game until about the 6 minute mark. Then you’ll only see a few second of it. So, this is an 11 minute video mostly with Slightlybartfast talking about his understanding of the history of Uru and the author’s, Cyan Worlds, Inc., marketing mistakes. He touches on some of the other games in the Myst series.

The game is currently free to play at Myst Online. There is a donation thing that supports the cost of the server and pays for someone to do occasional maintenance and repairs to the server and software.

The gaming system is about 13 years old. It was initially written about the time Second Life (SL) was started. SL has been maintained and updated. Uru hasn’t been. There have been fixes and some proprietary parts of the code replaced with open source code. But, it has an old look to it. In its day it was awesome. It is still an enchanting world to play in. Continue reading

Second Life: Content Creation 2017 w09

This week I actually got everything working and captured the meeting on video. Next week there is no CCUG meeting.

I sped up the video to cut the run time from an hour and a half to about an hour. About the only noticeable change is people’s voice pitch goes up.

Synopsis

The additional assets via HTTP viewer is in the pipeline. The server changes are running on ADITI (preview grid) now. As well as the new server OS versions. We can expect both of these to show up ‘soon’.  Continue reading

Second Life: Bento Add-on Problems

While I am happy with my new Slink Dynamic Hands and the add-on Stiletto Nails, Strawberry Singh is pointing out that not all add-ons work with all mesh body parts. See her article: Cutie Loot March 2017 Unboxing Video. She is working to keep people honestly informed about the products she reviews.

That all this new Bento stuff doesn’t work together is no surprise to me. I was expecting problems, especially for facial animations. Strawberry ran into the problems with Catya’s Bento Bubblegum. Catya, to their credit, tells you the gum is designed to work with a specific Catwa head, not all Catwa heads.

Bento Heads are going to be a problem. Trying a demo before buying any Bento product or add-on is very important, especially animations.

The Bento heads have a load of new bones. Each of those ‘head’ bones is rigged and weighted to some part of the head’s skin. So, it isn’t surprising that each developer will do things differently… even the same developer trying to make their products as similar as possible will likely not be able to achieve full compatibility.

This means add-on and animations for different heads, even in the same brand, will likely have to be tweaked. A great looking smile animation for one head is likely to look odd when run while wearing another head. So, I expect to see a lot of …for specific brand and model only… notes on Bento products.

There are some conversations in the user groups about how to minimize these problems. But, it may be awhile before things get ironed out, if they do.

So, be careful. Try a demo before you buy.

Hopefully, we will see some people using Advanced Experience Tools (AET) to make some nicer demo tools. I really don’t want to see more animation demos that work like dance demos… the ones where they put 10 to 50 animations in a pose stand and you click through them. Tedious.