This section of the site contains the articles on MESH. These articles are mostly oriented toward building things with mesh. Another page is oriented toward making clothes. See the menu for those pages.
Blender Install 2022
Years ago (2012) I wrote a tutorial on installing Blender and setting up for making clothes in Second Life ™. It is titled: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. It has all the gory details a person with OCD would need. A couple of years later I wrote: Fitted Mesh Base Avatar … Continue reading
LiDAR for Second Life
If you watch detective shows on TV, every so often they will do something with LiDAR. These are generally really expensive systems that scan a crime scene and eventually produce a 3D model. Expensive in this case is like US$10k and up. There are cheaper ones in the $100 and less range for personal or … Continue reading
Maitreya v5 Update
The Maitreya body just updated from v4 to v5. This version is for the Bakes On Mesh (BoM) era. NovataSecondLife (YouTube URL) has made a video to explain how the new version works. Another Maitreya v5 Update video. 30 min Until this release, Maitreya used an applier to upgrade their bodies to use BoM. It … Continue reading
Making Slink Sizes
In December Siddean Munro made a video of how to easily make the various Slink sizes. I think the video shows how easy and quick it is. So, I continue to be baffled at why so many provide only Hourglass sizes of their products. Especially when discussions in the SL Forum show growing support for … Continue reading
Getting Ready for “Bakes on Mesh” Bodies
The end of March Linden Lab released the latest version of the Bakes on Mesh (BoM) Viewer. It is in RC so we could see BoM coming out in final version soon. The recent Disconnects Problem has likely delayed BoM and other projects. That problem seems solved or at least greatly reduced. Other projects will … Continue reading
Content Creators’ UG Meeting 2018 w50
Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release. Here is the video of the meeting. I missed the first couple of minutes. Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has … Continue reading
Second Life and Mesh Body Lag
Revised 1/3/2019 – Hamlet has an interesting article Well-Optimized Alternatives To Resource-Heavy Mesh Bodies For SL touching on the contentious debate going in Second Life as to how much lag mesh bodies are causing. The high polygon count in mesh bodies is the suggested cause of the lag. We don’t have an obvious resolution to … Continue reading
Second Life ACI is SO Screwed…
This week has seen discussion on the ARC/ACI values and how broken they are. See the SL Forum thread: Rigged mesh LoD bug. I knew ARC/ACI weren’t all that accurate. But, I thought they were reasonable comparisons. I still believe once up on a time they were. But, in light of this new information I … Continue reading