Maitreya v5 Update

…k V3 Body Feet = ACI 2104 V3 Body Hand L & Right = ACI 1952 each V3 Body = ACI 4898 V3 Parts ACI Total: 11006 I don’t have a V4 to test with… 🙁 V5 = CI 50,046 – avatar mostly nude with hair V5 = Total Scripts: 5 – Total Memory: 224k – body-feet-hands (single attachment) V5 = Total Scripts: 10 Total Memory: 496k – body-feet-hands (single attachment), HUD Base Avatar = Total Scripts: 1 Total Memory: 64k V5 Body w/feet and hands = ACI 5558 V5 Single… Continue reading

How to Use BoM with New Slink Bodies

…of 5,806 per the LL SL Viewer 6.3.0. The new Redux version 4.0 body has an ACI of 2,086 or 3,720 ACI less. That is a nice change, but is it a significant change? I’m not sure. My typical ACI is in the 50k to 100k range. My opinion is I am typically around 60k ACI, but I haven’t been measuring that on a daily basis. So…. 4k/60k = 6.67% or if I go with 4/100 = 4%. Not impressive. Then there is script load… The Redux v4.0 HUD uses 208KB, the v4.0 bod… Continue reading

Second Life Third-Party Dev Meeting 2017 w46

…o penalize stuff that does not use good LoD modeling, meaning higher LI or ACI. It is not clear they can. But, I won’t bet against them. The Changes Changing LI and ACI has lots of impact points. If how LI is calculated changes and increases the LI of existing things, it could force a region to return huge numbers of things. Not what the Lindens want to see happen. So, if the new calc pushes LI up, the Lindens may raise the max allowed LI for a re… Continue reading

Second Life News 2017 w49

…to get lower ACI that actually increase the render load while lowering the ACI number. But, the point is ACI in BD is different from the ACI values in, I think, ALL other viewers. Firestorm – I’ve seen another spat of wiki updates and version postings in the development channels. These typically precede a release. So, we are getting close. My guess is the team is thinking Christmas-present release. I expect to see it next week (#50 or week of 12/1… Continue reading

Second Life News 2016 w33

…volutions*~ Lizard Firestorm has settings that allow users to turn off the ACI pop ups. Debug Setting: ShowMyComplexityChanges. There are settings in Preferences that change how ACI information is shown. See: Firestorm Avatar Complexity Settings. The SL Linden Viewer has six settings that affect how ACI is shown but, turning the information off is not one of them. I think the information should be on. The level of nagging should be adjustable, at… Continue reading

Slink Developer Update is Out – Bento Hands

…n with a way higher body-polygon-count, my clothed mesh avatar has a lower ACI. Actually, the 19,000 ACI is showing there isn’t a lot of sensitivity to increased polygon count. The Skink body is an onion skin style body, meaning there are copies of the body for skin, tats, underwear, and clothes layers. So, we are somewhere in the 100,000 polygon count. My GTX 1060 theoretically can render 16 billion polygons per second. The sort of standard SL fr… Continue reading

Second Life – Content Creation UG Meeting 2017 w41

…ob now. I am seeing tops that I used to expect to have an ACI of 25 to 50k ACI with 2 to 5k ACI now. I do think a restrictive limit would push more to that level of optimization. 19:15 – The poly count restrictions were discussed at the last meeting. Vir says they haven’t worked on that idea in the past week, so he was avoiding going there. 20:20 – ACI now has some poly county information. We’ll likely see that new display only in the Animesh proj… Continue reading