Second Life News 2017 w33

Servers

This week there was no roll to the main channel. Servers in the main channel remain on version #17.07.11.327548.

Steam Power Plant 4

Steam Power Plant 4

There will be a roll to the RC channels. All three will update from #17.07.27.327933 to #17.08.11.328159. The listed changes are:

  • BUG-5398 Feature Request: llGetObjectDetails() constants OBJECT_SELECTED & OBJECT_SAT_UPON
  • BUG-9666 Feature Request: llGetObjectDetails() constants OBJECT_REZ_TIME, OBJECT_CREATION_TIME and OBJECT_RETURN_TIME
  • BUG-134057 OBJECT_CREATION_TIME output precision possibly clamped.
  • Internal Fixes

The new LSL features are in the function llGetObjectDetails();  OBJECT_SELECT_COUNT and OBJECT_SIT_COUNTContinue reading

Second Life Content Creation UG Video Index 2017-07-27

Another CC UG Meeting. There are some interesting bits of new news. Check the Index to select parts of the video of interest to you or watch the whole thing.

Index

0:00:41 – Meeting starts. Vir tells the SL version of the Bento Avatar is back online. For a time its home at Amazon Cloud was down. That has been fixed. There were still some link issues from the SL Wiki. I don’t know if those have been fixed. Continue reading

Second Life – Shoutcast – Why did Song Boards die?

Clubs and various places in Second Life™ use scripts to pull the name of the song playing on their media channel. Recently, the LL function call to request HTTP GET/PUT process changed. In doing so it broke most of the scripts used to get song names.

I must warn you ...My Thoughts are dangerous and impure

I must warn you …My Thoughts are dangerous and impure

The thread about the problem, DJ Board Display Not Working Properly, started in late May. BUG-100737Shoutcast receivers unable to relay on RC Magnum 17.05.23.326524 was filed soon after. By the end of the month, the Lindens had figured out the problem and were looking at a fix. BUT… the fix will require the scripts change.

If you can’t hear the screams of agony and frustration… get your hearing checked. Continue reading

Second Life – How to Lower ACI – A Script

One of the complications in 3D rendering is working out how to blend the objects with transparent parts. Think of windows and SL hair. Designers can reduce the complication by how they use alpha layers and blending. I’m not going to try to explain how to set stuff up because I have yet to get it figured out. But, I came across a handy workaround for things we already have.

I buy hair, dresses, and other things that use blending modes. Most are no-mod. But, the script below can be used to modify them.

In the beginning of the video, I am wearing Magika’s Dreamy as purchased. This is hair that in the Linden viewer has an ACI of 4,699. Using the script reduces the ACI by 702. That is a saving of 15±%. This is my first try, so I have no idea if this is typical, minimal, or a max. You may find that high ACI items benefit more.

There is some degradation in the appearance. When zoomed out, it is barely noticeable. Only when zoomed in can you see the difference. Personally, the 702 ACI saving is not worth the loss of appearance. Continue reading

Second Life: Content Creation 2017 w20

RL is complicating my being at the Content Creation meetings. Fortunately for me, Medhue is live-streaming and recording the meetings. The video is here: Medhue @ Content Creation. My summary follows.

Chess Wonderland

Chess Wonderland

Vir Linden had nothing new on viewers. He often tells us about what he is doing with a specific viewer.

This week Vir has been working on the Animated Objects. Currently the work is in the nature of proof of concept. Next week he will start to look at server side changes that will be needed.

A total trivia bit is: Vir uses a SL Birthday Bear for his animation test subject.  Continue reading

Second Life: Those Scripts You Wear, Which Are Pesky?

I was reading a thread in the forum where the Opening Post (OP) was asking how to deal with scripts. They went somewhere and found out they were wearing too many scripts and were threatened with ejection. Been there done that… it’s been awhile.

About Land – Script Info – Firestorm

Of course, there are the devices that will tell you your script weight. (Weight Scale – free) These generally provide an aggregate weight leaving you to try and figure out which scripts are heavy and lite.

However, the viewer has features you can use to make life easier. In ABOUT LAND (FS: World->Parcel Details – LL: World->About Land) there is a button (bottom-left) labeled Script Info. That pens a panel with the tabs; REGION and AVATAR. (see image) You can see it lists the script weight for each scripted item you are wearing.

NOTE: 2020/05 – Some time ago the Avatar tab was removed. You will have to use the method below to get script info.

You can also right click the ground and select ABOUT LAND.

Continue reading

Second Life: Using YouTube for Media

YouTube is a fun site and offers lots of handy features. When we start to build things in Second Life ™ we run into some challenges. YouTube gives us some help.

Nkechi

Nkechi

See: YouTube Embedded Players and Player Parameters. As you scroll down the page you’ll eventually find the commands to add to a URL to get the video player to do what you want.

There are people that have figured out lots of tricks that can be done with the YouTube player. For instance, see: 10 YouTube URL Tricks You Should Know About.

Second Life Adult: Open Collar

PS: Taylor.p points out that 6.4 was released last May. 

Those playing with RLV will get notices that Open Collar has an update out, v6.4.0. Provided they have not turned off ‘notices’. The update is a bit different than other updates we deal with in Second Life™. The update will upgrade a range of RLV Relay attachments.

Back To Black

Back To Black

Oh, and it is free. There are more details on Open Collars “Update” page.  Continue reading