Sansar – What is a Product Meet Up like?

Here is your chance to find out. Friday, there were two of these Product meet ups. I checked them out. You can find the schedule for meetings here. Friday morning’s meeting started at 9:30 AM PT. Another meeting of some kind was scheduled at 3PM and another Product Meet Up at 4 PM.

The Product meetings cover the same material in general. But, different people and different questions. I was too burned out to last through the second meeting. This 2-hour 15-minute meeting was tiring and I left early.

There is lots of interesting news. Most of the meeting is in voice. There is some text chat going on. The meeting moderators didn’t seem to be paying much attention to text chat. So, if you want to get noticed, have voice working.

Most of the people there are NOT using VR. One facilitator was and one wasn’t. So, avoid being bashful if you don’t have VR. Jump in with your desktop system and its boring old monitor.

In the first 15+ minutes, I was figuring out the audio. It is obviously location sensitive. Close, loud. Far away, whisper. The location used for audio is the camera location. Pressing F4 frees the camera. There is no support for the SpaceNavigator. So, I am using a combination of mouse and keyboard. Mostly sucks.

Mouse Steering – I use mouse steering in Second Life™. I found it works in Sansar too. F3 clamps the camera to the avatar. Right-click and drag, swings the camera around the avatar. Pressing W or Up while right-click-dragging the mouse allows one to steer while walking. The avatar turns to face camera direction when you start walking. Draging the right-click steers. Continue reading

Is There a Sansar News Source?

Yes. There is. Unfortunately, it is in the Sansar Forum, which is pretty lame and has no RSS feed which Feedly can find. There are some follow buttons on the Sansar Forum site now. You must be logged in for them to appear (work?). So, I suppose it is an email thing. I’m finding out.

Sansar Meet Up Aug 4, 2017

The meetings are held on various days. The most recent meetings were Friday (11th) and Monday (14th) with Friday’s meeting at Drax’s place 114 Harvest (URL) at 9:30 AM PT and 4:00 PM PT and Monday’s meeting at Strange Lights at 3:00 PM PT.

Watch the official ‘Sansar Meet Ups’ schedule here.

In Second Life, the use of meeting transcripts has been and is decreasing. The Content Creation UG meeting is in voice. Medhue and I video the meetings (no CC UG meeting this week or next) and post them to YouTube. Rex Cronon, a resident, used to create a transcript of the Server-Scripting UG meeting. The Server Beta group published transcripts of their meetings until mid-June then stopped. Continue reading

Sansar Creation Bits – More How To…

Sansar Forum… sort of. The big discussion there is how to stop people from making SL-Like-Name-Tags. It is surprising how many people are full on fascist-like in how they want to control others. How do we make everyone do it my way!?!

The forum is pretty badly formatted and awkward to read. The Lab is aware and plans to change it to something more ‘forum-like’. The change is not currently scheduled. (Reference) I mean… it isn’t like they have anything else to do…

Sansar ‘Grid’ Status… They say they’ll post planned outages on this page.

Avatar Skeletons… As of July 6, 2017, there were no models or skeletons available. The Lab just isn’t there yet. (Reference) So, no avatars, no ‘rigged’ clothes. There are, however, Sansar Reference Avatar models.

However, making things that can be attached to the avatar is possible. Examples are here. If your attachments attach in the wrong places read this: Importing avatar accessories – attaches in the wrong place – solution? A 3D Max tutorial is available on YouTube by Jesse Thompson: 3DS Max Avatar Attachment Guide for Sansar.

The official instructions are here: Avatar attachments (accessories). This is what you want to read if you are just trying to figure out how to make an attachment. I had to experiment to see how this works in Blender.

The female avatar has 24,000+ faces in the body and 9,000+ in the head-neck for about 34,000 total. The SL Avatar has about 7,000+. Continue reading

Sansar Creation – General How To Overview

You’ve visited Sansar and gone Atlas Hopping with Drax. So, you know how to walk and get around. What about the building tools?

Start with Managing your Scenes and Experiences to understand how your ‘region’ will be made public and allow others in. In Second Life™ we change settings to keep people out. In Sansar, we change settings to let people in. I suppose that difference has profound philosophical design implications…

Sansar has a My Experiences App. At first, I thought this was something else to download. It isn’t. The app is built into the main viewer, which consists of an update app, a login app, and the viewer app that chain together to look like a single app.

Sansar Atlas Page 2017

If you haven’t found them yet, the release notes appear here: Sansar >  Sansar News and Announcements >  Release Notes. There is a wealth of reference material in the July notes.

There are also tutorials or an online manual here: Creating in Sansar. I’ll point out people are asking me how to build in Sansar. I am curious too. Google was not helping. The pages I list here are not coming up in Google, which explains a lot of the problem. Oddly they pop up first in Bing and Yahoo searches. For those tired of censored search content and user tracking, there is always DuckDuckGo.com, where Sansar searches also work. Continue reading

More VR Support

We have seen the links in the Sansar Atlas that let you send people to a Sansar Experience. But, once there they meet the hassle of download, install, try to re-find the experience… not good.

Now the Firefox browser supports Rift and Vive. That puts us a step closer to having a clear path from the web into VR.

Read more at Road to VR: Today’s Firefox Update Brings Rift and Vive WebVR Support to Everyone.

Braidon Bay - Catterline - Aerial Photosphere 08-08-2017a

Braidon Bay – Catterline – Aerial Photosphere 08-08-2017a

Google is launching VR support in Chrome for Android and Daydream.

You’ll notice the VR people are assuming you know a lot about VR and they leave a lot out of their writing.

Desk top users, if you want to know if your Firefox is updated or ready to update, open the browser’s HELP and look in ABOUT. Continue reading