What is Happening with Animesh? – 2017-10-26

This week the CC UG met in ADITI, the Preview Grid. The regions with the name Animesh(?) have the Beta server software supporting animesh running. So, you get to see some actual animesh in action.

You’ll also see the problem of animation appearing to speed up when the camera is far away.

This week Medhue was having problems with the Internet and could not stream. So, his usual video is not available. I was hoping to catch some footage of animesh, so I was recording. So, you get mine.

I will try a bit different format this week. Let me know in the comments if it is better, more useful, or not.

Overview

Vir is working on getting Animesh ready for release. Currently solving the problem of getting animesh to work correctly when another type of prim is the root prim.

Silent Mole, she, is the one to answer questions about the content. I have no idea how to email her or any mole. I suppose a note card via IM. Continue reading

The Odd AFK Sex Thing…

Sex in Second Life is strange, to begin with. But, the big thing right now seems to be AFK sex. There is a growing number of AFK sex places. As you probably expect, they range from sleazy to high end classy and all in between.

The basic idea is one strips their avatar, adds the genitals, and plops her/him on a sex pose-ball… or whatever we call the no pose-ball things, in a sex bed. Then we go do whatever… away from the keyboard – AFK. So, overnight while sleeping, you can have your avatar working servicing horny avatars.

AFK Sex Base Island – OCt 2017

Those that want visual sex without the role play can jump on the bed and have sex with the AFK avatar. The idea is they will tip for the favor. The house takes 0 to 20% and the avatar keeps 100 to 80%. Some see this as a great way to earn Lindens. I’m not so sure. I see a lot of avatars getting banged and a zero-sum in their tip jars. So, they are really getting screwed.

And as you might imagine there are sexbots… entire empires of bots working the AFK sex shops. So, there is a battle between the shop owners, wanting to make their shops open to ‘real’ avatars rather than enriching a bot mogul, and the moguls. I’m not sure it makes any difference to the people wanting sex.

WARNING! R rated pictures ahead.

Continue reading

Adult Places Info 2017 w43

The adult scene is continuously changing just as everything else is in Second Life. Some things I’ve noticed recently.

Abducted by Aliens has closed. A financial thing. If you joined the group, stay in. Rumor says they will be back. (reference) I thought it fun and funny. 🙁

Alien Art – Click for MP

Dirty Rhythms is an adult region advertised as;

Adult sex and swingers resort and nude beach. DR has everything for discriminating adults. Hot sex with all the best gear in SL. Make your fantasies come true. Hot nude beach and sexy party spots for you and your friends. Be sure to visit Teasers!

You may not know it recently moved. I had to update my Land Mark (URL) a few weeks ago. It was a busy place, a good pick-up place. Now it is deserted, very few people there. So, bring your own stock of preferred sexual preference. Continue reading

Second Life News 2017 w43 Update

Today I couldn’t be at the Server-Scripting UG meeting. But, I made my avatar fill in. So, this late in the day post after I read the chat log.

I’m AFK

The Server Scripting UG didn’t provide much more news. There was no roll to the main channel. The RC’s got the same package as last will some updates to those ‘internal fixes’.

Simon Linden said, “I don’t have any official announcement or news, sorry.

However … here’s what’s been said:  ‘Some of our recent internal fixes included changes to our backend systems which will no longer allow certain exploits used for duplicating no-copy content, and make it easier for us identify when anyone uses similar techniques in the future. We haven’t solved all the problems outright, but we’re making good strides.’”

For content makers, this is good news. The change was implemented with the last four weeks or so. So you should see changes.

Also, “…there’s a new region ‘Crash Me’ on Aditi.   If you can demonstrate a new way to crash things, that helps too. …please test your stuff on “Crash Me” on Aditi and drop Mazidox and myself a notecard with results. Any news like “this still crashes” please keep confidential. I’d love to know of any methods that will still copy items, … please put them in a SEC JIRA.”

Second Life News 2017 w43

Servers

This week the Deploy notice was earlier than usual, arriving Monday morning. That is very nice and helps a lot of people.

The main channel gets no update this week.

Blue Steel, Le Tigre, and Magnum will run version #17.10.20.510004. The release notes describe the update as … they left it blank… lol.

Enchanted

Enchanted

Last week at the Beta Server UG, Mazidox described some of the changes listed as ‘internal fixes’. These have moved into the active version so he would talk a little about them. They were changes to close some exploits used to copy no-copy items. Other than that, he was not willing to say more.

Viewers

The main viewer is 5.0.8.329115. (Release Notes) – Updated in week #42.

Second Life Alex Ivy Viewer version 5.1.0.508209 – No change since week #37.

Second Life Maintenance Viewer version 5.0.9.329497 – This version updated since last week.

Second Life Voice Viewer version 5.0.8.328552 – This version updated last week, #42.

Second Life Wolfpack Viewer version 5.0.9.329478 – This version is an update. The previous version was 5.0.8.329128 released in week #39.

Second Life Project 360 Snapshot Viewer version 5.1.0.506743 – No update since week #27.

Second Life Project Animesh Viewer version 5.0.9.329458 – This is the first Tuesday news update since this project viewer was released. See Second Life – Beta Animesh is HERE.

I’m short on time. So, bye for now.

 

CPU’s – Intel 8th Generation and Second Life’s Viewer

Technology is advancing. A year ago, I was building my new machine and researching hardware. CPU’s were a major consideration for me. What was the best gaming CPU and what was important for good performance in Second Life?

That last question is a significant point of debate in Second Life. I think it mostly comes from the lack of information about how the viewer works. In SL it seems old information hangs around forever. The viewer is changing just as technology does. Since Oz Linden’s arrival and later promotion to director (?) of Second Life development the backside of Second Life has been getting lots of attention, especially for the last year, 2016-2017

Quantum Computer – Available now online…

So, most of that old information is wrong. In particular, the idea of whether the viewer runs multiple threads. It does.

A thread in computer-geek-speak, is an independent task, like decompressing an image. Other independent tasks would be retrieving the image via download or finding it in the cache.

A CPU can run a single task. We now put multiple CPU’s, called cores, in a single CPU CHIP. So, a single CPU chip is really multiple CPU’s and can run multiple tasks in parallel.

Intel has been steadily improving their ability to task switch. A CPU must pull program instructions and data from computer memory. To speed things up there are subsystems that set up program instruction cues and data cues. What Intel calls hyperthreading is the highly optimized process of switching out data and program instruction cues for one task for another. The effect is a 6-core CPU can perform as if it were a 12-core CPU, almost. It is so close that for most purposes we consider it as 12-core. Continue reading

Second Life – Beta Animesh is HERE

This week the awaited project viewer for Animesh was released. See Second Life Project Animesh Viewer version 5.0.9.329458 here.

2017 Oct Animesh Test

Release Notes:

This is the first build of the Animesh Project Viewer. Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .

For more information, see our blog posting.

This viewer ONLY works on the ADITI – Preview/Beta Grid.

Lindens are answering questions in the SL Forum. Please read the thread before asking your question.

The announcement for Animesh is here: Join the Project Animesh Beta – New Support for Animating Mesh Objects.

The details are in the SL Wiki here: Animesh User Guide.

ADITI

The only place Animesh works is in the Preview Grid (click for info). If you have never logged into ADITI, you will need to try and likely fail. Then contact support and tell them you tried to get into ADITI for the first time and cannot get in. They’ll fix you up. Then you’ll be able to log in.

Tutorials

Medhue has some Bento tutorials that should help with animesh.

Otherwise, it is too early for tutorials. There are problems with animesh. The basic mechanics are working. But, amimesh’s right and left click behavior, various alignment issues, attachment issues, and Pathfinding integration have some issues.