Last Monday early the Second Life™ grid went dark. I have heard the total number of concurrent users was 2.
The details of what happened were published Friday, The Road to Downtime Was Paved with Good Intentions.
The TL:DR is a complex plan had been devised to allow replacement of the routers that connect the SL system to the Internet without taking SL down. The complexity came from figuring out how to make the switch over without taking SL down. At home, you would just concede that replacing a router would interrupt your Internet service and deal with it.
The SL system has a boatload of routers and considerable redundancy. Meaning some number of those routers should be able to fail with the system falling back to the remaining operational ones without users ever noticing. Something the equipment manufacturer, network consultant, and Lindens had not imagined went sideways and cut the system off from users when it shouldn’t have. While they are not giving out exact details, the newly discovered way for the system to fail has now been built into the Linden planning to hopefully never cause a problem again. Continue reading