INDEX – Summary
01:30 – VR hardware is being integrated into Sansar AND SECOND LIFE…
03:00 – Ebbe is talking about what they are learning from Second Life.
3:45 – Ebbe talks about the improvements they are making in SL and mentions more improvements are coming. The recent change to CEF and that changes MOAP are mentioned.
A big thing is the improved Registration API. The gateways are currently using the old API. Legal compliance is complicating its release. They have to get it right.
The Reg-API will give users access to custom onboarding/signup processes. I think this frame work is a concept that will support Sansar and SL, but, Ebbe wasn’t making that connection for us.
A huge amount of work is going into legal compliance to assure there is no money laundering
06:00 – Ebbe feels very good about the SL team and what they can do in the coming years. He said YEARS.
07:30 – The Lab is working on the Oculus viewer for SL and he mentions Quick Graphics viewer and what it will do for performance in SL. We can’t really know what they are doing with Oculus. We do know they haven’t updated the visible-to-users version of the Oculus viewer. But, Oz is saysing they are working on it and Ebbe certainly confirmed that.
08:00 – Here Ebbe starts discussing Project Sansar. They are mostly testing (?) in the actual planned production level environment. They have a few users in that environment now. In May or June they will open Beta apps and by June hope to give access to more than just Maya users.
Still, the focus is on creators for 2016.
09:45 – Ebbe tells us Sansar is not to be as feature rich as SL, starting out. Many of those things we depend on in SL will not be available in Sansar starting out. Things will be faster and prettier. There will be things in Sansar that are not in SL… Physics, lighting, and avatar movement… apparently way better.
11:00 – Ebbe is clear, Sansar and SL are separate products. For years they will remain separate, if not forever. For now they can’t see far enough into the future to know what will happen with the two. I suspect much of it depends on what users of the two do.
12:00 – Q & A starts
12:00 – What about SL community gateways? Community gateway and standards for them are proceeding, but no ETA because that is connected to Registration API. The API release is held up in compliance problems about who gets what info. Problems may be inaccurate. It is likely more about being sure it works as intended and legally required.
Gateways are progressing well and there is some beta access now. They are taking applications (simple contracts) to get more people into gateways. Ebbe says they are right around corner.
14:00 – Some asked about quicker cash outs and what they can do to help LL know who they are and thus be allowed the faster cash out? Ebbe says just the standard stuff; providing RL ID and tax docs will get you fast tracked. Ebbe says this will be implemented in April. The recent Linden blog post is setup for the coming announcements.
16:00 – Will Sansar support Steam VR? Ebbe says they are supporting Vibe VR, which is steam related. Sansar is working well with Oculus. By next week Vibe will be working too. With Steam, Ebbe doesn’t know. But, with these two under their belt supporting mode devices is likely and easy.
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