INDEX – Summary
01:30 – VR hardware is being integrated into Sansar AND SECOND LIFE…
03:00 – Ebbe is talking about what they are learning from Second Life.
3:45 – Ebbe talks about the improvements they are making in SL and mentions more improvements are coming. The recent change to CEF and that changes MOAP are mentioned.
A big thing is the improved Registration API. The gateways are currently using the old API. Legal compliance is complicating its release. They have to get it right.
The Reg-API will give users access to custom onboarding/signup processes. I think this frame work is a concept that will support Sansar and SL, but, Ebbe wasn’t making that connection for us.
A huge amount of work is going into legal compliance to assure there is no money laundering
06:00 – Ebbe feels very good about the SL team and what they can do in the coming years. He said YEARS.
07:30 – The Lab is working on the Oculus viewer for SL and he mentions Quick Graphics viewer and what it will do for performance in SL. We can’t really know what they are doing with Oculus. We do know they haven’t updated the visible-to-users version of the Oculus viewer. But, Oz is saysing they are working on it and Ebbe certainly confirmed that.
08:00 – Here Ebbe starts discussing Project Sansar. They are mostly testing (?) in the actual planned production level environment. They have a few users in that environment now. In May or June they will open Beta apps and by June hope to give access to more than just Maya users.
Still, the focus is on creators for 2016.
09:45 – Ebbe tells us Sansar is not to be as feature rich as SL, starting out. Many of those things we depend on in SL will not be available in Sansar starting out. Things will be faster and prettier. There will be things in Sansar that are not in SL… Physics, lighting, and avatar movement… apparently way better.
11:00 – Ebbe is clear, Sansar and SL are separate products. For years they will remain separate, if not forever. For now they can’t see far enough into the future to know what will happen with the two. I suspect much of it depends on what users of the two do.
12:00 – Q & A starts
12:00 – What about SL community gateways? Community gateway and standards for them are proceeding, but no ETA because that is connected to Registration API. The API release is held up in compliance problems about who gets what info. Problems may be inaccurate. It is likely more about being sure it works as intended and legally required.
Gateways are progressing well and there is some beta access now. They are taking applications (simple contracts) to get more people into gateways. Ebbe says they are right around corner.
14:00 – Some asked about quicker cash outs and what they can do to help LL know who they are and thus be allowed the faster cash out? Ebbe says just the standard stuff; providing RL ID and tax docs will get you fast tracked. Ebbe says this will be implemented in April. The recent Linden blog post is setup for the coming announcements.
16:00 – Will Sansar support Steam VR? Ebbe says they are supporting Vibe VR, which is steam related. Sansar is working well with Oculus. By next week Vibe will be working too. With Steam, Ebbe doesn’t know. But, with these two under their belt supporting mode devices is likely and easy.
Links to additional pages in this article below…
In conclusion good at first SL because sansar need a few more years development
I am not sure I believe in the notion that we can’t have up to speed rendering with real time building. Real time world changes have already been a thing for a long time even as middleware.
I can believe we can’t have it right now, and that we can’t have it if they don’t want it.
The Love and the engine behind it, Verse, come to mind as a concept of five or more years ago.
If you want something, you just have to really want it.
Thanks, Nalates, for all of the reporting that you do. You stay on top of things and I’m sure inform a lot of people. This was a great write-up for people who missed the in-world event. Just wanted you to know your effort and enthusiasm are appreciated.
Thanks for the kind words. 🙂
Sansar is sounding more and more like the now defunct Cloud Party (an in-browser Second Life- type virtual world) and seemingly will suffer from the same choices as the also-now-defunct Blue Mars virtual worlds. For Cloud Party … import all content, design then publish, different currency, separated ‘islands’ of content … but, at least you could keep your appearance between islands in Cloud Party. Whereas Blue Mars sucked with its choice of completely separated islands of content with a large download before you could enter. And also couldn’t retain appearance between islands/experiences.
Sadly i see more and more that LL simply don’t understand what makes Second Life one of the most successful games ever.
It certainly can sound that way… and it may be that way.
But, until I see what they have made and it is more complete in 2017 it is too soon to say the Lindens don’t know what they are doing. It’s like saying Ford doesn’t know what people like because of what they have told us about a new concept car we haven’t seen…
you said that you have to register for now, but how? there is no internet connection to do it faudrais be little if you want to give the person register.
Ofc Sansar will be the next SecondLife.
They just staling so they won’t lose income until Sansar starts. Just check the new “get the Grandfathered price” thing. It’s just staling.
Sansar indeed might not be as easy to use as SL, but otherwise, it can’t be anything else than a “world” where people customize their avatars and communicate.
Your opinion… but, I think you are over thinking it and failing to understand Sansar is more platform than world.
For all of 2016 and probably most of 2017 and possibly well into 2018, we will be able to do more in Second Life than in Sansar. There are also a number of factors that make Sansar a very different environment than SL. Those differences make it impossible for any one to predict what people are going to do.
There is also the VR headset controversy. It seems cheap headsets that tend to produce simulator sickness are out selling high-end headsets. Not surprising. But, what will that large number of …less than optimal… experiences do to word of mouth promotion of VR? …and overall VR adoption? We don’t know. BUt, some are guessing slow adoption of VR headsets will make SL viable for a longer period.
The Lab is going to run/sell whatever products are making them money. It’s simple.
In all bluntness, the process sounds like a complicated mess – the sort of thing people without professional technical/programming knowledge would do.
Might also explain with SL itself isn’t as polished as it could be, despite loving it myself and having absolutely no intention of even looking at Sansar.