Daniel Voyager has an article up pointing to an interview by Ryan Matthew Pierson with Ebbe Altberg, Linden CEO, and Peter Gray, Linden marketing. See: Linden Lab’s Project Sansar and the Future of Virtual Reality. The article is about what is required for Virtual Reality (VR) to go mainstream.
The TL:DR is that Second Life did not catch on because the rewards of Second Life didn’t cover the cost of the learning curve, in people’s perception. The article puts that much more convincing worlds.
Ryan covers how Sansar will be different and that it targets the ‘developer/game maker’ rather than the user. But, he never answers the question implied by the first half of the article.
So, interesting, but no great insights.
Danial writes far more about the article from the perspective of a resident of Second Life™ that lives through the times being discussed. (Click Daniel’s name at the top of this article.)