Standardization – In SL many needs were met by custom solutions. The result is SL has Prims – meaning everything is built from Primitives Objects (shapes; cube, sphere, etc) controlled by parameters (cube: Height x Width x Length values). Only recently has it allowed objects built in Blender, 3D Max, and Maya to be placed into the world.
Sansar will use industry standard tools, animation, and programming language.
Easy to Use – While Stephanie used this term in a title I didn’t see it written about. So, if you are asking yourself how learning and using all the ‘industry standard’ tools and the Sansar platform is easier than learning all those and UNREAL or Unity, it isn’t. But, two things, if you already know the tools you are pretty much there. Second, the gotcha’s we have in SL aren’t in Sansar. The idea is there won’t be so much specialized knowledge required for Sansar.
There is also a plan for in-world building tools. They won’t be there the day Sansar opens but, will be there sometime after the opening. Late 2017? No one is saying. It is up in the air and little is known about the planned in-world building tools.
The idea is to make in-world building as easy as WordPress makes building and running a blog.
Cost – In SL land is expensive. This creates a complex set of problems. If you build an amusement park in SL and plan to pay for the hosting (tier) from ticket sales… you have to maintain something like L$77,000 of sales per month. Not easy to do.
The result is wonderful, gorgeous builds disappear when the owner runs out of funds or tires of paying for the region (hosting).
Plus, those with limited funds have to evaluate risk of failure vs success for projects they plan.
In the Sansar design the entry cost is being changed, lowered. The Lab sees cost as the acceptance obstacle it has been. That they demonstrate learning by their effort to do things differently says something.
I think it is true the Lindens have learned what works and what is a problem in virtual worlds. The question remains as to whether they have figured out good solutions to the problems.